computation) into the generic core, because it's needed by the dispatch
loop of all archs. Also renamed it VG_(instr_ptr_offset), which is
clearer. Since it was the last use of the VGOFF_ prefix, I removed that
prefix.
Also cleaned up the ARM stubs slightly, by removing some of the copied,
commented-out x86 code which has since fallen out of date with the real
x86 code and was thus misleading.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@3123
state pointer points directly at the ThreadState.arch.vex field, thus
updating it in place and avoiding a lot of code (and time-wasting)
which copies stuff back and forth to baseBlock.
Fix zillions of other places in the system where the current thread id
is needed. It is now passed to all needed places.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@3090
- move some asm things into x86/
- also added a check at the start of init_tt_tc() to make sure that
VG_CODE_OFFSET is correct.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@2846
- Added include/x86/: contains tool_arch.h, Makefile.am, .cvsignore.
- Added coregrind/x86/state.c. Contains some arch-specific code for dealing
with x86 registers -- eg. setting up the baseBlock, loading/saving the whole
register state. It is compiled into coregrind/x86/libarch.a and linked via
${VG_ARCH} with the core.
Relatedly, also added coregrind/x86/{core_arch.h,core_arch_asm.h}.
- Correspondingly abstracted the register state out of ThreadState. This
affected every place that touches registers, and there are a lot of them.
(Eventually all the register touching should be abstracted out in an
arch-neutral way, but not yet; one step at a time.)
- Added some declarations about register loading/saving functions to core.h;
all architectures will have to provide these functions.
- Rejigged the build system so that the arch-specific stuff is all done via
${VG_ARCH}, rather than naming e.g. x86/ directly. Appropriate -I arguments
are used so that all the headers are found, etc.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@2656