to assume that all sockaddrs are non-NULL and non-zero in
length. This isn't always true, and when I ran a program that
used a NULL sockaddr through Valgrind it segfaulted. I believe
that the change that I made fixes this bug in general, but I
might be overlooking something.
From kclark@CetaceanNetworks.com (Kevin D. Clark)
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1440