Philippe Waroquiers f053756e28 Follow up to 345307 - Warning about "still reachable" memory when using libstdc++ from gcc 5
The bug itself was solved in 3.12 by the addition of __gnu_cxx::__freeres
in the libstdc++ and have valgrind calling it before exit.

However, depending on the version of the libstdc++, the test leak_cpp_interior
was giving different results.

This commit adds some filtering specific to the test, so as to not depend
anymore of the absolute number of bytes leaked, and adds a suppression entry to
ignore the memory allocated by libstdc++.

This allows to have only 2 .exp files, instead of 4 (or worse, if
we would have to handle yet other .exp files depending on the libstdc++
version).
2017-09-22 23:50:35 +02:00

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# Below is a temporary patch (slightly modified) from
# 345307 - Warning about "still reachable" memory when using libstdc++ from gcc 5
# This patch is not needed anymore if libstdc++ provides __gnu_cxx::__freeres
# but we still need to ignore these allocations during the leak_cpp_interior
# to have the test behaviour not depending on libstdc++ version.
# Some programs are using the C++ STL and string classes.
# Valgrind reports 'still reachable' memory leaks involving these classes
# at the exit of the program, but there should be none.
#
# Many implementations of the C++ standard libraries use their own memory
# pool allocators. Memory for quite a number of destructed objects is not
# immediately freed and given back to the OS, but kept in the pool(s) for
# later re-use. The fact that the pools are not freed at the exit of the
# program cause Valgrind to report this memory as still reachable.
#
# The behavior not to free pools at the exit could be called a bug of the
# library though.
#
# Using GCC, you can force the STL to use malloc and to free memory as soon
# as possible by globally disabling memory caching. Beware! Doing so will
# probably slow down your program, sometimes drastically.
#
# There are other ways to disable memory pooling: using the malloc_alloc
# template with your objects (not portable, but should work for GCC) or
# even writing your own memory allocators. But beware: allocators belong
# to the more messy parts of the STL and people went to great lengths to
# make the STL portable across platforms. Chances are good that your
# solution will work on your platform, but not on others.
#
# 72,704 bytes in 1 blocks are still reachable in loss record 1 of 1
# at 0x4C28D06: malloc (vg_replace_malloc.c:299)
# by 0x50C317F: ??? (in /usr/lib64/libstdc++.so.6.0.21)
# by 0x400F759: call_init.part.0 (dl-init.c:72)
# by 0x400F86A: call_init (dl-init.c:30)
# by 0x400F86A: _dl_init (dl-init.c:120)
# by 0x4000CB9: ??? (in /usr/lib64/ld-2.22.so)
#
# HEAP SUMMARY:
# in use at exit: 72,704 bytes in 1 blocks
# total heap usage: 4 allocs, 3 frees, 72,864 bytes allocated
#
# LEAK SUMMARY:
# definitely lost: 0 bytes in 0 blocks
# indirectly lost: 0 bytes in 0 blocks
# possibly lost: 0 bytes in 0 blocks
# still reachable: 72,704 bytes in 1 blocks
# suppressed: 0 bytes in 0 blocks
{
malloc-leaks-cxx-stl-string-classes
Memcheck:Leak
match-leak-kinds: reachable
fun:malloc
obj:*lib*/libstdc++.so*
fun:call_init.part.0
fun:call_init
fun:_dl_init
obj:*lib*/ld-2.*.so
}
{
malloc-leaks-cxx-stl-string-classes-debug
Memcheck:Leak
match-leak-kinds: reachable
fun:malloc
fun:pool
fun:__static_initialization_and_destruction_0
fun:_GLOBAL__sub_I_eh_alloc.cc
fun:call_init.part.0
fun:call_init
fun:_dl_init
obj:*lib*/ld-2.*.so
}