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neatens other things up. Also, it adds the --gen-suppressions option for automatically generating suppressions for each error. Note that it changes the core/skin interface: SK_(dup_extra_and_update)() is replaced by SK_(update_extra)(), and SK_(get_error_name)() and SK_(print_extra_suppression_info)() are added. ----------------------------------------------------------------------------- details ----------------------------------------------------------------------------- Removed ac_common.c -- it just #included another .c file; moved the #include into ac_main.c. Introduced "mac_" prefixes for files shared between Addrcheck and Memcheck, to make it clearer which code is shared. Also using a "MAC_" prefix for functions and variables and types that are shared. Addrcheck doesn't see the "MC_" prefix at all. Factored out almost-identical mc_describe_addr() and describe_addr() (AddrCheck's version) into MAC_(describe_addr)(). Got rid of the "pp_ExeContext" closure passed to SK_(pp_SkinError)(), it wasn't really necessary. Introduced MAC_(pp_shared_SkinError)() for the error printing code shared by Addrcheck and Memcheck. Fixed some bogus stuff in Addrcheck error messages about "uninitialised bytes" (there because of an imperfect conversion from Memcheck). Moved the leak checker out of core (vg_memory.c), into mac_leakcheck.c. - This meant the hacky way of recording Leak errors, which was different to normal errors, could be changed to something better: introduced a function VG_(unique_error)(), which unlike VG_(maybe_record_error)() just prints the error (unless suppressed) but doesn't record it. Used for leaks; a much better solution all round as it allowed me to remove a lot of almost-identical code from leak handling (is_suppressible_leak(), leaksupp_matches_callers()). - As part of this, changed the horrible SK_(dup_extra_and_update) into the slightly less horrible SK_(update_extra), which returns the size of the `extra' part for the core to duplicate. - Also renamed it from VG_(generic_detect_memory_leaks)() to MAC_(do_detect_memory_leaks). In making the code nicer w.r.t suppressions and error reporting, I tied it a bit more closely to Memcheck/Addrcheck, and got rid of some of the args. It's not really "generic" any more, but then it never really was. (This could be undone, but there doesn't seem to be much point.) STREQ and STREQN were #defined in several places, and in two different ways. Made global macros VG_STREQ, VG_CLO_STREQ and VG_CLO_STREQN in vg_skin.h. Added the --gen-suppressions code. This required adding the functions SK_(get_error_name)() and SK_(print_extra_suppression_info)() for skins that use the error handling need. Added documentation for --gen-suppressions, and fixed some other minor document problems. Various other minor related changes too. git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1517
841 lines
35 KiB
HTML
841 lines
35 KiB
HTML
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<html>
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<head>
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<title>Memcheck: a heavyweight memory checker</title>
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</head>
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<a name="mc-top"></a>
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<h2>3 <b>Memcheck</b>: a heavyweight memory checker</h2>
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To use this skin, you may specify <code>--skin=memcheck</code> on the
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Valgrind command line. But you don't have to, since this is the
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default skin.
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<h3>3.1 Kinds of bugs that memcheck can find</h3>
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Memcheck is Valgrind-1.0.X checking mechanism bundled up into a skin.
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All reads and writes of memory are checked, and calls to
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malloc/new/free/delete are intercepted. As a result, memcheck can
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detect the following problems:
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<ul>
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<li>Use of uninitialised memory</li>
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<li>Reading/writing memory after it has been free'd</li>
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<li>Reading/writing off the end of malloc'd blocks</li>
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<li>Reading/writing inappropriate areas on the stack</li>
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<li>Memory leaks -- where pointers to malloc'd blocks are lost
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forever</li>
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<li>Mismatched use of malloc/new/new [] vs free/delete/delete []</li>
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<li>Some misuses of the POSIX pthreads API</li>
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</ul>
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<p>
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<h3>3.2 Command-line flags specific to memcheck</h3>
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<ul>
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<li><code>--leak-check=no</code> [default]<br>
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<code>--leak-check=yes</code>
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<p>When enabled, search for memory leaks when the client program
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finishes. A memory leak means a malloc'd block, which has not
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yet been free'd, but to which no pointer can be found. Such a
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block can never be free'd by the program, since no pointer to it
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exists. Leak checking is disabled by default because it tends
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to generate dozens of error messages. </li><br><p>
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<li><code>--show-reachable=no</code> [default]<br>
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<code>--show-reachable=yes</code>
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<p>When disabled, the memory leak detector only shows blocks for
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which it cannot find a pointer to at all, or it can only find a
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pointer to the middle of. These blocks are prime candidates for
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memory leaks. When enabled, the leak detector also reports on
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blocks which it could find a pointer to. Your program could, at
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least in principle, have freed such blocks before exit.
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Contrast this to blocks for which no pointer, or only an
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interior pointer could be found: they are more likely to
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indicate memory leaks, because you do not actually have a
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pointer to the start of the block which you can hand to
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<code>free</code>, even if you wanted to. </li><br><p>
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<li><code>--leak-resolution=low</code> [default]<br>
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<code>--leak-resolution=med</code> <br>
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<code>--leak-resolution=high</code>
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<p>When doing leak checking, determines how willing Memcheck is
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to consider different backtraces to be the same. When set to
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<code>low</code>, the default, only the first two entries need
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match. When <code>med</code>, four entries have to match. When
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<code>high</code>, all entries need to match.
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<p>
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For hardcore leak debugging, you probably want to use
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<code>--leak-resolution=high</code> together with
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<code>--num-callers=40</code> or some such large number. Note
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however that this can give an overwhelming amount of
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information, which is why the defaults are 4 callers and
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low-resolution matching.
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<p>
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Note that the <code>--leak-resolution=</code> setting does not
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affect Memcheck's ability to find leaks. It only changes how
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the results are presented.
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</li><br><p>
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<li><code>--freelist-vol=<number></code> [default: 1000000]
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<p>When the client program releases memory using free (in C) or
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delete (C++), that memory is not immediately made available for
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re-allocation. Instead it is marked inaccessible and placed in
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a queue of freed blocks. The purpose is to delay the point at
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which freed-up memory comes back into circulation. This
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increases the chance that Memcheck will be able to detect
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invalid accesses to blocks for some significant period of time
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after they have been freed.
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<p>
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This flag specifies the maximum total size, in bytes, of the
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blocks in the queue. The default value is one million bytes.
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Increasing this increases the total amount of memory used by
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Memcheck but may detect invalid uses of freed blocks which would
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otherwise go undetected.</li><br><p>
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<li><code>--workaround-gcc296-bugs=no</code> [default]<br>
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<code>--workaround-gcc296-bugs=yes</code> <p>When enabled,
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assume that reads and writes some small distance below the stack
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pointer <code>%esp</code> are due to bugs in gcc 2.96, and does
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not report them. The "small distance" is 256 bytes by default.
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Note that gcc 2.96 is the default compiler on some popular Linux
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distributions (RedHat 7.X, Mandrake) and so you may well need to
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use this flag. Do not use it if you do not have to, as it can
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cause real errors to be overlooked. Another option is to use a
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gcc/g++ which does not generate accesses below the stack
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pointer. 2.95.3 seems to be a good choice in this respect.
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<p>
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Unfortunately (27 Feb 02) it looks like g++ 3.0.4 has a similar
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bug, so you may need to issue this flag if you use 3.0.4. A
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while later (early Apr 02) this is confirmed as a scheduling bug
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in g++-3.0.4.
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</li><br><p>
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<li><code>--partial-loads-ok=yes</code> [the default]<br>
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<code>--partial-loads-ok=no</code>
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<p>Controls how Memcheck handles word (4-byte) loads from
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addresses for which some bytes are addressible and others
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are not. When <code>yes</code> (the default), such loads
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do not elicit an address error. Instead, the loaded V bytes
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corresponding to the illegal addresses indicate undefined, and
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those corresponding to legal addresses are loaded from shadow
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memory, as usual.
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<p>
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When <code>no</code>, loads from partially
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invalid addresses are treated the same as loads from completely
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invalid addresses: an illegal-address error is issued,
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and the resulting V bytes indicate valid data.
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</li><br><p>
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<li><code>--cleanup=no</code><br>
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<code>--cleanup=yes</code> [default]
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<p><b>This is a flag to help debug valgrind itself. It is of no
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use to end-users.</b> When enabled, various improvments are
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applied to the post-instrumented intermediate code, aimed at
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removing redundant value checks.</li><br>
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<p>
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</ul>
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<a name="errormsgs"></a>
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<h3>3.3 Explanation of error messages from Memcheck</h3>
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Despite considerable sophistication under the hood, Memcheck can only
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really detect two kinds of errors, use of illegal addresses, and use
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of undefined values. Nevertheless, this is enough to help you
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discover all sorts of memory-management nasties in your code. This
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section presents a quick summary of what error messages mean. The
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precise behaviour of the error-checking machinery is described in
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<a href="#machine">this section</a>.
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<h4>3.3.1 Illegal read / Illegal write errors</h4>
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For example:
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<pre>
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Invalid read of size 4
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at 0x40F6BBCC: (within /usr/lib/libpng.so.2.1.0.9)
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by 0x40F6B804: (within /usr/lib/libpng.so.2.1.0.9)
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by 0x40B07FF4: read_png_image__FP8QImageIO (kernel/qpngio.cpp:326)
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by 0x40AC751B: QImageIO::read() (kernel/qimage.cpp:3621)
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Address 0xBFFFF0E0 is not stack'd, malloc'd or free'd
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</pre>
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<p>This happens when your program reads or writes memory at a place
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which Memcheck reckons it shouldn't. In this example, the program did
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a 4-byte read at address 0xBFFFF0E0, somewhere within the
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system-supplied library libpng.so.2.1.0.9, which was called from
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somewhere else in the same library, called from line 326 of
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qpngio.cpp, and so on.
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<p>Memcheck tries to establish what the illegal address might relate
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to, since that's often useful. So, if it points into a block of
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memory which has already been freed, you'll be informed of this, and
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also where the block was free'd at. Likewise, if it should turn out
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to be just off the end of a malloc'd block, a common result of
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off-by-one-errors in array subscripting, you'll be informed of this
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fact, and also where the block was malloc'd.
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<p>In this example, Memcheck can't identify the address. Actually the
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address is on the stack, but, for some reason, this is not a valid
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stack address -- it is below the stack pointer, %esp, and that isn't
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allowed. In this particular case it's probably caused by gcc
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generating invalid code, a known bug in various flavours of gcc.
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<p>Note that Memcheck only tells you that your program is about to
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access memory at an illegal address. It can't stop the access from
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happening. So, if your program makes an access which normally would
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result in a segmentation fault, you program will still suffer the same
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fate -- but you will get a message from Memcheck immediately prior to
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this. In this particular example, reading junk on the stack is
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non-fatal, and the program stays alive.
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<h4>3.3.2 Use of uninitialised values</h4>
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For example:
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<pre>
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Conditional jump or move depends on uninitialised value(s)
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at 0x402DFA94: _IO_vfprintf (_itoa.h:49)
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by 0x402E8476: _IO_printf (printf.c:36)
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by 0x8048472: main (tests/manuel1.c:8)
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by 0x402A6E5E: __libc_start_main (libc-start.c:129)
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</pre>
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<p>An uninitialised-value use error is reported when your program uses
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a value which hasn't been initialised -- in other words, is undefined.
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Here, the undefined value is used somewhere inside the printf()
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machinery of the C library. This error was reported when running the
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following small program:
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<pre>
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int main()
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{
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int x;
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printf ("x = %d\n", x);
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}
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</pre>
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<p>It is important to understand that your program can copy around
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junk (uninitialised) data to its heart's content. Memcheck observes
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this and keeps track of the data, but does not complain. A complaint
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is issued only when your program attempts to make use of uninitialised
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data. In this example, x is uninitialised. Memcheck observes the
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value being passed to _IO_printf and thence to _IO_vfprintf, but makes
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no comment. However, _IO_vfprintf has to examine the value of x so it
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can turn it into the corresponding ASCII string, and it is at this
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point that Memcheck complains.
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<p>Sources of uninitialised data tend to be:
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<ul>
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<li>Local variables in procedures which have not been initialised,
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as in the example above.</li><br><p>
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<li>The contents of malloc'd blocks, before you write something
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there. In C++, the new operator is a wrapper round malloc, so
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if you create an object with new, its fields will be
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uninitialised until you (or the constructor) fill them in, which
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is only Right and Proper.</li>
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</ul>
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<h4>3.3.3 Illegal frees</h4>
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For example:
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<pre>
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Invalid free()
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at 0x4004FFDF: free (vg_clientmalloc.c:577)
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by 0x80484C7: main (tests/doublefree.c:10)
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by 0x402A6E5E: __libc_start_main (libc-start.c:129)
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by 0x80483B1: (within tests/doublefree)
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Address 0x3807F7B4 is 0 bytes inside a block of size 177 free'd
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at 0x4004FFDF: free (vg_clientmalloc.c:577)
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by 0x80484C7: main (tests/doublefree.c:10)
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by 0x402A6E5E: __libc_start_main (libc-start.c:129)
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by 0x80483B1: (within tests/doublefree)
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</pre>
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<p>Memcheck keeps track of the blocks allocated by your program with
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malloc/new, so it can know exactly whether or not the argument to
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free/delete is legitimate or not. Here, this test program has
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freed the same block twice. As with the illegal read/write errors,
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Memcheck attempts to make sense of the address free'd. If, as
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here, the address is one which has previously been freed, you wil
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be told that -- making duplicate frees of the same block easy to spot.
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<h4>3.3.4 When a block is freed with an inappropriate
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deallocation function</h4>
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In the following example, a block allocated with <code>new[]</code>
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has wrongly been deallocated with <code>free</code>:
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<pre>
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Mismatched free() / delete / delete []
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at 0x40043249: free (vg_clientfuncs.c:171)
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by 0x4102BB4E: QGArray::~QGArray(void) (tools/qgarray.cpp:149)
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by 0x4C261C41: PptDoc::~PptDoc(void) (include/qmemarray.h:60)
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by 0x4C261F0E: PptXml::~PptXml(void) (pptxml.cc:44)
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Address 0x4BB292A8 is 0 bytes inside a block of size 64 alloc'd
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at 0x4004318C: __builtin_vec_new (vg_clientfuncs.c:152)
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by 0x4C21BC15: KLaola::readSBStream(int) const (klaola.cc:314)
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by 0x4C21C155: KLaola::stream(KLaola::OLENode const *) (klaola.cc:416)
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by 0x4C21788F: OLEFilter::convert(QCString const &) (olefilter.cc:272)
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</pre>
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The following was told to me be the KDE 3 developers. I didn't know
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any of it myself. They also implemented the check itself.
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<p>
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In C++ it's important to deallocate memory in a way compatible with
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how it was allocated. The deal is:
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<ul>
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<li>If allocated with <code>malloc</code>, <code>calloc</code>,
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<code>realloc</code>, <code>valloc</code> or
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<code>memalign</code>, you must deallocate with <code>free</code>.
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<li>If allocated with <code>new[]</code>, you must deallocate with
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<code>delete[]</code>.
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<li>If allocated with <code>new</code>, you must deallocate with
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<code>delete</code>.
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</ul>
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The worst thing is that on Linux apparently it doesn't matter if you
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do muddle these up, and it all seems to work ok, but the same program
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may then crash on a different platform, Solaris for example. So it's
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best to fix it properly. According to the KDE folks "it's amazing how
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many C++ programmers don't know this".
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<p>
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Pascal Massimino adds the following clarification:
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<code>delete[]</code> must be called associated with a
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<code>new[]</code> because the compiler stores the size of the array
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and the pointer-to-member to the destructor of the array's content
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just before the pointer actually returned. This implies a
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variable-sized overhead in what's returned by <code>new</code> or
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<code>new[]</code>. It rather surprising how compilers [Ed:
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runtime-support libraries?] are robust to mismatch in
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<code>new</code>/<code>delete</code>
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<code>new[]</code>/<code>delete[]</code>.
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<h4>3.3.5 Passing system call parameters with inadequate
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read/write permissions</h4>
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Memcheck checks all parameters to system calls. If a system call
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needs to read from a buffer provided by your program, Memcheck checks
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that the entire buffer is addressible and has valid data, ie, it is
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readable. And if the system call needs to write to a user-supplied
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buffer, Memcheck checks that the buffer is addressible. After the
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system call, Memcheck updates its administrative information to
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precisely reflect any changes in memory permissions caused by the
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system call.
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<p>Here's an example of a system call with an invalid parameter:
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<pre>
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#include <stdlib.h>
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#include <unistd.h>
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int main( void )
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{
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char* arr = malloc(10);
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(void) write( 1 /* stdout */, arr, 10 );
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return 0;
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}
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</pre>
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<p>You get this complaint ...
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<pre>
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Syscall param write(buf) contains uninitialised or unaddressable byte(s)
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at 0x4035E072: __libc_write
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by 0x402A6E5E: __libc_start_main (libc-start.c:129)
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by 0x80483B1: (within tests/badwrite)
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by <bogus frame pointer> ???
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Address 0x3807E6D0 is 0 bytes inside a block of size 10 alloc'd
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at 0x4004FEE6: malloc (ut_clientmalloc.c:539)
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by 0x80484A0: main (tests/badwrite.c:6)
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by 0x402A6E5E: __libc_start_main (libc-start.c:129)
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by 0x80483B1: (within tests/badwrite)
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</pre>
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<p>... because the program has tried to write uninitialised junk from
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the malloc'd block to the standard output.
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<a name="suppfiles"></a>
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<h3>3.4 Writing suppressions files</h3>
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<p>
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A suppression file describes a bunch of errors which, for one reason
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or another, you don't want Valgrind to tell you about. Usually the
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reason is that the system libraries are buggy but unfixable, at least
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within the scope of the current debugging session. Multiple
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suppressions files are allowed. By default, Valgrind uses
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<code>$PREFIX/lib/valgrind/default.supp</code>.
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<p>
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You can ask to add suppressions from another file, by specifying
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<code>--suppressions=/path/to/file.supp</code>.
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<p>
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A good way to get started writing your own suppressions is to
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look at an existing suppressions file whilst reading the following
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documentation. The file <code>glibc-2.2.supp</code>, in the source
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distribution, provides some good examples.
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<p>Each suppression has the following components:<br>
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<ul>
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<li>Its name. This merely gives a handy name to the suppression, by
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which it is referred to in the summary of used suppressions
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printed out when a program finishes. It's not important what
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the name is; any identifying string will do.
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</li><br>
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<p>
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<li>Something to indicate which skin(s) the suppression is intended
|
|
for. Recall that valgrind-2.0.X is a modular system, in which
|
|
different instrumentation tools can observe your program whilst
|
|
it is running. Since different tools detect different kinds of
|
|
errors, it is necessary to say which skin(s) the suppression is
|
|
meaningful to.
|
|
<p>
|
|
Skins will complain, at startup, if a skin does not understand
|
|
any suppression directed to it. Skins ignore suppressions which
|
|
are not directed to them. As a result, it is quite practical to
|
|
put suppressions for all skins into the same suppression file.
|
|
<p>
|
|
A suppression indicates the skins it is intended for by listing
|
|
their names, separated by commas, then a colon. No spaces are
|
|
allowed, since our parser is very inflexible. An example is:
|
|
<pre>
|
|
Addrcheck,Memcheck:
|
|
</pre>
|
|
meaning that the suppression is intended for both the Memcheck
|
|
and the Addrcheck skins.
|
|
</li><br>
|
|
<p>
|
|
|
|
<li>The nature of the error to suppress. Either:
|
|
<code>Value1</code>,
|
|
<code>Value2</code>,
|
|
<code>Value4</code> or
|
|
<code>Value8</code>,
|
|
meaning an uninitialised-value error when
|
|
using a value of 1, 2, 4 or 8 bytes.
|
|
Or
|
|
<code>Cond</code> (or its old name, <code>Value0</code>),
|
|
meaning use of an uninitialised CPU condition code. Or:
|
|
<code>Addr1</code>,
|
|
<code>Addr2</code>,
|
|
<code>Addr4</code> or
|
|
<code>Addr8</code>, meaning an invalid address during a
|
|
memory access of 1, 2, 4 or 8 bytes respectively. Or
|
|
<code>Param</code>,
|
|
meaning an invalid system call parameter error. Or
|
|
<code>Free</code>, meaning an invalid or mismatching free.
|
|
Or <code>PThread</code>, meaning any kind of complaint to do
|
|
with the PThreads API.
|
|
<p>
|
|
Last but not least,
|
|
you can suppress leak reports with <code>Leak</code>. Leak
|
|
suppression was added in valgrind-1.9.3, I believe.
|
|
</li><br>
|
|
<p>
|
|
|
|
<li>The "immediate location" specification. For Value and Addr
|
|
errors, it is either the name of the function in which the error
|
|
occurred, or, failing that, the full path of the .so file or
|
|
executable containing the error location. For Param errors,
|
|
is the name of the offending system call parameter. For Free
|
|
errors, is the name of the function doing the freeing (eg,
|
|
<code>free</code>, <code>__builtin_vec_delete</code>, etc)</li><br>
|
|
<p>
|
|
|
|
<li>The caller of the above "immediate location". Again, either a
|
|
function or shared-object/executable name.</li><br>
|
|
<p>
|
|
|
|
<li>Optionally, one or two extra calling-function or object names,
|
|
for greater precision.</li>
|
|
</ul>
|
|
|
|
<p>
|
|
Locations may be either names of shared objects/executables or wildcards
|
|
matching function names. They begin <code>obj:</code> and <code>fun:</code>
|
|
respectively. Function and object names to match against may use the
|
|
wildcard characters <code>*</code> and <code>?</code>.
|
|
|
|
A suppression only suppresses an error when the error matches all the
|
|
details in the suppression. Here's an example:
|
|
<pre>
|
|
{
|
|
__gconv_transform_ascii_internal/__mbrtowc/mbtowc
|
|
Memcheck:Value4
|
|
fun:__gconv_transform_ascii_internal
|
|
fun:__mbr*toc
|
|
fun:mbtowc
|
|
}
|
|
</pre>
|
|
|
|
<p>What is means is: in the Memcheck skin only, suppress a
|
|
use-of-uninitialised-value error, when the data size is 4, when it
|
|
occurs in the function <code>__gconv_transform_ascii_internal</code>,
|
|
when that is called from any function of name matching
|
|
<code>__mbr*toc</code>, when that is called from <code>mbtowc</code>.
|
|
It doesn't apply under any other circumstances. The string by which
|
|
this suppression is identified to the user is
|
|
__gconv_transform_ascii_internal/__mbrtowc/mbtowc.
|
|
|
|
<p>Another example, again for the Memcheck skin:
|
|
<pre>
|
|
{
|
|
libX11.so.6.2/libX11.so.6.2/libXaw.so.7.0
|
|
Memcheck:Value4
|
|
obj:/usr/X11R6/lib/libX11.so.6.2
|
|
obj:/usr/X11R6/lib/libX11.so.6.2
|
|
obj:/usr/X11R6/lib/libXaw.so.7.0
|
|
}
|
|
</pre>
|
|
|
|
<p>Suppress any size 4 uninitialised-value error which occurs anywhere
|
|
in <code>libX11.so.6.2</code>, when called from anywhere in the same
|
|
library, when called from anywhere in <code>libXaw.so.7.0</code>. The
|
|
inexact specification of locations is regrettable, but is about all
|
|
you can hope for, given that the X11 libraries shipped with Red Hat
|
|
7.2 have had their symbol tables removed.
|
|
|
|
<p>Note -- since the above two examples did not make it clear -- that
|
|
you can freely mix the <code>obj:</code> and <code>fun:</code>
|
|
styles of description within a single suppression record.
|
|
|
|
|
|
|
|
|
|
|
|
<a name="machine"></a>
|
|
<h3>3.5 Details of Memcheck's checking machinery</h3>
|
|
|
|
Read this section if you want to know, in detail, exactly what and how
|
|
Memcheck is checking.
|
|
|
|
<a name="vvalue"></a>
|
|
<h4>3.5.1 Valid-value (V) bits</h4>
|
|
|
|
It is simplest to think of Memcheck implementing a synthetic Intel x86
|
|
CPU which is identical to a real CPU, except for one crucial detail.
|
|
Every bit (literally) of data processed, stored and handled by the
|
|
real CPU has, in the synthetic CPU, an associated "valid-value" bit,
|
|
which says whether or not the accompanying bit has a legitimate value.
|
|
In the discussions which follow, this bit is referred to as the V
|
|
(valid-value) bit.
|
|
|
|
<p>Each byte in the system therefore has a 8 V bits which follow
|
|
it wherever it goes. For example, when the CPU loads a word-size item
|
|
(4 bytes) from memory, it also loads the corresponding 32 V bits from
|
|
a bitmap which stores the V bits for the process' entire address
|
|
space. If the CPU should later write the whole or some part of that
|
|
value to memory at a different address, the relevant V bits will be
|
|
stored back in the V-bit bitmap.
|
|
|
|
<p>In short, each bit in the system has an associated V bit, which
|
|
follows it around everywhere, even inside the CPU. Yes, the CPU's
|
|
(integer and <code>%eflags</code>) registers have their own V bit
|
|
vectors.
|
|
|
|
<p>Copying values around does not cause Memcheck to check for, or
|
|
report on, errors. However, when a value is used in a way which might
|
|
conceivably affect the outcome of your program's computation, the
|
|
associated V bits are immediately checked. If any of these indicate
|
|
that the value is undefined, an error is reported.
|
|
|
|
<p>Here's an (admittedly nonsensical) example:
|
|
<pre>
|
|
int i, j;
|
|
int a[10], b[10];
|
|
for (i = 0; i < 10; i++) {
|
|
j = a[i];
|
|
b[i] = j;
|
|
}
|
|
</pre>
|
|
|
|
<p>Memcheck emits no complaints about this, since it merely copies
|
|
uninitialised values from <code>a[]</code> into <code>b[]</code>, and
|
|
doesn't use them in any way. However, if the loop is changed to
|
|
<pre>
|
|
for (i = 0; i < 10; i++) {
|
|
j += a[i];
|
|
}
|
|
if (j == 77)
|
|
printf("hello there\n");
|
|
</pre>
|
|
then Valgrind will complain, at the <code>if</code>, that the
|
|
condition depends on uninitialised values. Note that it
|
|
<b>doesn't</b> complain at the <code>j += a[i];</code>, since
|
|
at that point the undefinedness is not "observable". It's only
|
|
when a decision has to be made as to whether or not to do the
|
|
<code>printf</code> -- an observable action of your program -- that
|
|
Memcheck complains.
|
|
|
|
<p>Most low level operations, such as adds, cause Memcheck to
|
|
use the V bits for the operands to calculate the V bits for the
|
|
result. Even if the result is partially or wholly undefined,
|
|
it does not complain.
|
|
|
|
<p>Checks on definedness only occur in two places: when a value is
|
|
used to generate a memory address, and where control flow decision
|
|
needs to be made. Also, when a system call is detected, valgrind
|
|
checks definedness of parameters as required.
|
|
|
|
<p>If a check should detect undefinedness, an error message is
|
|
issued. The resulting value is subsequently regarded as well-defined.
|
|
To do otherwise would give long chains of error messages. In effect,
|
|
we say that undefined values are non-infectious.
|
|
|
|
<p>This sounds overcomplicated. Why not just check all reads from
|
|
memory, and complain if an undefined value is loaded into a CPU register?
|
|
Well, that doesn't work well, because perfectly legitimate C programs routinely
|
|
copy uninitialised values around in memory, and we don't want endless complaints
|
|
about that. Here's the canonical example. Consider a struct
|
|
like this:
|
|
<pre>
|
|
struct S { int x; char c; };
|
|
struct S s1, s2;
|
|
s1.x = 42;
|
|
s1.c = 'z';
|
|
s2 = s1;
|
|
</pre>
|
|
|
|
<p>The question to ask is: how large is <code>struct S</code>, in
|
|
bytes? An int is 4 bytes and a char one byte, so perhaps a struct S
|
|
occupies 5 bytes? Wrong. All (non-toy) compilers we know of will
|
|
round the size of <code>struct S</code> up to a whole number of words,
|
|
in this case 8 bytes. Not doing this forces compilers to generate
|
|
truly appalling code for subscripting arrays of <code>struct
|
|
S</code>'s.
|
|
|
|
<p>So s1 occupies 8 bytes, yet only 5 of them will be initialised.
|
|
For the assignment <code>s2 = s1</code>, gcc generates code to copy
|
|
all 8 bytes wholesale into <code>s2</code> without regard for their
|
|
meaning. If Memcheck simply checked values as they came out of
|
|
memory, it would yelp every time a structure assignment like this
|
|
happened. So the more complicated semantics described above is
|
|
necessary. This allows gcc to copy <code>s1</code> into
|
|
<code>s2</code> any way it likes, and a warning will only be emitted
|
|
if the uninitialised values are later used.
|
|
|
|
<p>One final twist to this story. The above scheme allows garbage to
|
|
pass through the CPU's integer registers without complaint. It does
|
|
this by giving the integer registers V tags, passing these around in
|
|
the expected way. This complicated and computationally expensive to
|
|
do, but is necessary. Memcheck is more simplistic about
|
|
floating-point loads and stores. In particular, V bits for data read
|
|
as a result of floating-point loads are checked at the load
|
|
instruction. So if your program uses the floating-point registers to
|
|
do memory-to-memory copies, you will get complaints about
|
|
uninitialised values. Fortunately, I have not yet encountered a
|
|
program which (ab)uses the floating-point registers in this way.
|
|
|
|
<a name="vaddress"></a>
|
|
<h4>3.5.2 Valid-address (A) bits</h4>
|
|
|
|
Notice that the previous subsection describes how the validity of values
|
|
is established and maintained without having to say whether the
|
|
program does or does not have the right to access any particular
|
|
memory location. We now consider the latter issue.
|
|
|
|
<p>As described above, every bit in memory or in the CPU has an
|
|
associated valid-value (V) bit. In addition, all bytes in memory, but
|
|
not in the CPU, have an associated valid-address (A) bit. This
|
|
indicates whether or not the program can legitimately read or write
|
|
that location. It does not give any indication of the validity or the
|
|
data at that location -- that's the job of the V bits -- only whether
|
|
or not the location may be accessed.
|
|
|
|
<p>Every time your program reads or writes memory, Memcheck checks the
|
|
A bits associated with the address. If any of them indicate an
|
|
invalid address, an error is emitted. Note that the reads and writes
|
|
themselves do not change the A bits, only consult them.
|
|
|
|
<p>So how do the A bits get set/cleared? Like this:
|
|
|
|
<ul>
|
|
<li>When the program starts, all the global data areas are marked as
|
|
accessible.</li><br>
|
|
<p>
|
|
|
|
<li>When the program does malloc/new, the A bits for the exactly the
|
|
area allocated, and not a byte more, are marked as accessible.
|
|
Upon freeing the area the A bits are changed to indicate
|
|
inaccessibility.</li><br>
|
|
<p>
|
|
|
|
<li>When the stack pointer register (%esp) moves up or down, A bits
|
|
are set. The rule is that the area from %esp up to the base of
|
|
the stack is marked as accessible, and below %esp is
|
|
inaccessible. (If that sounds illogical, bear in mind that the
|
|
stack grows down, not up, on almost all Unix systems, including
|
|
GNU/Linux.) Tracking %esp like this has the useful side-effect
|
|
that the section of stack used by a function for local variables
|
|
etc is automatically marked accessible on function entry and
|
|
inaccessible on exit.</li><br>
|
|
<p>
|
|
|
|
<li>When doing system calls, A bits are changed appropriately. For
|
|
example, mmap() magically makes files appear in the process's
|
|
address space, so the A bits must be updated if mmap()
|
|
succeeds.</li><br>
|
|
<p>
|
|
|
|
<li>Optionally, your program can tell Valgrind about such changes
|
|
explicitly, using the client request mechanism described above.
|
|
</ul>
|
|
|
|
|
|
<a name="together"></a>
|
|
<h4>3.5.3 Putting it all together</h4>
|
|
Memcheck's checking machinery can be summarised as follows:
|
|
|
|
<ul>
|
|
<li>Each byte in memory has 8 associated V (valid-value) bits,
|
|
saying whether or not the byte has a defined value, and a single
|
|
A (valid-address) bit, saying whether or not the program
|
|
currently has the right to read/write that address.</li><br>
|
|
<p>
|
|
|
|
<li>When memory is read or written, the relevant A bits are
|
|
consulted. If they indicate an invalid address, Valgrind emits
|
|
an Invalid read or Invalid write error.</li><br>
|
|
<p>
|
|
|
|
<li>When memory is read into the CPU's integer registers, the
|
|
relevant V bits are fetched from memory and stored in the
|
|
simulated CPU. They are not consulted.</li><br>
|
|
<p>
|
|
|
|
<li>When an integer register is written out to memory, the V bits
|
|
for that register are written back to memory too.</li><br>
|
|
<p>
|
|
|
|
<li>When memory is read into the CPU's floating point registers, the
|
|
relevant V bits are read from memory and they are immediately
|
|
checked. If any are invalid, an uninitialised value error is
|
|
emitted. This precludes using the floating-point registers to
|
|
copy possibly-uninitialised memory, but simplifies Valgrind in
|
|
that it does not have to track the validity status of the
|
|
floating-point registers.</li><br>
|
|
<p>
|
|
|
|
<li>As a result, when a floating-point register is written to
|
|
memory, the associated V bits are set to indicate a valid
|
|
value.</li><br>
|
|
<p>
|
|
|
|
<li>When values in integer CPU registers are used to generate a
|
|
memory address, or to determine the outcome of a conditional
|
|
branch, the V bits for those values are checked, and an error
|
|
emitted if any of them are undefined.</li><br>
|
|
<p>
|
|
|
|
<li>When values in integer CPU registers are used for any other
|
|
purpose, Valgrind computes the V bits for the result, but does
|
|
not check them.</li><br>
|
|
<p>
|
|
|
|
<li>One the V bits for a value in the CPU have been checked, they
|
|
are then set to indicate validity. This avoids long chains of
|
|
errors.</li><br>
|
|
<p>
|
|
|
|
<li>When values are loaded from memory, valgrind checks the A bits
|
|
for that location and issues an illegal-address warning if
|
|
needed. In that case, the V bits loaded are forced to indicate
|
|
Valid, despite the location being invalid.
|
|
<p>
|
|
This apparently strange choice reduces the amount of confusing
|
|
information presented to the user. It avoids the
|
|
unpleasant phenomenon in which memory is read from a place which
|
|
is both unaddressible and contains invalid values, and, as a
|
|
result, you get not only an invalid-address (read/write) error,
|
|
but also a potentially large set of uninitialised-value errors,
|
|
one for every time the value is used.
|
|
<p>
|
|
There is a hazy boundary case to do with multi-byte loads from
|
|
addresses which are partially valid and partially invalid. See
|
|
details of the flag <code>--partial-loads-ok</code> for details.
|
|
</li><br>
|
|
</ul>
|
|
|
|
Memcheck intercepts calls to malloc, calloc, realloc, valloc,
|
|
memalign, free, new and delete. The behaviour you get is:
|
|
|
|
<ul>
|
|
|
|
<li>malloc/new: the returned memory is marked as addressible but not
|
|
having valid values. This means you have to write on it before
|
|
you can read it.</li><br>
|
|
<p>
|
|
|
|
<li>calloc: returned memory is marked both addressible and valid,
|
|
since calloc() clears the area to zero.</li><br>
|
|
<p>
|
|
|
|
<li>realloc: if the new size is larger than the old, the new section
|
|
is addressible but invalid, as with malloc.</li><br>
|
|
<p>
|
|
|
|
<li>If the new size is smaller, the dropped-off section is marked as
|
|
unaddressible. You may only pass to realloc a pointer
|
|
previously issued to you by malloc/calloc/realloc.</li><br>
|
|
<p>
|
|
|
|
<li>free/delete: you may only pass to free a pointer previously
|
|
issued to you by malloc/calloc/realloc, or the value
|
|
NULL. Otherwise, Valgrind complains. If the pointer is indeed
|
|
valid, Valgrind marks the entire area it points at as
|
|
unaddressible, and places the block in the freed-blocks-queue.
|
|
The aim is to defer as long as possible reallocation of this
|
|
block. Until that happens, all attempts to access it will
|
|
elicit an invalid-address error, as you would hope.</li><br>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<a name="leaks"></a>
|
|
<h3>3.6 Memory leak detection</h3>
|
|
|
|
Memcheck keeps track of all memory blocks issued in response to calls
|
|
to malloc/calloc/realloc/new. So when the program exits, it knows
|
|
which blocks are still outstanding -- have not been returned, in other
|
|
words. Ideally, you want your program to have no blocks still in use
|
|
at exit. But many programs do.
|
|
|
|
<p>For each such block, Memcheck scans the entire address space of the
|
|
process, looking for pointers to the block. One of three situations
|
|
may result:
|
|
|
|
<ul>
|
|
<li>A pointer to the start of the block is found. This usually
|
|
indicates programming sloppiness; since the block is still
|
|
pointed at, the programmer could, at least in principle, free'd
|
|
it before program exit.</li><br>
|
|
<p>
|
|
|
|
<li>A pointer to the interior of the block is found. The pointer
|
|
might originally have pointed to the start and have been moved
|
|
along, or it might be entirely unrelated. Memcheck deems such a
|
|
block as "dubious", that is, possibly leaked,
|
|
because it's unclear whether or
|
|
not a pointer to it still exists.</li><br>
|
|
<p>
|
|
|
|
<li>The worst outcome is that no pointer to the block can be found.
|
|
The block is classified as "leaked", because the
|
|
programmer could not possibly have free'd it at program exit,
|
|
since no pointer to it exists. This might be a symptom of
|
|
having lost the pointer at some earlier point in the
|
|
program.</li>
|
|
</ul>
|
|
|
|
Memcheck reports summaries about leaked and dubious blocks.
|
|
For each such block, it will also tell you where the block was
|
|
allocated. This should help you figure out why the pointer to it has
|
|
been lost. In general, you should attempt to ensure your programs do
|
|
not have any leaked or dubious blocks at exit.
|
|
|
|
<p>The precise area of memory in which Memcheck searches for pointers
|
|
is: all naturally-aligned 4-byte words for which all A bits indicate
|
|
addressibility and all V bits indicated that the stored value is
|
|
actually valid.
|
|
|