Files
ftmemsim-valgrind/VEX/head20041019/include
Julian Seward 893f78e844 Further integration of baseblock stuff for shadow state. Get rid of
tons of now-irrelevant baseblock fields and offsets.  The layout
defined in coregrind/x86/state.c is now more or less (completely?)
target-independent: vex-defined guest state, vex-defined shadow guest
state, and vex-specified spill area.



git-svn-id: svn://svn.valgrind.org/vex/trunk@503
2004-11-06 12:14:43 +00:00
..