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https://github.com/Zenithsiz/ftmemsim-valgrind.git
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in C99 but not in C89 except as a GNU extension so it's probably best not to rely on it. Patch from Jeroen N. Witmond <jnw@xs4all.nl>. git-svn-id: svn://svn.valgrind.org/valgrind/trunk@2617
363 lines
16 KiB
C
363 lines
16 KiB
C
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/*
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----------------------------------------------------------------
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Notice that the following BSD-style license applies to this one
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file (valgrind.h) only. The entire rest of Valgrind is licensed
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under the terms of the GNU General Public License, version 2. See
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the COPYING file in the source distribution for details.
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----------------------------------------------------------------
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This file is part of Valgrind, an extensible x86 protected-mode
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emulator for monitoring program execution on x86-Unixes.
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Copyright (C) 2000-2004 Julian Seward. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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3. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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4. The name of the author may not be used to endorse or promote
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products derived from this software without specific prior written
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permission.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
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OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------
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Notice that the above BSD-style license applies to this one file
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(valgrind.h) only. The entire rest of Valgrind is licensed under
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the terms of the GNU General Public License, version 2. See the
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COPYING file in the source distribution for details.
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----------------------------------------------------------------
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*/
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#ifndef __VALGRIND_H
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#define __VALGRIND_H
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#include <stdarg.h>
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/* This file is for inclusion into client (your!) code.
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You can use these macros to manipulate and query Valgrind's
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execution inside your own programs.
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The resulting executables will still run without Valgrind, just a
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little bit more slowly than they otherwise would, but otherwise
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unchanged. When not running on valgrind, each client request
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consumes about 9 x86 instructions, so the resulting performance
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loss is negligible unless you plan to execute client requests
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millions of times per second. Nevertheless, if that is still a
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problem, you can compile with the NVALGRIND symbol defined (gcc
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-DNVALGRIND) so that client requests are not even compiled in. */
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#ifndef NVALGRIND
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/* This defines the magic code sequence which the JITter spots and
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handles magically. Don't look too closely at this; it will rot
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your brain. Valgrind dumps the result value in %EDX, so we first
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copy the default value there, so that it is returned when not
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running on Valgrind. Since %EAX points to a block of mem
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containing the args, you can pass as many args as you want like
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this. Currently this is set up to deal with 4 args since that's
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the max that we appear to need (pthread_create).
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*/
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#define VALGRIND_MAGIC_SEQUENCE( \
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_zzq_rlval, /* result lvalue */ \
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_zzq_default, /* result returned when running on real CPU */ \
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_zzq_request, /* request code */ \
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_zzq_arg1, /* request first param */ \
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_zzq_arg2, /* request second param */ \
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_zzq_arg3, /* request third param */ \
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_zzq_arg4 /* request fourth param */ ) \
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\
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{ volatile unsigned int _zzq_args[5]; \
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_zzq_args[0] = (volatile unsigned int)(_zzq_request); \
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_zzq_args[1] = (volatile unsigned int)(_zzq_arg1); \
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_zzq_args[2] = (volatile unsigned int)(_zzq_arg2); \
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_zzq_args[3] = (volatile unsigned int)(_zzq_arg3); \
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_zzq_args[4] = (volatile unsigned int)(_zzq_arg4); \
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asm volatile("movl %1, %%eax\n\t" \
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"movl %2, %%edx\n\t" \
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"roll $29, %%eax ; roll $3, %%eax\n\t" \
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"rorl $27, %%eax ; rorl $5, %%eax\n\t" \
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"roll $13, %%eax ; roll $19, %%eax\n\t" \
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"movl %%edx, %0\t" \
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: "=r" (_zzq_rlval) \
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: "r" (&_zzq_args[0]), "r" (_zzq_default) \
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: "eax", "edx", "cc", "memory" \
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); \
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}
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#else /* NVALGRIND */
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/* Define NVALGRIND to completely remove the Valgrind magic sequence
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from the compiled code (analogous to NDEBUG's effects on
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assert()) */
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#define VALGRIND_MAGIC_SEQUENCE( \
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_zzq_rlval, /* result lvalue */ \
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_zzq_default, /* result returned when running on real CPU */ \
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_zzq_request, /* request code */ \
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_zzq_arg1, /* request first param */ \
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_zzq_arg2, /* request second param */ \
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_zzq_arg3, /* request third param */ \
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_zzq_arg4 /* request fourth param */ ) \
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{ \
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(_zzq_rlval) = (_zzq_default); \
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}
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#endif /* NVALGRIND */
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/* Some request codes. There are many more of these, but most are not
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exposed to end-user view. These are the public ones, all of the
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form 0x1000 + small_number.
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Core ones are in the range 0x00000000--0x0000ffff. The non-public ones
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start at 0x2000.
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*/
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#define VG_USERREQ_SKIN_BASE(a,b) \
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((unsigned int)(((a)&0xff) << 24 | ((b)&0xff) << 16))
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#define VG_IS_SKIN_USERREQ(a, b, v) \
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(VG_USERREQ_SKIN_BASE(a,b) == ((v) & 0xffff0000))
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typedef
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enum { VG_USERREQ__RUNNING_ON_VALGRIND = 0x1001,
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VG_USERREQ__DISCARD_TRANSLATIONS = 0x1002,
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/* These allow any function of 0--3 args to be called from the
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simulated CPU but run on the real CPU */
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VG_USERREQ__CLIENT_CALL0 = 0x1101,
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VG_USERREQ__CLIENT_CALL1 = 0x1102,
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VG_USERREQ__CLIENT_CALL2 = 0x1103,
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VG_USERREQ__CLIENT_CALL3 = 0x1104,
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/* Can be useful in regression testing suites -- eg. can send
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Valgrind's output to /dev/null and still count errors. */
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VG_USERREQ__COUNT_ERRORS = 0x1201,
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/* These are useful and can be interpreted by any tool that tracks
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malloc() et al, by using vg_replace_malloc.c. */
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VG_USERREQ__MALLOCLIKE_BLOCK = 0x1301,
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VG_USERREQ__FREELIKE_BLOCK = 0x1302,
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/* Memory pool support. */
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VG_USERREQ__CREATE_MEMPOOL = 0x1303,
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VG_USERREQ__DESTROY_MEMPOOL = 0x1304,
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VG_USERREQ__MEMPOOL_ALLOC = 0x1305,
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VG_USERREQ__MEMPOOL_FREE = 0x1306,
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/* Allow printfs to valgrind log. */
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VG_USERREQ__PRINTF = 0x1401,
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VG_USERREQ__PRINTF_BACKTRACE = 0x1402
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} Vg_ClientRequest;
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#ifndef __GNUC__
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#define __extension__
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#endif
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/* Returns 1 if running on Valgrind, 0 if running on the real CPU.
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Currently implemented but untested. */
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#define RUNNING_ON_VALGRIND __extension__ \
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({unsigned int _qzz_res; \
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VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0 /* returned if not */, \
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VG_USERREQ__RUNNING_ON_VALGRIND, \
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0, 0, 0, 0); \
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_qzz_res; \
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})
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/* Discard translation of code in the range [_qzz_addr .. _qzz_addr +
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_qzz_len - 1]. Useful if you are debugging a JITter or some such,
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since it provides a way to make sure valgrind will retranslate the
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invalidated area. Returns no value. */
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#define VALGRIND_DISCARD_TRANSLATIONS(_qzz_addr,_qzz_len) \
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{unsigned int _qzz_res; \
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VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, \
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VG_USERREQ__DISCARD_TRANSLATIONS, \
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_qzz_addr, _qzz_len, 0, 0); \
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}
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#ifndef NVALGRIND
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int VALGRIND_PRINTF(const char *format, ...)
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__attribute__((format(__printf__, 1, 2)));
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__attribute__((weak))
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int
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VALGRIND_PRINTF(const char *format, ...)
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{
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unsigned int _qzz_res;
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va_list vargs;
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va_start(vargs, format);
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VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, VG_USERREQ__PRINTF,
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(unsigned int)format, (unsigned int)vargs, 0, 0);
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va_end(vargs);
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return _qzz_res;
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}
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int VALGRIND_PRINTF_BACKTRACE(const char *format, ...)
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__attribute__((format(__printf__, 1, 2)));
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__attribute__((weak))
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int
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VALGRIND_PRINTF_BACKTRACE(const char *format, ...)
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{
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unsigned int _qzz_res;
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va_list vargs;
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va_start(vargs, format);
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VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, VG_USERREQ__PRINTF_BACKTRACE,
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(unsigned int)format, (unsigned int)vargs, 0, 0);
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va_end(vargs);
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return _qzz_res;
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}
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#else /* NVALGRIND */
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#define VALGRIND_PRINTF(...)
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#define VALGRIND_PRINTF_BACKTRACE(...)
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#endif /* NVALGRIND */
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/* These requests allow control to move from the simulated CPU to the
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real CPU, calling an arbitary function */
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#define VALGRIND_NON_SIMD_CALL0(_qyy_fn) \
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({unsigned int _qyy_res; \
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VALGRIND_MAGIC_SEQUENCE(_qyy_res, 0 /* default return */, \
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VG_USERREQ__CLIENT_CALL0, \
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_qyy_fn, \
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0, 0, 0); \
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_qyy_res; \
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})
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#define VALGRIND_NON_SIMD_CALL1(_qyy_fn, _qyy_arg1) \
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({unsigned int _qyy_res; \
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VALGRIND_MAGIC_SEQUENCE(_qyy_res, 0 /* default return */, \
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VG_USERREQ__CLIENT_CALL1, \
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_qyy_fn, \
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_qyy_arg1, 0, 0); \
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_qyy_res; \
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})
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#define VALGRIND_NON_SIMD_CALL2(_qyy_fn, _qyy_arg1, _qyy_arg2) \
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({unsigned int _qyy_res; \
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VALGRIND_MAGIC_SEQUENCE(_qyy_res, 0 /* default return */, \
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VG_USERREQ__CLIENT_CALL2, \
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_qyy_fn, \
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_qyy_arg1, _qyy_arg2, 0); \
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_qyy_res; \
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})
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#define VALGRIND_NON_SIMD_CALL3(_qyy_fn, _qyy_arg1, _qyy_arg2, _qyy_arg3) \
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({unsigned int _qyy_res; \
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VALGRIND_MAGIC_SEQUENCE(_qyy_res, 0 /* default return */, \
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VG_USERREQ__CLIENT_CALL3, \
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_qyy_fn, \
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_qyy_arg1, _qyy_arg2, _qyy_arg3); \
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_qyy_res; \
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})
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/* Counts the number of errors that have been recorded by a tool. Nb:
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the tool must record the errors with VG_(maybe_record_error)() or
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VG_(unique_error)() for them to be counted. */
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#define VALGRIND_COUNT_ERRORS \
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({unsigned int _qyy_res; \
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VALGRIND_MAGIC_SEQUENCE(_qyy_res, 0 /* default return */, \
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VG_USERREQ__COUNT_ERRORS, \
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0, 0, 0, 0); \
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_qyy_res; \
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})
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/* Mark a block of memory as having been allocated by a malloc()-like
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function. `addr' is the start of the usable block (ie. after any
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redzone) `rzB' is redzone size if the allocator can apply redzones;
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use '0' if not. Adding redzones makes it more likely Valgrind will spot
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block overruns. `is_zeroed' indicates if the memory is zeroed, as it is
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for calloc(). Put it immediately after the point where a block is
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allocated.
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If you're allocating memory via superblocks, and then handing out small
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chunks of each superblock, if you don't have redzones on your small
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blocks, it's worth marking the superblock with VALGRIND_MAKE_NOACCESS
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when it's created, so that block overruns are detected. But if you can
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put redzones on, it's probably better to not do this, so that messages
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for small overruns are described in terms of the small block rather than
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the superblock (but if you have a big overrun that skips over a redzone,
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you could miss an error this way). See memcheck/tests/custom_alloc.c
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for an example.
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Nb: block must be freed via a free()-like function specified
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with VALGRIND_FREELIKE_BLOCK or mismatch errors will occur. */
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#define VALGRIND_MALLOCLIKE_BLOCK(addr, sizeB, rzB, is_zeroed) \
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{unsigned int _qzz_res; \
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VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, \
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VG_USERREQ__MALLOCLIKE_BLOCK, \
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addr, sizeB, rzB, is_zeroed); \
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}
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/* Mark a block of memory as having been freed by a free()-like function.
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`rzB' is redzone size; it must match that given to
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VALGRIND_MALLOCLIKE_BLOCK. Memory not freed will be detected by the leak
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checker. Put it immediately after the point where the block is freed. */
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#define VALGRIND_FREELIKE_BLOCK(addr, rzB) \
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{unsigned int _qzz_res; \
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VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, \
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VG_USERREQ__FREELIKE_BLOCK, \
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addr, rzB, 0, 0); \
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}
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/* Create a memory pool. */
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#define VALGRIND_CREATE_MEMPOOL(pool, rzB, is_zeroed) \
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{unsigned int _qzz_res; \
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VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, \
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VG_USERREQ__CREATE_MEMPOOL, \
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pool, rzB, is_zeroed, 0); \
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}
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/* Destroy a memory pool. */
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#define VALGRIND_DESTROY_MEMPOOL(pool) \
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{unsigned int _qzz_res; \
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VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, \
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VG_USERREQ__DESTROY_MEMPOOL, \
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pool, 0, 0, 0); \
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}
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/* Associate a piece of memory with a memory pool. */
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#define VALGRIND_MEMPOOL_ALLOC(pool, addr, size) \
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{unsigned int _qzz_res; \
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VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, \
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VG_USERREQ__MEMPOOL_ALLOC, \
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pool, addr, size, 0); \
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}
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/* Disassociate a piece of memory from a memory pool. */
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#define VALGRIND_MEMPOOL_FREE(pool, addr) \
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{unsigned int _qzz_res; \
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VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, \
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VG_USERREQ__MEMPOOL_FREE, \
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pool, addr, 0, 0); \
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}
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#endif /* __VALGRIND_H */
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