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performance consequences of client requests. MERGE TO STABLE git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1460
182 lines
8.3 KiB
C
182 lines
8.3 KiB
C
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/*
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----------------------------------------------------------------
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Notice that the following BSD-style license applies to this one
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file (valgrind.h) only. The entire rest of Valgrind is licensed
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under the terms of the GNU General Public License, version 2. See
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the COPYING file in the source distribution for details.
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----------------------------------------------------------------
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This file is part of Valgrind, an extensible x86 protected-mode
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emulator for monitoring program execution on x86-Unixes.
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Copyright (C) 2000-2002 Julian Seward. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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3. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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4. The name of the author may not be used to endorse or promote
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products derived from this software without specific prior written
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permission.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
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OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------
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Notice that the above BSD-style license applies to this one file
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(valgrind.h) only. The entire rest of Valgrind is licensed under
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the terms of the GNU General Public License, version 2. See the
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COPYING file in the source distribution for details.
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----------------------------------------------------------------
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*/
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#ifndef __VALGRIND_H
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#define __VALGRIND_H
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#ifndef __VALGRIND_SOMESKIN_H
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#warning For valgrind versions 1.9.0 and after,
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#warning you should not include valgrind.h directly.
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#warning Instead include the .h relevant to the skin
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#warning you want to use. For most people this means
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#warning you need to include memcheck.h instead of
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#warning valgrind.h.
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#error Compilation of your source will now abort.
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#endif
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/* This file is for inclusion into client (your!) code.
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You can use these macros to manipulate and query Valgrind's
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execution inside your own programs.
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The resulting executables will still run without Valgrind, just a
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little bit more slowly than they otherwise would, but otherwise
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unchanged. When not running on valgrind, each client request
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consumes about 9 x86 instructions, so the resulting performance
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loss is negligible unless you plan to execute client requests
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millions of times per second. Nevertheless, if that is still a
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problem, you can compile with the NVALGRIND symbol defined (gcc
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-DNVALGRIND) so that client requests are not even compiled in. */
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#ifndef NVALGRIND
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/* This defines the magic code sequence which the JITter spots and
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handles magically. Don't look too closely at this; it will rot
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your brain. Valgrind dumps the result value in %EDX, so we first
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copy the default value there, so that it is returned when not
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running on Valgrind. Since %EAX points to a block of mem
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containing the args, you can pass as many args as you want like
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this. Currently this is set up to deal with 4 args since that's
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the max that we appear to need (pthread_create).
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*/
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#define VALGRIND_MAGIC_SEQUENCE( \
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_zzq_rlval, /* result lvalue */ \
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_zzq_default, /* result returned when running on real CPU */ \
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_zzq_request, /* request code */ \
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_zzq_arg1, /* request first param */ \
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_zzq_arg2, /* request second param */ \
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_zzq_arg3, /* request third param */ \
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_zzq_arg4 /* request fourth param */ ) \
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\
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{ volatile unsigned int _zzq_args[5]; \
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_zzq_args[0] = (volatile unsigned int)(_zzq_request); \
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_zzq_args[1] = (volatile unsigned int)(_zzq_arg1); \
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_zzq_args[2] = (volatile unsigned int)(_zzq_arg2); \
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_zzq_args[3] = (volatile unsigned int)(_zzq_arg3); \
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_zzq_args[4] = (volatile unsigned int)(_zzq_arg4); \
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asm volatile("movl %1, %%eax\n\t" \
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"movl %2, %%edx\n\t" \
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"roll $29, %%eax ; roll $3, %%eax\n\t" \
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"rorl $27, %%eax ; rorl $5, %%eax\n\t" \
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"roll $13, %%eax ; roll $19, %%eax\n\t" \
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"movl %%edx, %0\t" \
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: "=r" (_zzq_rlval) \
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: "r" (&_zzq_args[0]), "r" (_zzq_default) \
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: "eax", "edx", "cc", "memory" \
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); \
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}
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#else /* NVALGRIND */
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/* Define NVALGRIND to completely remove the Valgrind magic sequence
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from the compiled code (analogous to NDEBUG's effects on
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assert()) */
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#define VALGRIND_MAGIC_SEQUENCE( \
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_zzq_rlval, /* result lvalue */ \
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_zzq_default, /* result returned when running on real CPU */ \
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_zzq_request, /* request code */ \
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_zzq_arg1, /* request first param */ \
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_zzq_arg2, /* request second param */ \
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_zzq_arg3, /* request third param */ \
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_zzq_arg4 /* request fourth param */ ) \
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{ \
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(_zzq_rlval) = (_zzq_default); \
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}
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#endif /* NVALGRIND */
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/* Some request codes. There are many more of these, but most are not
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exposed to end-user view. These are the public ones, all of the
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form 0x1000 + small_number.
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*/
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#define VG_USERREQ_SKIN_BASE(a,b) ((unsigned int)(((a)&0xff) << 24 | ((b)&0xff) << 16))
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#define VG_IS_SKIN_USERREQ(a, b, v) (VG_USERREQ_SKIN_BASE(a,b) == ((v) & 0xffff0000))
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typedef
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enum { VG_USERREQ__RUNNING_ON_VALGRIND = 0x1001,
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VG_USERREQ__DISCARD_TRANSLATIONS,
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VG_USERREQ__FINAL_DUMMY_CLIENT_REQUEST
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} Vg_ClientRequest;
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/* Returns 1 if running on Valgrind, 0 if running on the real CPU.
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Currently implemented but untested. */
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#define RUNNING_ON_VALGRIND \
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({unsigned int _qzz_res; \
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VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0 /* returned if not */, \
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VG_USERREQ__RUNNING_ON_VALGRIND, \
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0, 0, 0, 0); \
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_qzz_res; \
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})
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/* Discard translation of code in the range [_qzz_addr .. _qzz_addr +
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_qzz_len - 1]. Useful if you are debugging a JITter or some such,
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since it provides a way to make sure valgrind will retranslate the
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invalidated area. Returns no value. */
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#define VALGRIND_DISCARD_TRANSLATIONS(_qzz_addr,_qzz_len) \
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{unsigned int _qzz_res; \
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VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, \
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VG_USERREQ__DISCARD_TRANSLATIONS, \
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_qzz_addr, _qzz_len, 0, 0); \
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}
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#endif
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