mirror of
https://github.com/Zenithsiz/ftmemsim-valgrind.git
synced 2026-02-03 18:13:01 +00:00
relatively minor extensions to m_debuginfo, a major overhaul of m_debuginfo/readdwarf3.c to get its space usage under control, and changes throughout the system to enable heap-use profiling. The majority of the merged changes were committed into branches/PTRCHECK as the following revs: 8591 8595 8598 8599 8601 and 8161. git-svn-id: svn://svn.valgrind.org/valgrind/trunk@8621
511 lines
15 KiB
C
511 lines
15 KiB
C
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "pub_core_basics.h"
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#include "pub_core_libcbase.h"
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#include "pub_core_libcassert.h"
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#include "pub_core_libcprint.h"
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// I need this to avoid some signedness warnings, not sure why
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// #define Char char
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// jrs 19 Aug 2005: m_oset.c relies on Char being a signed char.
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// It appears that plain 'char' on ppc32 is unsigned and so the
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// above #define screws up the AVL tree balancing logic and
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// leads to segfaults. Commenting it out and using the standard
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// definition of Char from pub_core_basics.h seems a good solution
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// as that has the same signedness on all platforms.
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// Crudely redirect various VG_(foo)() functions to their libc equivalents.
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#undef vg_assert
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#define vg_assert(e) assert(e)
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#undef vg_assert2
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#define vg_assert2(e, fmt, args...) assert(e)
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#define vgPlain_printf printf
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#define vgPlain_memset memset
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#define vgPlain_memcpy memcpy
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#include "coregrind/m_oset.c"
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#define NN 1000 // Size of OSets being created
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/* Consistent random number generator, so it produces the
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same results on all platforms. */
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#define random error_do_not_use_libc_random
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static UInt seed = 0;
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static UInt myrandom( void )
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{
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seed = (1103515245 * seed + 12345);
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return seed;
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}
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static void* allocate_node(HChar* cc, SizeT szB)
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{ return malloc(szB); }
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static void free_node(void* p)
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{ return free(p); }
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//---------------------------------------------------------------------------
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// Word example
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//---------------------------------------------------------------------------
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// This example shows that an element can be a single value (in this
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// case a Word), in which case the element is also the key.
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__attribute__((unused))
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static Char *wordToStr(void *p)
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{
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static char buf[32];
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sprintf(buf, "%ld", *(Word*)p);
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return buf;
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}
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__attribute__((unused))
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static Word wordCmp(void* vkey, void* velem)
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{
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return *(Word*)vkey - *(Word*)velem;
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}
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void example1(void)
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{
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Int i, n;
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Word v, prev;
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Word* vs[NN];
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Word *pv;
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// Create a static OSet of Ints. This one uses fast (built-in)
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// comparisons.
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OSet* oset = VG_(OSetGen_Create)(0,
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NULL,
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allocate_node, "oset_test.1", free_node);
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// Try some operations on an empty OSet to ensure they don't screw up.
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vg_assert( ! VG_(OSetGen_Contains)(oset, &v) );
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vg_assert( ! VG_(OSetGen_Lookup)(oset, &v) );
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vg_assert( ! VG_(OSetGen_Remove)(oset, &v) );
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vg_assert( ! VG_(OSetGen_Next)(oset) );
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vg_assert( 0 == VG_(OSetGen_Size)(oset) );
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// Create some elements, with gaps (they're all even) but no dups,
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// and shuffle them randomly.
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for (i = 0; i < NN; i++) {
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vs[i] = VG_(OSetGen_AllocNode)(oset, sizeof(Word));
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*(vs[i]) = 2*i;
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}
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seed = 0;
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for (i = 0; i < NN; i++) {
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Word r1 = myrandom() % NN;
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Word r2 = myrandom() % NN;
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Word* tmp= vs[r1];
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vs[r1] = vs[r2];
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vs[r2] = tmp;
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}
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// Insert the elements
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for (i = 0; i < NN; i++) {
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VG_(OSetGen_Insert)(oset, vs[i]);
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}
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// Check the size
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vg_assert( NN == VG_(OSetGen_Size)(oset) );
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// Check we can find all the elements we inserted
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for (i = 0; i < NN; i++) {
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assert( VG_(OSetGen_Contains)(oset, vs[i]) );
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}
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// Check we cannot find elements we did not insert, below, within (odd
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// numbers), and above the inserted elements.
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v = -1;
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assert( ! VG_(OSetGen_Contains)(oset, &v) );
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for (i = 0; i < NN; i++) {
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v = *(vs[i]) + 1;
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assert( ! VG_(OSetGen_Contains)(oset, &v) );
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}
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v = NN*2;
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assert( ! VG_(OSetGen_Contains)(oset, &v) );
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// Check we can find all the elements we inserted, and the right values
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// are returned.
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for (i = 0; i < NN; i++) {
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assert( vs[i] == VG_(OSetGen_Lookup)(oset, vs[i]) );
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}
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// Check that we can iterate over the OSet elements in sorted order, and
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// there is the right number of them.
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n = 0;
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pv = NULL;
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prev = -1;
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VG_(OSetGen_ResetIter)(oset);
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while ( (pv = VG_(OSetGen_Next)(oset)) ) {
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Word curr = *pv;
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assert(prev < curr);
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prev = curr;
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n++;
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}
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assert(NN == n);
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vg_assert( ! VG_(OSetGen_Next)(oset) );
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vg_assert( ! VG_(OSetGen_Next)(oset) );
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// Check that we can remove half of the elements, and that their values
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// are as expected.
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for (i = 0; i < NN; i += 2) {
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assert( pv = VG_(OSetGen_Remove)(oset, vs[i]) );
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assert( pv == vs[i] );
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}
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// Check the size
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vg_assert( NN/2 == VG_(OSetGen_Size)(oset) );
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// Check we can find the remaining elements (with the right values).
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for (i = 1; i < NN; i += 2) {
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assert( pv = VG_(OSetGen_LookupWithCmp)(oset, vs[i], NULL) );
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assert( pv == vs[i] );
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}
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// Check we cannot find any of the elements we removed.
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for (i = 0; i < NN; i += 2) {
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assert( ! VG_(OSetGen_Contains)(oset, vs[i]) );
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}
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// Check that we can remove the remaining half of the elements, and that
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// their values are as expected.
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for (i = 1; i < NN; i += 2) {
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assert( pv = VG_(OSetGen_Remove)(oset, vs[i]) );
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assert( pv == vs[i] );
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}
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// Try some more operations on the empty OSet to ensure they don't screw up.
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vg_assert( ! VG_(OSetGen_Contains)(oset, &v) );
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vg_assert( ! VG_(OSetGen_Lookup)(oset, &v) );
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vg_assert( ! VG_(OSetGen_Remove)(oset, &v) );
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vg_assert( ! VG_(OSetGen_Next)(oset) );
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vg_assert( 0 == VG_(OSetGen_Size)(oset) );
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// Free a few elements
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VG_(OSetGen_FreeNode)(oset, vs[0]);
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VG_(OSetGen_FreeNode)(oset, vs[1]);
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VG_(OSetGen_FreeNode)(oset, vs[2]);
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// Re-insert remaining elements, to give OSetGen_Destroy something to
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// work with.
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for (i = 3; i < NN; i++) {
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VG_(OSetGen_Insert)(oset, vs[i]);
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}
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// Print the list
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OSet_Print(oset, "oset1", wordToStr);
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// Destroy the OSet
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VG_(OSetGen_Destroy)(oset);
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}
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void example1b(void)
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{
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Int i, n;
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Word v = 0, prev;
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Word vs[NN];
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Word *pv;
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// Create a static OSet of Ints. This one uses fast (built-in)
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// comparisons.
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OSet* oset = VG_(OSetWord_Create)(allocate_node, "oset_test.2", free_node);
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// Try some operations on an empty OSet to ensure they don't screw up.
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vg_assert( ! VG_(OSetWord_Contains)(oset, v) );
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vg_assert( ! VG_(OSetWord_Remove)(oset, v) );
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vg_assert( ! VG_(OSetWord_Next)(oset, &v) );
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vg_assert( 0 == VG_(OSetWord_Size)(oset) );
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// Create some elements, with gaps (they're all even) but no dups,
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// and shuffle them randomly.
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for (i = 0; i < NN; i++) {
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vs[i] = 2*i;
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}
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seed = 0;
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for (i = 0; i < NN; i++) {
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Word r1 = myrandom() % NN;
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Word r2 = myrandom() % NN;
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Word tmp = vs[r1];
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vs[r1] = vs[r2];
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vs[r2] = tmp;
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}
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// Insert the elements
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for (i = 0; i < NN; i++) {
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VG_(OSetWord_Insert)(oset, vs[i]);
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}
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// Check the size
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vg_assert( NN == VG_(OSetWord_Size)(oset) );
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// Check we can find all the elements we inserted
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for (i = 0; i < NN; i++) {
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assert( VG_(OSetWord_Contains)(oset, vs[i]) );
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}
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// Check we cannot find elements we did not insert, below, within (odd
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// numbers), and above the inserted elements.
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v = -1;
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assert( ! VG_(OSetWord_Contains)(oset, v) );
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for (i = 0; i < NN; i++) {
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v = vs[i] + 1;
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assert( ! VG_(OSetWord_Contains)(oset, v) );
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}
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v = NN*2;
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assert( ! VG_(OSetWord_Contains)(oset, v) );
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// Check we can find all the elements we inserted.
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for (i = 0; i < NN; i++) {
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assert( VG_(OSetWord_Contains)(oset, vs[i]) );
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}
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// Check that we can iterate over the OSet elements in sorted order, and
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// there is the right number of them.
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n = 0;
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prev = -1;
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VG_(OSetWord_ResetIter)(oset);
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while ( VG_(OSetWord_Next)(oset, &v) ) {
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Word curr = v;
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assert(prev < curr);
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prev = curr;
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n++;
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}
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assert(NN == n);
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vg_assert( ! VG_(OSetWord_Next)(oset, &v) );
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vg_assert( ! VG_(OSetWord_Next)(oset, &v) );
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// Check that we can remove half of the elements.
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for (i = 0; i < NN; i += 2) {
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assert( VG_(OSetWord_Remove)(oset, vs[i]) );
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}
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// Check the size
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vg_assert( NN/2 == VG_(OSetWord_Size)(oset) );
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// Check we can find the remaining elements (with the right values).
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for (i = 1; i < NN; i += 2) {
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assert( VG_(OSetWord_Contains)(oset, vs[i]) );
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}
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// Check we cannot find any of the elements we removed.
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for (i = 0; i < NN; i += 2) {
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assert( ! VG_(OSetWord_Contains)(oset, vs[i]) );
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}
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// Check that we can remove the remaining half of the elements.
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for (i = 1; i < NN; i += 2) {
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assert( VG_(OSetWord_Remove)(oset, vs[i]) );
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}
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// Try some more operations on the empty OSet to ensure they don't screw up.
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vg_assert( ! VG_(OSetWord_Contains)(oset, v) );
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vg_assert( ! VG_(OSetWord_Remove)(oset, v) );
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vg_assert( ! VG_(OSetWord_Next)(oset, &v) );
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vg_assert( 0 == VG_(OSetWord_Size)(oset) );
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// Re-insert remaining elements, to give OSetWord_Destroy something to
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// work with.
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for (i = 3; i < NN; i++) {
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VG_(OSetWord_Insert)(oset, vs[i]);
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}
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// Print the list
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OSet_Print(oset, "oset1b", wordToStr);
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// Destroy the OSet
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VG_(OSetWord_Destroy)(oset);
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}
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//---------------------------------------------------------------------------
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// Struct example
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//---------------------------------------------------------------------------
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// This element shows that a key can be in the middle of the element, and
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// be of arbitrary size and even span multiple (contiguous) fields. It
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// also demonstrates how an OSet can be used to implement a list of
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// non-overlapping intervals.
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typedef struct {
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Int b1;
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Addr first;
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Addr last;
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Int b2;
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}
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Block;
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__attribute__((unused))
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static Char *blockToStr(void *p)
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{
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static char buf[32];
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Block* b = (Block*)p;
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sprintf(buf, "<(%d) %lu..%lu (%d)>", b->b1, b->first, b->last, b->b2);
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return buf;
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}
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static Word blockCmp(const void* vkey, const void* velem)
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{
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Addr key = *(const Addr*)vkey;
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const Block* elem = (const Block*)velem;
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assert(elem->first <= elem->last);
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if (key < elem->first) return -1;
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if (key > elem->last) return 1;
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return 0;
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}
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void example2(void)
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{
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Int i, n;
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Addr a;
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Block* vs[NN];
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Block v, prev;
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Block *pv;
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// Create a dynamic OSet of Blocks. This one uses slow (custom)
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// comparisons.
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OSet* oset = VG_(OSetGen_Create)(offsetof(Block, first),
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blockCmp,
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allocate_node, "oset_test.3", free_node);
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// Try some operations on an empty OSet to ensure they don't screw up.
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vg_assert( ! VG_(OSetGen_Contains)(oset, &v) );
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vg_assert( ! VG_(OSetGen_Lookup)(oset, &v) );
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vg_assert( ! VG_(OSetGen_Remove)(oset, &v) );
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vg_assert( ! VG_(OSetGen_Next)(oset) );
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vg_assert( 0 == VG_(OSetGen_Size)(oset) );
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// Create some inputs, with gaps -- intervals are 1..3, 11..13, ... -- but
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// no dups, and shuffle them randomly.
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for (i = 0; i < NN; i++) {
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vs[i] = VG_(OSetGen_AllocNode)(oset, sizeof(Block));
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vs[i]->b1 = i;
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vs[i]->first = i*10 + 1;
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vs[i]->last = vs[i]->first + 2;
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vs[i]->b2 = i+1;
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}
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seed = 0;
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for (i = 0; i < NN; i++) {
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Int r1 = myrandom() % NN;
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Int r2 = myrandom() % NN;
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Block* tmp = vs[r1];
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vs[r1] = vs[r2];
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vs[r2] = tmp;
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}
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// Insert the elements
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for (i = 0; i < NN; i++) {
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VG_(OSetGen_Insert)(oset, vs[i]);
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}
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// Check the size
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vg_assert( NN == VG_(OSetGen_Size)(oset) );
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// Check we can find all the elements we inserted, within the full range
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// of each Block.
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for (i = 0; i < NN; i++) {
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a = vs[i]->first + 0; assert( VG_(OSetGen_Contains)(oset, &a) );
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a = vs[i]->first + 1; assert( VG_(OSetGen_Contains)(oset, &a) );
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a = vs[i]->first + 2; assert( VG_(OSetGen_Contains)(oset, &a) );
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}
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// Check we cannot find elements we did not insert, below and above the
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// ranges of the inserted elements.
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a = 0;
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assert( ! VG_(OSetGen_Contains)(oset, &a) );
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for (i = 0; i < NN; i++) {
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a = vs[i]->first - 1; assert( ! VG_(OSetGen_Contains)(oset, &a) );
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a = vs[i]->first + 3; assert( ! VG_(OSetGen_Contains)(oset, &a) );
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}
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// Check we can find all the elements we inserted, and the right values
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// are returned.
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for (i = 0; i < NN; i++) {
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a = vs[i]->first + 0; assert( vs[i] == VG_(OSetGen_Lookup)(oset, &a) );
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a = vs[i]->first + 1; assert( vs[i] == VG_(OSetGen_Lookup)(oset, &a) );
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a = vs[i]->first + 2; assert( vs[i] == VG_(OSetGen_Lookup)(oset, &a) );
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assert( vs[i] == VG_(OSetGen_LookupWithCmp)(oset, &a, blockCmp) );
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}
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// Check that we can iterate over the OSet elements in sorted order, and
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// there is the right number of them.
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n = 0;
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pv = NULL;
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prev.last = 0;
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VG_(OSetGen_ResetIter)(oset);
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while ( (pv = VG_(OSetGen_Next)(oset)) ) {
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Block curr = *pv;
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assert(prev.last < curr.first);
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prev = curr;
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n++;
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}
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assert(NN == n);
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vg_assert( ! VG_(OSetGen_Next)(oset) );
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vg_assert( ! VG_(OSetGen_Next)(oset) );
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// Check that we can remove half of the elements, and that their values
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// are as expected.
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for (i = 0; i < NN; i += 2) {
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a = vs[i]->first; assert( vs[i] == VG_(OSetGen_Remove)(oset, &a) );
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}
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// Check the size
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vg_assert( NN/2 == VG_(OSetGen_Size)(oset) );
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// Check we can find the remaining elements (with the right values).
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for (i = 1; i < NN; i += 2) {
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a = vs[i]->first + 0; assert( vs[i] == VG_(OSetGen_Lookup)(oset, &a) );
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a = vs[i]->first + 1; assert( vs[i] == VG_(OSetGen_Lookup)(oset, &a) );
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a = vs[i]->first + 2; assert( vs[i] == VG_(OSetGen_Lookup)(oset, &a) );
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}
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// Check we cannot find any of the elements we removed.
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for (i = 0; i < NN; i += 2) {
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a = vs[i]->first + 0; assert( ! VG_(OSetGen_Contains)(oset, &a) );
|
|
a = vs[i]->first + 1; assert( ! VG_(OSetGen_Contains)(oset, &a) );
|
|
a = vs[i]->first + 2; assert( ! VG_(OSetGen_Contains)(oset, &a) );
|
|
}
|
|
|
|
// Check that we can remove the remaining half of the elements, and that
|
|
// their values are as expected.
|
|
for (i = 1; i < NN; i += 2) {
|
|
a = vs[i]->first; assert( vs[i] == VG_(OSetGen_Remove)(oset, &a) );
|
|
}
|
|
|
|
// Try some more operations on the empty OSet to ensure they don't screw up.
|
|
vg_assert( ! VG_(OSetGen_Contains)(oset, &v) );
|
|
vg_assert( ! VG_(OSetGen_Lookup)(oset, &v) );
|
|
vg_assert( ! VG_(OSetGen_Remove)(oset, &v) );
|
|
vg_assert( ! VG_(OSetGen_Next)(oset) );
|
|
vg_assert( 0 == VG_(OSetGen_Size)(oset) );
|
|
|
|
// Re-insert all elements, to give OSetGen_Destroy something to work with.
|
|
for (i = 0; i < NN; i++) {
|
|
VG_(OSetGen_Insert)(oset, vs[i]);
|
|
}
|
|
|
|
// Destroy the OSet
|
|
VG_(OSetGen_Destroy)(oset);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// main()
|
|
//-----------------------------------------------------------------------
|
|
|
|
int main(void)
|
|
{
|
|
example1();
|
|
example1b();
|
|
example2();
|
|
return 0;
|
|
}
|