mirror of
https://github.com/Zenithsiz/zsw.git
synced 2026-02-04 02:08:37 +00:00
Render pipeline ids now have a name.
This commit is contained in:
parent
39310e0c32
commit
fe368dbef6
@ -231,6 +231,7 @@ impl PanelsRenderer {
|
||||
let render_pipeline = self::create_render_pipeline(
|
||||
wgpu_renderer,
|
||||
wgpu,
|
||||
render_pipeline_id,
|
||||
bind_group_layouts,
|
||||
panel.state.shader(),
|
||||
self.msaa_samples,
|
||||
@ -477,6 +478,17 @@ pub enum RenderPipelineId {
|
||||
Slide(RenderPipelineSlideId),
|
||||
}
|
||||
|
||||
impl RenderPipelineId {
|
||||
/// Returns this pipeline's name
|
||||
pub fn name(self) -> &'static str {
|
||||
match self {
|
||||
Self::None => "none",
|
||||
Self::Fade(id) => id.name(),
|
||||
Self::Slide(id) => id.name(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Render pipeline fade id
|
||||
#[derive(PartialEq, Eq, Clone, Copy, Hash, Debug)]
|
||||
pub enum RenderPipelineFadeId {
|
||||
@ -486,22 +498,45 @@ pub enum RenderPipelineFadeId {
|
||||
In,
|
||||
}
|
||||
|
||||
impl RenderPipelineFadeId {
|
||||
/// Returns this pipeline's name
|
||||
pub fn name(self) -> &'static str {
|
||||
match self {
|
||||
Self::Basic => "fade-basic",
|
||||
Self::White => "fade-white",
|
||||
Self::Out => "fade-out",
|
||||
Self::In => "fade-in",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Render pipeline slide id
|
||||
#[derive(PartialEq, Eq, Clone, Copy, Hash, Debug)]
|
||||
pub enum RenderPipelineSlideId {
|
||||
Basic,
|
||||
}
|
||||
|
||||
impl RenderPipelineSlideId {
|
||||
/// Returns this pipeline's name
|
||||
pub fn name(self) -> &'static str {
|
||||
match self {
|
||||
Self::Basic => "slide-basic",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates the render pipeline
|
||||
fn create_render_pipeline(
|
||||
wgpu_renderer: &WgpuRenderer,
|
||||
wgpu: &Wgpu,
|
||||
id: RenderPipelineId,
|
||||
bind_group_layouts: &[&wgpu::BindGroupLayout],
|
||||
shader: PanelShader,
|
||||
msaa_samples: u32,
|
||||
) -> Result<wgpu::RenderPipeline, AppError> {
|
||||
let render_pipeline_name = id.name();
|
||||
let shader_name = shader.name();
|
||||
tracing::debug!("Creating render pipeline for shader {shader_name:?}");
|
||||
tracing::debug!("Creating render pipeline {render_pipeline_name:?} for shader {shader_name:?}");
|
||||
|
||||
// Parse the shader from the build script
|
||||
let shader_module =
|
||||
@ -516,7 +551,7 @@ fn create_render_pipeline(
|
||||
|
||||
// Create the pipeline layout
|
||||
let render_pipeline_layout_descriptor = wgpu::PipelineLayoutDescriptor {
|
||||
label: Some(&format!("[zsw::panel] Shader {shader_name:?} render pipeline layout")),
|
||||
label: Some(&format!("[zsw::panel] Render pipeline {render_pipeline_name:?} layout")),
|
||||
bind_group_layouts,
|
||||
push_constant_ranges: &[],
|
||||
};
|
||||
@ -528,7 +563,7 @@ fn create_render_pipeline(
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})];
|
||||
let render_pipeline_descriptor = wgpu::RenderPipelineDescriptor {
|
||||
label: Some(&format!("[zsw::panel] Shader {shader_name:?} render pipeline")),
|
||||
label: Some(&format!("[zsw::panel] Render pipeline {render_pipeline_name:?}")),
|
||||
layout: Some(&render_pipeline_layout),
|
||||
|
||||
vertex: wgpu::VertexState {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user