Window position is no longer retrieved at the start of each frame.

This commit is contained in:
Filipe Rodrigues 2025-09-17 23:35:13 +01:00
parent 9c3c8ec5dc
commit 60bd9ad48b
Signed by: zenithsiz
SSH Key Fingerprint: SHA256:Mb5ppb3Sh7IarBO/sBTXLHbYEOz37hJAlslLQPPAPaU
3 changed files with 56 additions and 30 deletions

View File

@ -49,7 +49,7 @@ use {
panel::{Panels, PanelsRenderer, PanelsRendererShared},
playlist::Playlists,
profile::{ProfileName, Profiles},
shared::Shared,
shared::{Shared, SharedWindow},
window::WindowMonitorNames,
},
app_error::Context,
@ -59,7 +59,7 @@ use {
clap::Parser,
directories::ProjectDirs,
std::{collections::HashMap, fs, sync::Arc, time::Instant},
tokio::sync::mpsc,
tokio::sync::{Mutex, mpsc},
winit::{
application::ApplicationHandler,
dpi::{PhysicalPosition, PhysicalSize},
@ -143,7 +143,7 @@ struct WinitAppWindow {
impl ApplicationHandler<AppEvent> for WinitApp {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if let Err(err) = self.init_window(event_loop) {
if let Err(err) = self.init_window(event_loop).block_on() {
tracing::warn!("Unable to initialize window: {}", err.pretty());
event_loop.exit();
}
@ -223,6 +223,7 @@ impl WinitApp {
panels: Arc::new(Panels::new()),
metrics: Metrics::new(),
window_monitor_names: WindowMonitorNames::new(),
windows: Mutex::new(vec![]),
};
let shared = Arc::new(shared);
@ -247,13 +248,13 @@ impl WinitApp {
}
/// Initializes the window related things
pub fn init_window(&mut self, event_loop: &ActiveEventLoop) -> Result<(), AppError> {
pub async fn init_window(&mut self, event_loop: &ActiveEventLoop) -> Result<(), AppError> {
let windows = window::create(event_loop, self.transparent_windows)
.context("Unable to create winit event loop and window")?;
for app_window in windows {
self.shared
.window_monitor_names
.add(app_window.window.id(), app_window.monitor_name);
.add(app_window.window.id(), app_window.monitor_name.clone());
let window = Arc::new(app_window.window);
let wgpu_renderer =
@ -267,12 +268,18 @@ impl WinitApp {
let egui_renderer = EguiRenderer::new(&wgpu_renderer, &self.shared.wgpu);
let menu = Menu::new();
let shared_window = Arc::new(SharedWindow {
window,
_monitor_name: app_window.monitor_name,
monitor_geometry: Mutex::new(app_window.monitor_geometry),
});
let (renderer_event_tx, renderer_event_rx) = mpsc::unbounded_channel();
#[cloned(shared = self.shared, window)]
#[cloned(shared = self.shared, shared_window)]
zsw_util::spawn_task("Renderer", async move {
self::renderer(
&shared,
&window,
&shared_window,
renderer_event_rx,
wgpu_renderer,
panels_renderer,
@ -283,10 +290,11 @@ impl WinitApp {
.await
});
_ = self.windows.insert(window.id(), WinitAppWindow {
_ = self.windows.insert(shared_window.window.id(), WinitAppWindow {
egui_event_handler,
renderer_event_tx,
});
self.shared.windows.lock().await.push(shared_window);
}
Ok(())
@ -313,7 +321,7 @@ enum RendererEvent {
/// Renderer task
async fn renderer(
shared: &Shared,
window: &Window,
shared_window: &SharedWindow,
mut renderer_event_rx: mpsc::UnboundedReceiver<RendererEvent>,
mut wgpu_renderer: WgpuRenderer,
mut panels_renderer: PanelsRenderer,
@ -322,14 +330,13 @@ async fn renderer(
mut menu: Menu,
) -> Result<(), AppError> {
loop {
// TODO: Only update this when we receive a move/resize event instead of querying each frame?
let window_geometry = self::window_geometry(window)?;
let window_geometry = *shared_window.monitor_geometry.lock().await;
// Paint egui
// TODO: Have `egui_renderer` do this for us on render?
#[time(frame_paint_egui)]
let (egui_paint_jobs, egui_textures_delta) =
match self::paint_egui(shared, window, &egui_painter, &mut menu, window_geometry).await {
match self::paint_egui(shared, &shared_window.window, &egui_painter, &mut menu, window_geometry).await {
Ok((paint_jobs, textures_delta)) => (paint_jobs, Some(textures_delta)),
Err(err) => {
tracing::warn!("Unable to draw egui: {}", err.pretty());
@ -353,7 +360,7 @@ async fn renderer(
&shared.panels_renderer_shared,
&shared.panels,
&shared.metrics,
window,
&shared_window.window,
window_geometry,
)
.await
@ -362,7 +369,13 @@ async fn renderer(
// Render egui
#[time(frame_render_egui)]
egui_renderer
.render_egui(&mut frame, window, &shared.wgpu, &egui_paint_jobs, egui_textures_delta)
.render_egui(
&mut frame,
&shared_window.window,
&shared.wgpu,
&egui_paint_jobs,
egui_textures_delta,
)
.context("Unable to render egui")?;
// Finish the frame
@ -396,15 +409,14 @@ async fn renderer(
.context("Unable to resize wgpu")?;
panels_renderer.resize(&wgpu_renderer, &shared.wgpu, size)
}
if let Some(_pos) = move_pos {
// TODO: Update position of window
if let Some(pos) = move_pos {
shared_window.monitor_geometry.lock().await.pos = cgmath::point2(pos.x, pos.y);
}
};
shared
.metrics
.render_frame_times(window.id())
.render_frame_times(shared_window.window.id())
.await
.add(metrics::RenderFrameTime {
paint_egui: frame_paint_egui,
@ -525,16 +537,6 @@ async fn paint_egui(
Ok((paint_jobs, textures_delta))
}
/// Gets the window geometry for a window
fn window_geometry(window: &Window) -> Result<Rect<i32, u32>, AppError> {
let window_pos = window.inner_position().context("Unable to get window position")?;
let window_size = window.inner_size();
Ok(Rect {
pos: cgmath::point2(window_pos.x, window_pos.y),
size: cgmath::vec2(window_size.width, window_size.height),
})
}
/// App event
#[derive(Clone, Copy, Debug)]
enum AppEvent {

View File

@ -12,7 +12,9 @@ use {
window::WindowMonitorNames,
},
std::sync::Arc,
winit::event_loop::EventLoopProxy,
tokio::sync::Mutex,
winit::{event_loop::EventLoopProxy, window::Window},
zsw_util::Rect,
zsw_wgpu::Wgpu,
};
@ -33,4 +35,19 @@ pub struct Shared {
pub metrics: Metrics,
pub window_monitor_names: WindowMonitorNames,
pub windows: Mutex<Vec<Arc<SharedWindow>>>,
}
/// Shared window data
#[derive(Debug)]
pub struct SharedWindow {
/// Window
pub window: Arc<Window>,
/// Monitor name
pub _monitor_name: String,
/// Monitor geometry
pub monitor_geometry: Mutex<Rect<i32, u32>>,
}

View File

@ -19,6 +19,9 @@ pub struct AppWindow {
/// Monitor name
pub monitor_name: String,
/// Monitor geometry
pub monitor_geometry: Rect<i32, u32>,
/// Window
pub window: Window,
}
@ -53,7 +56,11 @@ pub fn create(event_loop: &ActiveEventLoop, transparent_windows: bool) -> Result
.create_window(window_attrs)
.context("Unable to build window")?;
Ok(AppWindow { monitor_name, window })
Ok(AppWindow {
monitor_name,
monitor_geometry,
window,
})
})
.collect::<Result<_, AppError>>()
.context("Unable to create all windows")