mirror of
https://github.com/Zenithsiz/ftmemsim-valgrind.git
synced 2026-02-03 10:05:29 +00:00
- Renamed VG_INTERCEPT as VG_REPLACE_FUNCTION to make its purpose
clearer.
- Renamed VG_WRAPPER as VG_NOTIFY_ON_LOAD to make its purpose cleare.
Started calling that stuff "load notification".
- Moved various things into m_redir.c, a much more sensible place for
them. This reduced the number of exported functions overall. Renamed
intercept_demangle() as Z_decode() as part of this.
- Improved the documentation of this stuff, especially in
pub_core_redir.c.
- Got --run-libc-freeres=yes working again. It was doing nothing.
- Renamed vg_inject.so as vg_preload_core.so to match
vg_preload_<tool>.so
- Renamed vg_intercept.c as vg_preloaded.c. (I kept the "vg_" prefix
because this filename can appear in stack traces, so the "vg_" is a
useful hint for users that it belongs to Valgrind.)
- Removed all the Memcheck-specific calls to add_redirect_sym_to_sym()
from VG_(setup_redirect_table)(), instead using VG_REPLACE_FUNCTION in
mac_replace_strmem.c, just like vg_replace_malloc.c. This is the
right way to do it. This required moving some of
coregrind/pub_core_redir.h into the newly added
include/pub_tool_redir.h. add_redirect_sym_to_sym() is no longer
used...
- Now only handing off symbols to m_redir for inspection/decoding after
they have been deemed to be interesting by the symbol table reader.
- Factored out commonality between the add_redirect_*_to_* functions
into add_redirect_X_to_X().
- Added "Zh", meaning '-' ('h' for "hyphen"), to the Z-decoding scheme,
to handle sonames like "ld-linux-x86-64.so.2".
- Added a FAQ explaining the newly found issue of glibc aliasing
sometimes causing the wrong function name to appear in stack traces.
- Added a new regtest strchr.c. It's possible this will fail on some
platforms. If so, an alternative output file can be provided, but
I'd like to see it in practice first.
It's possible that there will be minor breakage on other
platforms/setups, but it should be minimal and easily fixable.
Plus some ordinary cleanups in symtab.c:
- Removed the old optimisation from VG_(addStr)() whereby it kept track
of the previous 5 added strings and avoiding duplicating any of them.
Turns out it was barely having any effect any more, and just
complicated things.
- Made read_symtab() more readable, by introducing a new variable
"sym_name" and introducing the auxiliary function
is_symbol_interesting().
- renamed the module variable 'segInfo' as 'segInfo_list' to make it
more obvious it's a module variable and not just some ordinary local
variable (which was an easy mistake to make).
-----------------------------------------------------------------------------
XXX: [later] remove add_redirect_sym_to_sym, and everything related to
X_to_sym? (ie. only need X_to_addr)
XXX: better function names? all those 'resolved' names...
[later...]
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@3916
362 lines
14 KiB
Plaintext
362 lines
14 KiB
Plaintext
Valgrind FAQ, version 2.1.2
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Last revised 18 July 2004
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~~~~~~~~~~~~~~~~~~~~~~~~~
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1. Background
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2. Compiling, installing and configuring
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3. Valgrind aborts unexpectedly
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4. Valgrind behaves unexpectedly
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5. Memcheck doesn't find my bug
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6. Miscellaneous
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-----------------------------------------------------------------
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1. Background
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-----------------------------------------------------------------
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1.1. How do you pronounce "Valgrind"?
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The "Val" as in the world "value". The "grind" is pronounced with a
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short 'i' -- ie. "grinned" (rhymes with "tinned") rather than "grined"
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(rhymes with "find").
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Don't feel bad: almost everyone gets it wrong at first.
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-----------------------------------------------------------------
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1.2. Where does the name "Valgrind" come from?
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From Nordic mythology. Originally (before release) the project was
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named Heimdall, after the watchman of the Nordic gods. He could "see a
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hundred miles by day or night, hear the grass growing, see the wool
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growing on a sheep's back" (etc). This would have been a great name,
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but it was already taken by a security package "Heimdal".
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Keeping with the Nordic theme, Valgrind was chosen. Valgrind is the
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name of the main entrance to Valhalla (the Hall of the Chosen Slain in
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Asgard). Over this entrance there resides a wolf and over it there is
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the head of a boar and on it perches a huge eagle, whose eyes can see to
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the far regions of the nine worlds. Only those judged worthy by the
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guardians are allowed to pass through Valgrind. All others are refused
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entrance.
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It's not short for "value grinder", although that's not a bad guess.
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-----------------------------------------------------------------
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2. Compiling, installing and configuring
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-----------------------------------------------------------------
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2.1. When I trying building Valgrind, 'make' dies partway with an
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assertion failure, something like this: make: expand.c:489:
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allocated_variable_append: Assertion
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`current_variable_set_list->next != 0' failed.
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It's probably a bug in 'make'. Some, but not all, instances of version 3.79.1
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have this bug, see www.mail-archive.com/bug-make@gnu.org/msg01658.html. Try
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upgrading to a more recent version of 'make'. Alternatively, we have heard
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that unsetting the CFLAGS environment variable avoids the problem.
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-----------------------------------------------------------------
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3. Valgrind aborts unexpectedly
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-----------------------------------------------------------------
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3.1. Programs run OK on Valgrind, but at exit produce a bunch of errors a bit
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like this
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==20755== Invalid read of size 4
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==20755== at 0x40281C8A: _nl_unload_locale (loadlocale.c:238)
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==20755== by 0x4028179D: free_mem (findlocale.c:257)
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==20755== by 0x402E0962: __libc_freeres (set-freeres.c:34)
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==20755== by 0x40048DCC: vgPlain___libc_freeres_wrapper
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(vg_clientfuncs.c:585)
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==20755== Address 0x40CC304C is 8 bytes inside a block of size 380 free'd
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==20755== at 0x400484C9: free (vg_clientfuncs.c:180)
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==20755== by 0x40281CBA: _nl_unload_locale (loadlocale.c:246)
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==20755== by 0x40281218: free_mem (setlocale.c:461)
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==20755== by 0x402E0962: __libc_freeres (set-freeres.c:34)
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and then die with a segmentation fault.
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When the program exits, Valgrind runs the procedure __libc_freeres() in
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glibc. This is a hook for memory debuggers, so they can ask glibc to
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free up any memory it has used. Doing that is needed to ensure that
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Valgrind doesn't incorrectly report space leaks in glibc.
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Problem is that running __libc_freeres() in older glibc versions causes
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this crash.
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WORKAROUND FOR 1.1.X and later versions of Valgrind: use the
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--run-libc-freeres=no flag. You may then get space leak reports for
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glibc-allocations (please _don't_ report these to the glibc people,
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since they are not real leaks), but at least the program runs.
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-----------------------------------------------------------------
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3.2. My (buggy) program dies like this:
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valgrind: vg_malloc2.c:442 (bszW_to_pszW):
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Assertion `pszW >= 0' failed.
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If Memcheck (the memory checker) shows any invalid reads, invalid writes
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and invalid frees in your program, the above may happen. Reason is that
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your program may trash Valgrind's low-level memory manager, which then
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dies with the above assertion, or something like this. The cure is to
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fix your program so that it doesn't do any illegal memory accesses. The
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above failure will hopefully go away after that.
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-----------------------------------------------------------------
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3.3. My program dies, printing a message like this along the way:
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disInstr: unhandled instruction bytes: 0x66 0xF 0x2E 0x5
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Older versions did not support some x86 instructions, particularly
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SSE/SSE2 instructions. Try a newer Valgrind; we now support almost all
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instructions. If it still happens with newer versions, if the failing
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instruction is an SSE/SSE2 instruction, you might be able to recompile
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your program without it by using the flag -march to gcc. Either way,
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let us know and we'll try to fix it.
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Another possibility is that your program has a bug and erroneously jumps
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to a non-code address, in which case you'll get a SIGILL signal.
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Memcheck/Addrcheck may issue a warning just before this happens, but they
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might not if the jump happens to land in addressable memory.
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-----------------------------------------------------------------
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4. Valgrind behaves unexpectedly
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-----------------------------------------------------------------
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4.1. My threaded server process runs unbelievably slowly on Valgrind.
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So slowly, in fact, that at first I thought it had completely
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locked up.
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We are not completely sure about this, but one possibility is that
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laptops with power management fool Valgrind's timekeeping mechanism,
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which is (somewhat in error) based on the x86 RDTSC instruction. A
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"fix" which is claimed to work is to run some other cpu-intensive
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process at the same time, so that the laptop's power-management
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clock-slowing does not kick in. We would be interested in hearing more
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feedback on this.
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Another possible cause is that versions prior to 1.9.6 did not support
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threading on glibc 2.3.X systems well. Hopefully the situation is much
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improved with 1.9.6 and later versions.
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-----------------------------------------------------------------
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4.2. My program uses the C++ STL and string classes. Valgrind
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reports 'still reachable' memory leaks involving these classes
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at the exit of the program, but there should be none.
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First of all: relax, it's probably not a bug, but a feature. Many
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implementations of the C++ standard libraries use their own memory pool
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allocators. Memory for quite a number of destructed objects is not
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immediately freed and given back to the OS, but kept in the pool(s) for
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later re-use. The fact that the pools are not freed at the exit() of
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the program cause Valgrind to report this memory as still reachable.
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The behaviour not to free pools at the exit() could be called a bug of
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the library though.
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Using gcc, you can force the STL to use malloc and to free memory as
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soon as possible by globally disabling memory caching. Beware! Doing
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so will probably slow down your program, sometimes drastically.
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- With gcc 2.91, 2.95, 3.0 and 3.1, compile all source using the STL
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with -D__USE_MALLOC. Beware! This is removed from gcc starting with
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version 3.3.
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- With gcc 3.2.2 and later, you should export the environment variable
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GLIBCPP_FORCE_NEW before running your program.
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- With gcc 3.4 and later, that variable has changed name to
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GLIBCXX_FORCE_NEW.
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There are other ways to disable memory pooling: using the malloc_alloc
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template with your objects (not portable, but should work for gcc) or
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even writing your own memory allocators. But all this goes beyond the
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scope of this FAQ. Start by reading
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http://gcc.gnu.org/onlinedocs/libstdc++/ext/howto.html#3 if you
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absolutely want to do that. But beware:
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1) there are currently changes underway for gcc which are not totally
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reflected in the docs right now ("now" == 26 Apr 03)
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2) allocators belong to the more messy parts of the STL and people went
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at great lengths to make it portable across platforms. Chances are
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good that your solution will work on your platform, but not on
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others.
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-----------------------------------------------------------------------------
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4.3. The stack traces given by Memcheck (or another tool) aren't helpful.
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How can I improve them?
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If they're not long enough, use --num-callers to make them longer.
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If they're not detailed enough, make sure you are compiling with -g to add
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debug information. And don't strip symbol tables (programs should be
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unstripped unless you run 'strip' on them; some libraries ship stripped).
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Also, for leak reports involving shared objects, if the shared object is
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unloaded before the program terminates, Valgrind will discard the debug
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information and the error message will be full of "???" entries. The
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workaround here is to avoid calling dlclose() on these shared objects.
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Also, -fomit-frame-pointer and -fstack-check can make stack traces worse.
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Some example sub-traces:
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With debug information and unstripped (best):
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Invalid write of size 1
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at 0x80483BF: really (malloc1.c:20)
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by 0x8048370: main (malloc1.c:9)
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With no debug information, unstripped:
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Invalid write of size 1
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at 0x80483BF: really (in /auto/homes/njn25/grind/head5/a.out)
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by 0x8048370: main (in /auto/homes/njn25/grind/head5/a.out)
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With no debug information, stripped:
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Invalid write of size 1
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at 0x80483BF: (within /auto/homes/njn25/grind/head5/a.out)
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by 0x8048370: (within /auto/homes/njn25/grind/head5/a.out)
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by 0x42015703: __libc_start_main (in /lib/tls/libc-2.3.2.so)
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by 0x80482CC: (within /auto/homes/njn25/grind/head5/a.out)
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With debug information and -fomit-frame-pointer:
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Invalid write of size 1
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at 0x80483C4: really (malloc1.c:20)
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by 0x42015703: __libc_start_main (in /lib/tls/libc-2.3.2.so)
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by 0x80482CC: ??? (start.S:81)
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A leak error message involving an unloaded shared object:
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84 bytes in 1 blocks are possibly lost in loss record 488 of 713
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at 0x1B9036DA: operator new(unsigned) (vg_replace_malloc.c:132)
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by 0x1DB63EEB: ???
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by 0x1DB4B800: ???
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by 0x1D65E007: ???
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by 0x8049EE6: main (main.cpp:24)
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-----------------------------------------------------------------------------
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4.4. The stack traces given by Memcheck (or another tool) seem to
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have the wrong function name in them. What's happening?
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Occasionally Valgrind stack traces get the wrong function names.
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This is caused by glibc using aliases to effectively give one function
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two names. Most of the time Valgrind chooses a suitable name, but
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very occasionally it gets it wrong.
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Examples we know of are printing 'bcmp' instead of 'memcmp', 'index'
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instead of 'strchr', and 'rindex' instead of 'strrchr'.
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-----------------------------------------------------------------
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5. Memcheck doesn't find my bug
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-----------------------------------------------------------------
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5.1. I try running "valgrind --tool=memcheck my_program" and get
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Valgrind's startup message, but I don't get any errors and I know
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my program has errors.
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There are two possible causes of this.
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First, by default, Valgrind only traces the top-level process. So if your
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program spawns children, they won't be traced by Valgrind by default.
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Also, if your program is started by a shell script, Perl script, or
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something similar, Valgrind will trace the shell, or the Perl
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interpreter, or equivalent.
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To trace child processes, use the --trace-children=yes option.
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If you are tracing large trees of processes, it can be less disruptive
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to have the output sent over the network. Give Valgrind the flag
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--log-socket=127.0.0.1:12345 (if you want logging output sent to port
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12345 on localhost). You can use the valgrind-listener program to
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listen on that port:
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valgrind-listener 12345
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Obviously you have to start the listener process first. See the
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documentation for more details.
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Second, if your program is statically linked, most Valgrind tools won't
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work as well, because they won't be able to replace certain functions,
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such as malloc(), with their own versions. A key indicator of this is
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if Memcheck says:
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No malloc'd blocks -- no leaks are possible
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when you know your program calls malloc(). The workaround is to avoid
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statically linking your program.
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-----------------------------------------------------------------
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5.2. Why doesn't Memcheck find the array overruns in this program?
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int static[5];
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int main(void)
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{
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int stack[5];
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static[5] = 0;
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stack [5] = 0;
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return 0;
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}
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Unfortunately, Memcheck doesn't do bounds checking on static or stack
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arrays. We'd like to, but it's just not possible to do in a reasonable
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way that fits with how Memcheck works. Sorry.
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-----------------------------------------------------------------
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6. Miscellaneous
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-----------------------------------------------------------------
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6.1. I tried writing a suppression but it didn't work. Can you
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write my suppression for me?
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Yes! Use the --gen-suppressions=yes feature to spit out suppressions
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automatically for you. You can then edit them if you like, eg.
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combining similar automatically generated suppressions using wildcards
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like '*'.
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If you really want to write suppressions by hand, read the manual
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carefully. Note particularly that C++ function names must be _mangled_.
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-----------------------------------------------------------------
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6.2. With Memcheck/Addrcheck's memory leak detector, what's the
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difference between "definitely lost", "possibly lost", "still
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reachable", and "suppressed"?
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The details are in section 3.6 of the manual.
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In short:
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- "definitely lost" means your program is leaking memory -- fix it!
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- "possibly lost" means your program is probably leaking memory,
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unless you're doing funny things with pointers.
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- "still reachable" means your program is probably ok -- it didn't
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free some memory it could have. This is quite common and often
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reasonable. Don't use --show-reachable=yes if you don't want to see
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these reports.
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- "suppressed" means that a leak error has been suppressed. There are
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some suppressions in the default suppression files. You can ignore
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suppressed errors.
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-----------------------------------------------------------------
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(this is the end of the FAQ.)
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