$ nm /lib/libc-2.2.4.so | grep vfork
000b4220 T __vfork
000b4220 W vfork
There's no __libc_vfork, so there's nothing we can do here.
Just don't supply our own version.
Not at all sure if this is correct.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@303
- Invert the sense of IOC_READ / IOC_WRITE in generic ioctl handler
(Simon Hausmann)
- TIOCSPGRP (Peter A Jonsson); also add a missing break in the ioctl stuff
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@302
as well as LD_PRELOAD, so as to make our libpthread.so go out of scope
when a child which we don't want to trace, is exec'd. Otherwise the
child can wind up being connected to our libpthread.so but not to
valgrind.so, which is an unworkable combination; you have to be connected
to both or neither.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@291
add a simple compromise, in which the client can notify valgrind
that certain code address ranges are invalid and should be retranslated.
This is done using the VALGRIND_DISCARD_TRANSLATIONS macro in valgrind.h.
At the same time take the opportunity to close the potentially fatal
loophole that translations for executable segments were not being
discarded when those segments were munmapped. They are now.
Documentation updated.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@274
throw away the old signals simulation and more or less start again
from scratch. vg_signals.c is nearly a complete rewrite. In fact
this is now the third generation of the signals simulation.
The purpose of this is to properly support signals in threads -- a
nightmare combination. pthread_sigmask, pthread_kill and sigwait
are now alledged to work as POSIX requires.
In the process, throw away confusing and conceptually muddled old
implementation and replace with something which is more verbose but
conceptually cleaner, simpler and easier to argue is correct.
* When the client does sigaction/sigprocmask et al, the resulting
changes are stored verbatim in SCSS -- the Static Client Signal State.
So SCSS is the state the client believes the kernel is in.
* Every time SCSS changes, we recalculate the state the kernel
*should* be in so that our signal simulation works. This is the
SKSS -- Static Kernel Signal State. The kernel state is then
updated accordingly. By diffing the new and old SKSSs, the
number of real system calls made is minimised.
* The dynamic state of the client's signals is stored in DCSS
-- Dynamic Client Signal State. This just records which signals
are pending for which threads.
The big advantage of this scheme over the previous is that the SCSS ->
SKSS mapping is made explicit and gathered all in one place, rather
than spread out in a confusing way and done implicitly. That makes it
all lot easier to decide if the mapping, which is really the heart of
the signals simulation, is correct or not.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@271
do things like "show functions covering 99% of all D2mr events *and* 99% of all
D2mw events" - before you could only choose the threshold for one.
Useful for me, but probably no-one else. Still mentioned it in the docs,
though.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@269
have been ioctl(TCSETA)'d with a VTIMEout, we appear to need to ask if
the fd is writable, for some reason. Ask me not why. Since this is
strange and potentially troublesome we only do it if the user asks
specially, by specifying --wierd-hacks=ioctl-VTIME.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@264
startup, by looking for the ELF frame created on the process' stack
at startup. This avoids having to deal with problems caused by glibc
magic offsets.
WARNING: only works for 2.2 kernels right now. 2.4 is broken.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@258
will start up valgrind if it is not already running. This more or less
sidesteps the problem that sometimes valgrind.so isn't init'd first by
the dynamic linker.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@257