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https://github.com/Zenithsiz/ftmemsim-valgrind.git
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251 lines
7.0 KiB
C
251 lines
7.0 KiB
C
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/*--------------------------------------------------------------------*/
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/*--- A separately-chained hash table. m_hashtable.c ---*/
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/*--------------------------------------------------------------------*/
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/*
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This file is part of Valgrind, a dynamic binary instrumentation
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framework.
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Copyright (C) 2000-2005 Julian Seward
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jseward@acm.org
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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02111-1307, USA.
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The GNU General Public License is contained in the file COPYING.
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*/
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#include "pub_core_basics.h"
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#include "pub_core_hashtable.h"
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#include "pub_core_libcassert.h"
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#include "pub_core_mallocfree.h"
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/*--------------------------------------------------------------------*/
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/*--- Declarations ---*/
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/*--------------------------------------------------------------------*/
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#define CHAIN_NO(key,tbl) (((UWord)(key)) % tbl->n_chains)
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struct _VgHashTable {
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UInt n_chains; // should be prime
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VgHashNode* iterNode; // current iterator node
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UInt iterChain; // next chain to be traversed by the iterator
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VgHashNode* chains[0]; // must be last field in the struct!
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};
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/*--------------------------------------------------------------------*/
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/*--- Functions ---*/
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/*--------------------------------------------------------------------*/
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VgHashTable VG_(HT_construct)(UInt n_chains)
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{
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/* Initialises to zero, ie. all entries NULL */
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SizeT sz = sizeof(struct _VgHashTable) + n_chains*sizeof(VgHashNode*);
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VgHashTable table = VG_(calloc)(1, sz);
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table->n_chains = n_chains;
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return table;
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}
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Int VG_(HT_count_nodes) ( VgHashTable table )
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{
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VgHashNode* node;
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UInt chain;
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Int n = 0;
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for (chain = 0; chain < table->n_chains; chain++)
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for (node = table->chains[chain]; node != NULL; node = node->next)
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n++;
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return n;
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}
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/* Puts a new, heap allocated VgHashNode, into the VgHashTable. Prepends
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the node to the appropriate chain. */
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void VG_(HT_add_node) ( VgHashTable table, void* vnode )
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{
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VgHashNode* node = (VgHashNode*)vnode;
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UInt chain = CHAIN_NO(node->key, table);
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node->next = table->chains[chain];
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table->chains[chain] = node;
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}
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/* Looks up a VgHashNode in the table. Also returns the address of
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the previous node's 'next' pointer which allows it to be removed from the
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list later without having to look it up again. */
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void* VG_(HT_get_node) ( VgHashTable table, UWord key,
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/*OUT*/VgHashNode*** next_ptr )
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{
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VgHashNode *prev, *curr;
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Int chain;
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chain = CHAIN_NO(key, table);
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prev = NULL;
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curr = table->chains[chain];
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while (True) {
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if (curr == NULL)
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break;
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if (key == curr->key)
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break;
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prev = curr;
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curr = curr->next;
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}
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if (NULL == prev)
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*next_ptr = & (table->chains[chain]);
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else
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*next_ptr = & (prev->next);
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return curr;
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}
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/* Looks up a VgHashNode in the table. Returns NULL if not found. */
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void* VG_(HT_lookup) ( VgHashTable table, UWord key )
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{
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VgHashNode* curr = table->chains[ CHAIN_NO(key, table) ];
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while (curr) {
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if (key == curr->key) {
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return curr;
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}
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curr = curr->next;
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}
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return NULL;
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}
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/* Removes a VgHashNode from the table. Returns NULL if not found. */
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void* VG_(HT_remove) ( VgHashTable table, UWord key )
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{
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Int chain = CHAIN_NO(key, table);
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VgHashNode* curr = table->chains[chain];
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VgHashNode** prev_next_ptr = &(table->chains[chain]);
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while (curr) {
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if (key == curr->key) {
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*prev_next_ptr = curr->next;
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return curr;
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}
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prev_next_ptr = &(curr->next);
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curr = curr->next;
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}
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return NULL;
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}
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/* Allocates a suitably-sized array, copies all the malloc'd block
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shadows into it, then returns both the array and the size of it. This is
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used by the memory-leak detector.
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*/
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VgHashNode** VG_(HT_to_array) ( VgHashTable table, /*OUT*/ UInt* n_shadows )
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{
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UInt i, j;
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VgHashNode** arr;
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VgHashNode* node;
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*n_shadows = 0;
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for (i = 0; i < table->n_chains; i++) {
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for (node = table->chains[i]; node != NULL; node = node->next) {
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(*n_shadows)++;
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}
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}
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if (*n_shadows == 0)
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return NULL;
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arr = VG_(malloc)( *n_shadows * sizeof(VgHashNode*) );
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j = 0;
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for (i = 0; i < table->n_chains; i++) {
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for (node = table->chains[i]; node != NULL; node = node->next) {
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arr[j++] = node;
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}
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}
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vg_assert(j == *n_shadows);
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return arr;
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}
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/* Return the first VgHashNode satisfying the predicate p. */
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void* VG_(HT_first_match) ( VgHashTable table,
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Bool (*p) ( VgHashNode*, void* ),
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void* d )
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{
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UInt i;
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VgHashNode* node;
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for (i = 0; i < table->n_chains; i++)
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for (node = table->chains[i]; node != NULL; node = node->next)
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if ( p(node, d) )
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return node;
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return NULL;
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}
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void VG_(HT_apply_to_all_nodes)( VgHashTable table,
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void (*f)(VgHashNode*, void*),
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void* d )
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{
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UInt i;
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VgHashNode* node;
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for (i = 0; i < table->n_chains; i++) {
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for (node = table->chains[i]; node != NULL; node = node->next) {
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f(node, d);
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}
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}
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}
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void VG_(HT_ResetIter)(VgHashTable table)
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{
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vg_assert(table);
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table->iterNode = NULL;
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table->iterChain = 0;
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}
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void* VG_(HT_Next)(VgHashTable table)
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{
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Int i;
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vg_assert(table);
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if (table->iterNode && table->iterNode->next) {
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table->iterNode = table->iterNode->next;
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return table->iterNode;
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}
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for (i = table->iterChain; i < table->n_chains; i++) {
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if (table->chains[i]) {
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table->iterNode = table->chains[i];
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table->iterChain = i + 1; // Next chain to be traversed
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return table->iterNode;
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}
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}
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return NULL;
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}
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void VG_(HT_destruct)(VgHashTable table)
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{
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UInt i;
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VgHashNode* node;
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for (i = 0; i < table->n_chains; i++) {
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for (node = table->chains[i]; node != NULL; node = node->next) {
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VG_(free)(node);
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}
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}
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VG_(free)(table);
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}
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/*--------------------------------------------------------------------*/
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/*--- end ---*/
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/*--------------------------------------------------------------------*/
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