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https://github.com/Zenithsiz/ftmemsim-valgrind.git
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valgrind.h. Although these requests are not implemented by the core, they can be implemented by skins that track heap blocks, eg. Memcheck, Annelid, Massif. This is in preparation for committing Massif to the repository. I think I managed to make the change in a binary-compatible way. The only inconvenience for users is that if they have a client program compiled with the old requests in, Valgrind will abort with an explanatory message that tells them to recompile. Once they've done that (no changes to their program are required), it works again. I even updated the docs. git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1881
280 lines
13 KiB
C
280 lines
13 KiB
C
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/*
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----------------------------------------------------------------
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Notice that the following BSD-style license applies to this one
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file (valgrind.h) only. The entire rest of Valgrind is licensed
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under the terms of the GNU General Public License, version 2. See
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the COPYING file in the source distribution for details.
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----------------------------------------------------------------
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This file is part of Valgrind, an extensible x86 protected-mode
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emulator for monitoring program execution on x86-Unixes.
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Copyright (C) 2000-2003 Julian Seward. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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3. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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4. The name of the author may not be used to endorse or promote
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products derived from this software without specific prior written
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permission.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
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OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------
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Notice that the above BSD-style license applies to this one file
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(valgrind.h) only. The entire rest of Valgrind is licensed under
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the terms of the GNU General Public License, version 2. See the
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COPYING file in the source distribution for details.
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----------------------------------------------------------------
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*/
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#ifndef __VALGRIND_H
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#define __VALGRIND_H
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/* This file is for inclusion into client (your!) code.
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You can use these macros to manipulate and query Valgrind's
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execution inside your own programs.
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The resulting executables will still run without Valgrind, just a
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little bit more slowly than they otherwise would, but otherwise
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unchanged. When not running on valgrind, each client request
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consumes about 9 x86 instructions, so the resulting performance
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loss is negligible unless you plan to execute client requests
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millions of times per second. Nevertheless, if that is still a
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problem, you can compile with the NVALGRIND symbol defined (gcc
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-DNVALGRIND) so that client requests are not even compiled in. */
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#ifndef NVALGRIND
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/* This defines the magic code sequence which the JITter spots and
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handles magically. Don't look too closely at this; it will rot
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your brain. Valgrind dumps the result value in %EDX, so we first
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copy the default value there, so that it is returned when not
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running on Valgrind. Since %EAX points to a block of mem
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containing the args, you can pass as many args as you want like
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this. Currently this is set up to deal with 4 args since that's
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the max that we appear to need (pthread_create).
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*/
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#define VALGRIND_MAGIC_SEQUENCE( \
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_zzq_rlval, /* result lvalue */ \
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_zzq_default, /* result returned when running on real CPU */ \
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_zzq_request, /* request code */ \
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_zzq_arg1, /* request first param */ \
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_zzq_arg2, /* request second param */ \
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_zzq_arg3, /* request third param */ \
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_zzq_arg4 /* request fourth param */ ) \
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\
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{ volatile unsigned int _zzq_args[5]; \
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_zzq_args[0] = (volatile unsigned int)(_zzq_request); \
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_zzq_args[1] = (volatile unsigned int)(_zzq_arg1); \
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_zzq_args[2] = (volatile unsigned int)(_zzq_arg2); \
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_zzq_args[3] = (volatile unsigned int)(_zzq_arg3); \
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_zzq_args[4] = (volatile unsigned int)(_zzq_arg4); \
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asm volatile("movl %1, %%eax\n\t" \
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"movl %2, %%edx\n\t" \
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"roll $29, %%eax ; roll $3, %%eax\n\t" \
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"rorl $27, %%eax ; rorl $5, %%eax\n\t" \
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"roll $13, %%eax ; roll $19, %%eax\n\t" \
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"movl %%edx, %0\t" \
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: "=r" (_zzq_rlval) \
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: "r" (&_zzq_args[0]), "r" (_zzq_default) \
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: "eax", "edx", "cc", "memory" \
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); \
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}
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#else /* NVALGRIND */
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/* Define NVALGRIND to completely remove the Valgrind magic sequence
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from the compiled code (analogous to NDEBUG's effects on
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assert()) */
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#define VALGRIND_MAGIC_SEQUENCE( \
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_zzq_rlval, /* result lvalue */ \
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_zzq_default, /* result returned when running on real CPU */ \
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_zzq_request, /* request code */ \
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_zzq_arg1, /* request first param */ \
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_zzq_arg2, /* request second param */ \
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_zzq_arg3, /* request third param */ \
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_zzq_arg4 /* request fourth param */ ) \
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{ \
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(_zzq_rlval) = (_zzq_default); \
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}
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#endif /* NVALGRIND */
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/* Some request codes. There are many more of these, but most are not
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exposed to end-user view. These are the public ones, all of the
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form 0x1000 + small_number.
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Core ones are in the range 0x00000000--0x0000ffff. The non-public ones
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start at 0x2000.
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*/
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#define VG_USERREQ_SKIN_BASE(a,b) \
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((unsigned int)(((a)&0xff) << 24 | ((b)&0xff) << 16))
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#define VG_IS_SKIN_USERREQ(a, b, v) \
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(VG_USERREQ_SKIN_BASE(a,b) == ((v) & 0xffff0000))
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typedef
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enum { VG_USERREQ__RUNNING_ON_VALGRIND = 0x1001,
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VG_USERREQ__DISCARD_TRANSLATIONS = 0x1002,
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/* These allow any function of 0--3 args to be called from the
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simulated CPU but run on the real CPU */
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VG_USERREQ__CLIENT_CALL0 = 0x1101,
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VG_USERREQ__CLIENT_CALL1 = 0x1102,
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VG_USERREQ__CLIENT_CALL2 = 0x1103,
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VG_USERREQ__CLIENT_CALL3 = 0x1104,
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/* Can be useful in regression testing suites -- eg. can send
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Valgrind's output to /dev/null and still count errors. */
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VG_USERREQ__COUNT_ERRORS = 0x1201,
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/* These are useful and can be interpreted by any skin that tracks
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malloc() et al, by using vg_replace_malloc.c. */
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VG_USERREQ__MALLOCLIKE_BLOCK = 0x1301,
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VG_USERREQ__FREELIKE_BLOCK = 0x1302,
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} Vg_ClientRequest;
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/* Returns 1 if running on Valgrind, 0 if running on the real CPU.
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Currently implemented but untested. */
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#define RUNNING_ON_VALGRIND \
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({unsigned int _qzz_res; \
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VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0 /* returned if not */, \
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VG_USERREQ__RUNNING_ON_VALGRIND, \
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0, 0, 0, 0); \
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_qzz_res; \
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})
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/* Discard translation of code in the range [_qzz_addr .. _qzz_addr +
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_qzz_len - 1]. Useful if you are debugging a JITter or some such,
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since it provides a way to make sure valgrind will retranslate the
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invalidated area. Returns no value. */
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#define VALGRIND_DISCARD_TRANSLATIONS(_qzz_addr,_qzz_len) \
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{unsigned int _qzz_res; \
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VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, \
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VG_USERREQ__DISCARD_TRANSLATIONS, \
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_qzz_addr, _qzz_len, 0, 0); \
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}
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/* These requests allow control to move from the simulated CPU to the
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real CPU, calling an arbitary function */
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#define VALGRIND_NON_SIMD_CALL0(_qyy_fn) \
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({unsigned int _qyy_res; \
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VALGRIND_MAGIC_SEQUENCE(_qyy_res, 0 /* default return */, \
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VG_USERREQ__CLIENT_CALL0, \
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_qyy_fn, \
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0, 0, 0); \
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_qyy_res; \
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})
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#define VALGRIND_NON_SIMD_CALL1(_qyy_fn, _qyy_arg1) \
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({unsigned int _qyy_res; \
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VALGRIND_MAGIC_SEQUENCE(_qyy_res, 0 /* default return */, \
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VG_USERREQ__CLIENT_CALL1, \
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_qyy_fn, \
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_qyy_arg1, 0, 0); \
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_qyy_res; \
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})
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#define VALGRIND_NON_SIMD_CALL2(_qyy_fn, _qyy_arg1, _qyy_arg2) \
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({unsigned int _qyy_res; \
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VALGRIND_MAGIC_SEQUENCE(_qyy_res, 0 /* default return */, \
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VG_USERREQ__CLIENT_CALL2, \
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_qyy_fn, \
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_qyy_arg1, _qyy_arg2, 0); \
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_qyy_res; \
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})
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#define VALGRIND_NON_SIMD_CALL3(_qyy_fn, _qyy_arg1, _qyy_arg2, _qyy_arg3) \
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({unsigned int _qyy_res; \
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VALGRIND_MAGIC_SEQUENCE(_qyy_res, 0 /* default return */, \
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VG_USERREQ__CLIENT_CALL3, \
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_qyy_fn, \
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_qyy_arg1, _qyy_arg2, _qyy_arg3); \
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_qyy_res; \
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})
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/* Counts the number of errors that have been recorded by a skin. Nb:
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the skin must record the errors with VG_(maybe_record_error)() or
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VG_(unique_error)() for them to be counted. */
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#define VALGRIND_COUNT_ERRORS \
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({unsigned int _qyy_res; \
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VALGRIND_MAGIC_SEQUENCE(_qyy_res, 0 /* default return */, \
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VG_USERREQ__COUNT_ERRORS, \
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0, 0, 0, 0); \
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_qyy_res; \
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})
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/* Mark a block of memory as having been allocated by a malloc()-like
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function. `addr' is the start of the usable block (ie. after any
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redzone) `rzB' is redzone size if the allocator can apply redzones;
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use '0' if not. Adding redzones makes it more likely Valgrind will spot
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block overruns. `is_zeroed' indicates if the memory is zeroed, as it is
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for calloc(). Put it immediately after the point where a block is
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allocated.
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If you're allocating memory via superblocks, and then handing out small
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chunks of each superblock, if you don't have redzones on your small
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blocks, it's worth marking the superblock with VALGRIND_MAKE_NOACCESS
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when it's created, so that block overruns are detected. But if you can
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put redzones on, it's probably better to not do this, so that messages
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for small overruns are described in terms of the small block rather than
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the superblock (but if you have a big overrun that skips over a redzone,
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you could miss an error this way). See memcheck/tests/custom_alloc.c
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for an example.
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Nb: block must be freed via a free()-like function specified
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with VALGRIND_FREELIKE_BLOCK or mismatch errors will occur. */
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#define VALGRIND_MALLOCLIKE_BLOCK(addr, sizeB, rzB, is_zeroed) \
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{unsigned int _qzz_res; \
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VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, \
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VG_USERREQ__MALLOCLIKE_BLOCK, \
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addr, sizeB, rzB, is_zeroed); \
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}
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/* Mark a block of memory as having been freed by a free()-like function.
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`rzB' is redzone size; it must match that given to
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VALGRIND_MALLOCLIKE_BLOCK. Memory not freed will be detected by the leak
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checker. Put it immediately after the point where the block is freed. */
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#define VALGRIND_FREELIKE_BLOCK(addr, rzB) \
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{unsigned int _qzz_res; \
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VALGRIND_MAGIC_SEQUENCE(_qzz_res, 0, \
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VG_USERREQ__FREELIKE_BLOCK, \
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addr, rzB, 0, 0); \
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}
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#endif /* __VALGRIND_H */
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