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synced 2026-02-03 17:52:15 +00:00
PanelState::new no longer requires the images.
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@ -3,10 +3,7 @@
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// Imports
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use {
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super::{Panel, PanelName, PanelShader, PanelState, ser},
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crate::{
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AppError,
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panel::{PanelImages, PanelShaderFade},
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},
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crate::{AppError, panel::PanelShaderFade},
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app_error::Context,
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futures::lock::Mutex,
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std::{collections::HashMap, path::PathBuf, sync::Arc},
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@ -62,24 +59,18 @@ impl Panels {
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// Finally convert it
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let geometries = panel.geometries.into_iter().map(|geometry| geometry.geometry).collect();
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let state = PanelState::new(
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panel.state.duration,
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panel.state.fade_duration,
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match panel.shader {
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Some(ser::PanelShader::None { background_color }) => PanelShader::None { background_color },
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Some(ser::PanelShader::Fade) => PanelShader::Fade(PanelShaderFade::Basic),
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Some(ser::PanelShader::FadeWhite { strength }) =>
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PanelShader::Fade(PanelShaderFade::White { strength }),
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Some(ser::PanelShader::FadeOut { strength }) =>
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PanelShader::Fade(PanelShaderFade::Out { strength }),
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Some(ser::PanelShader::FadeIn { strength }) =>
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PanelShader::Fade(PanelShaderFade::In { strength }),
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let state = PanelState::new(panel.state.duration, panel.state.fade_duration, match panel.shader {
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Some(ser::PanelShader::None { background_color }) => PanelShader::None { background_color },
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Some(ser::PanelShader::Fade) => PanelShader::Fade(PanelShaderFade::Basic),
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Some(ser::PanelShader::FadeWhite { strength }) =>
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PanelShader::Fade(PanelShaderFade::White { strength }),
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Some(ser::PanelShader::FadeOut { strength }) =>
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PanelShader::Fade(PanelShaderFade::Out { strength }),
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Some(ser::PanelShader::FadeIn { strength }) => PanelShader::Fade(PanelShaderFade::In { strength }),
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// TODO: Is this a good default?
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None => PanelShader::Fade(PanelShaderFade::Out { strength: 1.5 }),
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},
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PanelImages::new(),
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);
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// TODO: Is this a good default?
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None => PanelShader::Fade(PanelShaderFade::Out { strength: 1.5 }),
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});
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let panel = Panel::new(panel_name.clone(), geometries, state);
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@ -36,7 +36,7 @@ pub struct PanelState {
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}
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impl PanelState {
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pub fn new(duration: Duration, fade_duration: Duration, shader: PanelShader, images: PanelImages) -> Self {
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pub fn new(duration: Duration, fade_duration: Duration, shader: PanelShader) -> Self {
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Self {
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paused: false,
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shader,
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@ -44,7 +44,7 @@ impl PanelState {
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progress: Duration::ZERO,
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duration,
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fade_duration,
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images,
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images: PanelImages::new(),
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}
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}
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