Files
ftmemsim-valgrind/coregrind/x86/core_arch.h
Julian Seward 0356d27ca6 Merge in changes from the 2.4.0 line. This basically brings in the
overhaul of the thread support.  Many things are now probably broken,
but at least with --tool=none, simple and not-so-simple threaded and
non-thread programs work.



git-svn-id: svn://svn.valgrind.org/valgrind/trunk@3265
2005-03-10 23:59:00 +00:00

140 lines
4.4 KiB
C

/*--------------------------------------------------------------------*/
/*--- Arch-specific stuff for the core. x86/core_arch.h ---*/
/*--------------------------------------------------------------------*/
/*
This file is part of Valgrind, a dynamic binary instrumentation
framework.
Copyright (C) 2000-2004 Nicholas Nethercote
njn25@cam.ac.uk
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307, USA.
The GNU General Public License is contained in the file COPYING.
*/
#ifndef __X86_CORE_ARCH_H
#define __X86_CORE_ARCH_H
#include "core_arch_asm.h" // arch-specific asm stuff
#include "tool_arch.h" // arch-specific tool stuff
#include "libvex_guest_x86.h"
/* ---------------------------------------------------------------------
Basic properties
------------------------------------------------------------------ */
#define VG_ELF_ENDIANNESS ELFDATA2LSB
#define VG_ELF_MACHINE EM_386
#define VG_ELF_CLASS ELFCLASS32
#define VGA_WORD_SIZE 4
/* ---------------------------------------------------------------------
Interesting registers
------------------------------------------------------------------ */
// Vex field names
#define ARCH_INSTR_PTR guest_EIP
#define ARCH_STACK_PTR guest_ESP
#define ARCH_FRAME_PTR guest_EBP
#define ARCH_CLREQ_ARGS guest_EAX
#define ARCH_CLREQ_RET guest_EDX
#define ARCH_PTHREQ_RET guest_EDX
// Register numbers, for vg_symtab2.c
#define R_STACK_PTR 4
#define R_FRAME_PTR 5
// Stack frame layout and linkage
#define FIRST_STACK_FRAME(ebp) (ebp)
#define STACK_FRAME_RET(ebp) (((UInt*)ebp)[1])
#define STACK_FRAME_NEXT(ebp) (((UInt*)ebp)[0])
// Get stack pointer and frame pointer
#define ARCH_GET_REAL_STACK_PTR(esp) do { \
asm("movl %%esp, %0" : "=r" (esp)); \
} while (0)
#define ARCH_GET_REAL_FRAME_PTR(ebp) do { \
asm("movl %%ebp, %0" : "=r" (ebp)); \
} while (0)
// On X86, any access below %esp is illegal.
// The signal handler needs to know this.
#define ARCH_STACK_REDZONE_SIZE 0
//extern const Char VG_(helper_wrapper_before)[]; /* in dispatch.S */
//extern const Char VG_(helper_wrapper_return)[]; /* in dispatch.S */
//extern const Char VG_(helper_undefined_instruction)[];
//extern const Char VG_(helper_INT)[];
//extern const Char VG_(helper_breakpoint)[];
/* ---------------------------------------------------------------------
Architecture-specific part of a ThreadState
------------------------------------------------------------------ */
typedef
struct {
/* --- BEGIN vex-mandated guest state --- */
/* Saved machine context. */
VexGuestX86State vex;
/* Saved shadow context. */
VexGuestX86State vex_shadow;
/* Spill area. */
UChar vex_spill[LibVEX_N_SPILL_BYTES];
/* --- END vex-mandated guest state --- */
}
ThreadArchState;
typedef VexGuestX86State VexGuestArchState;
/* ---------------------------------------------------------------------
Miscellaneous constants
------------------------------------------------------------------ */
// Valgrind's signal stack size, in words.
#define VG_SIGSTACK_SIZE_W 10000
// Valgrind's stack size, in words.
#define VG_STACK_SIZE_W 16384
// Base address of client address space.
#define CLIENT_BASE 0x00000000ul
/* ---------------------------------------------------------------------
Signal stuff (should be plat)
------------------------------------------------------------------ */
void VGA_(signal_return)(ThreadId tid, Bool isRT);
#endif // __X86_CORE_ARCH_H
/*--------------------------------------------------------------------*/
/*--- end ---*/
/*--------------------------------------------------------------------*/