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* when creating threads, just ask for a 256k stack size, since creating 498 threads each with the default 8M stack size fails on 32 bit machines. * limit number of callers to 3 so as to remove junk frames that cause different output on 32 vs 64 bit targets. * add a proper self-check at the end, to verify the number of detected errors is as expected * update output accordingly git-svn-id: svn://svn.valgrind.org/valgrind/trunk@12086