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https://github.com/Zenithsiz/ftmemsim-valgrind.git
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split. Each skin now has its own two-line description. git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1166
126 lines
4.0 KiB
ArmAsm
126 lines
4.0 KiB
ArmAsm
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##--------------------------------------------------------------------##
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##--- Support for doing system calls. ---##
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##--- vg_syscall.S ---##
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##--------------------------------------------------------------------##
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/*
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This file is part of Valgrind, an extensible x86 protected-mode
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emulator for monitoring program execution on x86-Unixes.
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Copyright (C) 2000-2002 Julian Seward
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jseward@acm.org
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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02111-1307, USA.
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The GNU General Public License is contained in the file COPYING.
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*/
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#include "vg_constants.h"
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.globl VG_(do_syscall)
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# NOTE that this routine expects the simulated machines state
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# to be in m_state_static. Therefore it needs to be wrapped by
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# code which copies from baseBlock before the call, into
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# m_state_static, and back afterwards.
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VG_(do_syscall):
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# Save all the int registers of the real machines state on the
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# simulators stack.
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pushal
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# and save the real FPU state too
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fwait
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fnsave VG_(real_fpu_state_saved_over_syscall)
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frstor VG_(real_fpu_state_saved_over_syscall)
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# remember what the simulators stack pointer is
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movl %esp, VG_(esp_saved_over_syscall)
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# Now copy the simulated machines state into the real one
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# esp still refers to the simulators stack
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frstor VG_(m_state_static)+64
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movl VG_(m_state_static)+56, %eax
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pushl %eax
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popfl
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#if 0
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/* don't bother to save/restore seg regs across the kernel iface.
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Once we have our hands on them, our simulation of it is
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completely internal, and the kernel sees nothing.
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What's more, loading new values in to %cs seems
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to be impossible anyway. */
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movw VG_(m_state_static)+0, %cs
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movw VG_(m_state_static)+4, %ss
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movw VG_(m_state_static)+8, %ds
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movw VG_(m_state_static)+12, %es
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movw VG_(m_state_static)+16, %fs
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movw VG_(m_state_static)+20, %gs
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#endif
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movl VG_(m_state_static)+24, %eax
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movl VG_(m_state_static)+28, %ecx
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movl VG_(m_state_static)+32, %edx
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movl VG_(m_state_static)+36, %ebx
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movl VG_(m_state_static)+40, %esp
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movl VG_(m_state_static)+44, %ebp
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movl VG_(m_state_static)+48, %esi
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movl VG_(m_state_static)+52, %edi
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# esp now refers to the simulatees stack
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# Do the actual system call
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int $0x80
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# restore stack as soon as possible
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# esp refers to simulatees stack
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movl %esp, VG_(m_state_static)+40
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movl VG_(esp_saved_over_syscall), %esp
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# esp refers to simulators stack
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# ... and undo everything else.
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# Copy real state back to simulated state.
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#if 0
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movw %cs, VG_(m_state_static)+0
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movw %ss, VG_(m_state_static)+4
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movw %ds, VG_(m_state_static)+8
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movw %es, VG_(m_state_static)+12
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movw %fs, VG_(m_state_static)+16
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movw %gs, VG_(m_state_static)+20
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#endif
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movl %eax, VG_(m_state_static)+24
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movl %ecx, VG_(m_state_static)+28
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movl %edx, VG_(m_state_static)+32
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movl %ebx, VG_(m_state_static)+36
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movl %ebp, VG_(m_state_static)+44
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movl %esi, VG_(m_state_static)+48
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movl %edi, VG_(m_state_static)+52
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pushfl
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popl %eax
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movl %eax, VG_(m_state_static)+56
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fwait
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fnsave VG_(m_state_static)+64
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frstor VG_(m_state_static)+64
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# Restore the state of the simulator
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frstor VG_(real_fpu_state_saved_over_syscall)
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popal
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ret
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##--------------------------------------------------------------------##
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##--- end vg_syscall.S ---##
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##--------------------------------------------------------------------##
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