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overview
-----------------------------------------------------------------------------
Previously Valgrind had its own versions of malloc() et al that replaced
glibc's. This is necessary for various reasons for Memcheck, but isn't needed,
and was actually detrimental, to some other skins. I never managed to treat
this satisfactorily w.r.t the core/skin split.
Now I have. If a skin needs to know about malloc() et al, it must provide its
own replacements. But because this is not uncommon, the core provides a module
vg_replace_malloc.c which a skin can link with, which provides skeleton
definitions, to reduce the amount of work a skin must do. The skeletons handle
the transfer of control from the simd CPU to the real CPU, and also the
--alignment, --sloppy-malloc and --trace-malloc options. These skeleton
definitions subsequently call functions SK_(malloc), SK_(free), etc, which the
skin must define; in these functions the skin can do the things it needs to do
about tracking heap blocks.
For skins that track extra info about malloc'd blocks -- previously done with
ShadowChunks -- there is a new file vg_hashtable.c that implements a
generic-ish hash table (using dodgy C-style inheritance using struct overlays)
which allows skins to continue doing this fairly easily.
Skins can also replace other functions too, eg. Memcheck has its own versions
of strcpy(), memcpy(), etc.
Overall, it's slightly more work now for skins that need to replace malloc(),
but other skins don't have to use Valgrind's malloc(), so they're getting a
"purer" program run, which is good, and most of the remaining rough edges from
the core/skin split have been removed.
-----------------------------------------------------------------------------
details
-----------------------------------------------------------------------------
Moved malloc() et al intercepts from vg_clientfuncs.c into vg_replace_malloc.c.
Skins can link to it if they want to replace malloc() and friends; it does
some stuff then passes control to SK_(malloc)() et al which the skin must
define. They can call VG_(cli_malloc)() and VG_(cli_free)() to do the actual
allocation/deallocation. Redzone size for the client (the CLIENT arena) is
specified by the static variable VG_(vg_malloc_redzone_szB).
vg_replace_malloc.c thus represents a kind of "mantle" level service.
To get automake to build vg_replace_malloc.o, had to resort to a similar trick
as used for the demangler -- ask for a "no install" library (which is never
used) to be built from it.
Note that all malloc, calloc, realloc, builtin_new, builtin_vec_new, memalign
are now aware of --alignment, when running on simd CPU or real CPU.
This means the new_mem_heap, die_mem_heap, copy_mem_heap and ban_mem_heap
events no longer exist, since the core doesn't control malloc() any more, and
skins can watch for these events themselves.
This required moving all the ShadowChunk stuff out of the core, which meant
the sizeof_shadow_block ``need'' could be removed, yay -- it was a horrible
hack. Now ShadowChunks are done with a generic HashTable type, in
vg_hashtable.c, which skins can "inherit from" (in a dodgy C-only fashion by
using structs with similar layouts). Also, the free_list stuff was all moved
as a part of this. Also, VgAllocKind was moved out of core into
Memcheck/Addrcheck and renamed MAC_AllocKind.
Moved these options out of core into vg_replace_malloc.c:
--trace-malloc
--sloppy-malloc
--alignment
The alternative_free ``need'' could go, too, since Memcheck is now in complete
control of free(), yay -- another horribility.
The bad_free and free_mismatch events could go too, since they're now not
detected by core, yay -- yet another horribility.
Moved malloc() et al wrappers for Memcheck out of vg_clientmalloc.c into
mac_malloc_wrappers.c. Helgrind has its own wrappers now too.
Introduced VG_USERREQ__CLIENT_CALL[123] client requests. When a skin function
is operating on the simd CPU, this will call a given function and run it on the
real CPU. The macros VG_NON_SIMD_CALL[123] in valgrind.h present a cleaner
interface to actually use. Also introduce analogues of these that pass 'tst'
from the scheduler as the first arg to the called function -- needed for
MC_(client_malloc)() et al.
Fiddled with USERREQ_{MALLOC,FREE} etc. in vg_scheduler.c; they call
SK_({malloc,free})() which by default call VG_(cli_malloc)() -- can't call
glibc's malloc() here. All the other default SK_(calloc)() etc. instantly
panic; there's a lock variable to ensure that the default SK_({malloc,free})()
are only called from the scheduler, which prevents a skin from forgetting to
override SK_({malloc,free})(). Got rid of the unused USERREQ_CALLOC,
USERREQ_BUILTIN_NEW, etc.
Moved special versions of strcpy/strlen, etc, memcpy() and memchr() into
mac_replace_strmem.c -- they are only necessary for memcheck, because the
hyper-optimised normal glibc versions confuse it, and for memcpy() etc. overlap
checking.
Also added dst/src overlap checks to strcpy(), memcpy(), strcat(). They are
reported not as proper errors, but just with single line warnings, as for silly
args to malloc() et al; this is mainly because they're on the simulated CPU
and proper error handling would be a pain; hopefully they're rare enough to
not be a problem. The strcpy check is done after the copy, because it would
require counting the length of the string beforehand. Also added strncpy() and
strncat(), which have overlap checks too. Note that addrcheck doesn't do
overlap checking.
Put USERREQ__LOGMESSAGE in vg_skin.h to do the overlap check error messages.
After removing malloc() et al and strcpy() et al out of vg_clientfuncs.c, moved
the remaining three things (sigsuspend, VG_(__libc_freeres_wrapper),
__errno_location) into vg_intercept.c, since it contains things that run on the
simulated CPU too. Removed vg_clientfuncs.c altogether.
Moved regression test "malloc3" out of corecheck into memcheck, since corecheck
no longer looks for silly (eg. negative) args to malloc().
Removed the m_eip, m_esp, m_ebp fields from the `Error' type. They were being
set up, and then read immediately only once, only if GDB attachment was done.
So now they're just being held in local variables. This saves 12 bytes per
Error.
Made replacement calloc() check for --sloppy-malloc; previously it didn't.
Added "silly" negative size arg check to realloc(), it didn't have one.
Changed VG_(read_selfprocmaps)() so it can parse the file directly, or from a
previously read buffer. Buffer can be filled with the new
VG_(read_selfprocmaps_contents)(). Using this at start-up to snapshot
/proc/self/maps before the skins do anything, and then parsing it once they
have done their setup stuff. Skins can now safely call VG_(malloc)() in
SK_({pre,post}_clo_init)() without the mmap'd superblock erroneously being
identified as client memory.
Changed the --help usage message slightly, now divided into four sections: core
normal, skin normal, core debugging, skin debugging. Changed the interface for
the command_line_options need slightly -- now two functions, VG_(print_usage)()
and VG_(print_debug_usage)(), and they do the printing themselves, instead of
just returning a string -- that's more flexible.
Removed DEBUG_CLIENTMALLOC code, it wasn't being used and was a pain.
Added a regression test testing leak suppressions (nanoleak_supp), and another
testing strcpy/memcpy/etc overlap warnings (overlap).
Also changed Addrcheck to link with the files shared with Memcheck, rather than
#including the .c files directly.
Commoned up a little more shared Addrcheck/Memcheck code, for the usage
message, and initialisation/finalisation.
Added a Bool param to VG_(unique_error)() dictating whether it should allow
GDB to be attached; for leak checks, because we don't want to attach GDB on
leak errors (causes seg faults). A bit hacky, but it will do.
Had to change lots of the expected outputs from regression files now that
malloc() et al are in vg_replace_malloc.c rather than vg_clientfuncs.c.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1524
716 lines
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716 lines
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HTML
<html>
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<head>
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<title>Cachegrind: a cache-miss profiler</title>
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</head>
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<body>
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<a name="cg-top"></a>
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<h2>4 <b>Cachegrind</b>: a cache-miss profiler</h2>
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To use this skin, you must specify <code>--skin=cachegrind</code>
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on the Valgrind command line.
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<p>
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Detailed technical documentation on how Cachegrind works is available
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<A HREF="cg_techdocs.html">here</A>. If you want to know how
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to <b>use</b> it, you only need to read this page.
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<a name="cache"></a>
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<h3>4.1 Cache profiling</h3>
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Cachegrind is a tool for doing cache simulations and annotating your source
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line-by-line with the number of cache misses. In particular, it records:
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<ul>
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<li>L1 instruction cache reads and misses;
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<li>L1 data cache reads and read misses, writes and write misses;
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<li>L2 unified cache reads and read misses, writes and writes misses.
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</ul>
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On a modern x86 machine, an L1 miss will typically cost around 10 cycles,
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and an L2 miss can cost as much as 200 cycles. Detailed cache profiling can be
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very useful for improving the performance of your program.<p>
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Also, since one instruction cache read is performed per instruction executed,
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you can find out how many instructions are executed per line, which can be
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useful for traditional profiling and test coverage.<p>
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Any feedback, bug-fixes, suggestions, etc, welcome.
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<h3>4.2 Overview</h3>
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First off, as for normal Valgrind use, you probably want to compile with
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debugging info (the <code>-g</code> flag). But by contrast with normal
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Valgrind use, you probably <b>do</b> want to turn optimisation on, since you
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should profile your program as it will be normally run.
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The two steps are:
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<ol>
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<li>Run your program with <code>valgrind --skin=cachegrind</code> in front of
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the normal command line invocation. When the program finishes,
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Cachegrind will print summary cache statistics. It also collects
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line-by-line information in a file
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<code>cachegrind.out.<i>pid</i></code>, where <code><i>pid</i></code>
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is the program's process id.
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<p>
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This step should be done every time you want to collect
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information about a new program, a changed program, or about the
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same program with different input.
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</li><p>
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<li>Generate a function-by-function summary, and possibly annotate
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source files, using the supplied
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<code>cg_annotate</code> program. Source files to annotate can be
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specified manually, or manually on the command line, or
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"interesting" source files can be annotated automatically with
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the <code>--auto=yes</code> option. You can annotate C/C++
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files or assembly language files equally easily.
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<p>
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This step can be performed as many times as you like for each
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Step 2. You may want to do multiple annotations showing
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different information each time.
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</li><p>
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</ol>
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The steps are described in detail in the following sections.
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<h3>4.3 Cache simulation specifics</h3>
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Cachegrind uses a simulation for a machine with a split L1 cache and a unified
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L2 cache. This configuration is used for all (modern) x86-based machines we
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are aware of. Old Cyrix CPUs had a unified I and D L1 cache, but they are
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ancient history now.<p>
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The more specific characteristics of the simulation are as follows.
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<ul>
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<li>Write-allocate: when a write miss occurs, the block written to
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is brought into the D1 cache. Most modern caches have this
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property.<p>
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</li>
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<p>
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<li>Bit-selection hash function: the line(s) in the cache to which a
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memory block maps is chosen by the middle bits M--(M+N-1) of the
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byte address, where:
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<ul>
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<li> line size = 2^M bytes </li>
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<li>(cache size / line size) = 2^N bytes</li>
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</ul>
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</li>
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<p>
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<li>Inclusive L2 cache: the L2 cache replicates all the entries of
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the L1 cache. This is standard on Pentium chips, but AMD
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Athlons use an exclusive L2 cache that only holds blocks evicted
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from L1. Ditto AMD Durons and most modern VIAs.</li>
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</ul>
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The cache configuration simulated (cache size, associativity and line size) is
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determined automagically using the CPUID instruction. If you have an old
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machine that (a) doesn't support the CPUID instruction, or (b) supports it in
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an early incarnation that doesn't give any cache information, then Cachegrind
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will fall back to using a default configuration (that of a model 3/4 Athlon).
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Cachegrind will tell you if this happens. You can manually specify one, two or
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all three levels (I1/D1/L2) of the cache from the command line using the
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<code>--I1</code>, <code>--D1</code> and <code>--L2</code> options.
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<p>
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Other noteworthy behaviour:
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<ul>
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<li>References that straddle two cache lines are treated as follows:
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<ul>
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<li>If both blocks hit --> counted as one hit</li>
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<li>If one block hits, the other misses --> counted as one miss</li>
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<li>If both blocks miss --> counted as one miss (not two)</li>
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</ul>
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</li>
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<li>Instructions that modify a memory location (eg. <code>inc</code> and
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<code>dec</code>) are counted as doing just a read, ie. a single data
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reference. This may seem strange, but since the write can never cause a
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miss (the read guarantees the block is in the cache) it's not very
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interesting.
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<p>
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Thus it measures not the number of times the data cache is accessed, but
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the number of times a data cache miss could occur.<p>
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</li>
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</ul>
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If you are interested in simulating a cache with different properties, it is
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not particularly hard to write your own cache simulator, or to modify the
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existing ones in <code>vg_cachesim_I1.c</code>, <code>vg_cachesim_D1.c</code>,
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<code>vg_cachesim_L2.c</code> and <code>vg_cachesim_gen.c</code>. We'd be
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interested to hear from anyone who does.
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<a name="profile"></a>
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<h3>4.4 Profiling programs</h3>
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Cache profiling is enabled by using the <code>--skin=cachegrind</code>
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option to the <code>valgrind</code> shell script. To gather cache profiling
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information about the program <code>ls -l</code>, type:
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<blockquote><code>valgrind --skin=cachegrind ls -l</code></blockquote>
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The program will execute (slowly). Upon completion, summary statistics
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that look like this will be printed:
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<pre>
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==31751== I refs: 27,742,716
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==31751== I1 misses: 276
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==31751== L2 misses: 275
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==31751== I1 miss rate: 0.0%
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==31751== L2i miss rate: 0.0%
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==31751==
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==31751== D refs: 15,430,290 (10,955,517 rd + 4,474,773 wr)
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==31751== D1 misses: 41,185 ( 21,905 rd + 19,280 wr)
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==31751== L2 misses: 23,085 ( 3,987 rd + 19,098 wr)
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==31751== D1 miss rate: 0.2% ( 0.1% + 0.4%)
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==31751== L2d miss rate: 0.1% ( 0.0% + 0.4%)
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==31751==
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==31751== L2 misses: 23,360 ( 4,262 rd + 19,098 wr)
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==31751== L2 miss rate: 0.0% ( 0.0% + 0.4%)
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</pre>
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Cache accesses for instruction fetches are summarised first, giving the
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number of fetches made (this is the number of instructions executed, which
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can be useful to know in its own right), the number of I1 misses, and the
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number of L2 instruction (<code>L2i</code>) misses.
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<p>
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Cache accesses for data follow. The information is similar to that of the
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instruction fetches, except that the values are also shown split between reads
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and writes (note each row's <code>rd</code> and <code>wr</code> values add up
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to the row's total).
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<p>
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Combined instruction and data figures for the L2 cache follow that.
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<h3>4.5 Output file</h3>
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As well as printing summary information, Cachegrind also writes
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line-by-line cache profiling information to a file named
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<code>cachegrind.out.<i>pid</i></code>. This file is human-readable, but is
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best interpreted by the accompanying program <code>cg_annotate</code>,
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described in the next section.
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<p>
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Things to note about the <code>cachegrind.out.<i>pid</i></code> file:
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<ul>
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<li>It is written every time <code>valgrind --skin=cachegrind</code>
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is run, and will overwrite any existing
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<code>cachegrind.out.<i>pid</i></code> in the current directory (but
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that won't happen very often because it takes some time for process ids
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to be recycled).</li><p>
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<li>It can be huge: <code>ls -l</code> generates a file of about
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350KB. Browsing a few files and web pages with a Konqueror
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built with full debugging information generates a file
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of around 15 MB.</li>
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</ul>
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Note that older versions of Cachegrind used a log file named
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<code>cachegrind.out</code> (i.e. no <code><i>.pid</i></code> suffix).
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The suffix serves two purposes. Firstly, it means you don't have to
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rename old log files that you don't want to overwrite. Secondly, and
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more importantly, it allows correct profiling with the
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<code>--trace-children=yes</code> option of programs that spawn child
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processes.
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<a name="profileflags"></a>
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<h3>4.6 Cachegrind options</h3>
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Cache-simulation specific options are:
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<ul>
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<li><code>--I1=<size>,<associativity>,<line_size></code><br>
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<code>--D1=<size>,<associativity>,<line_size></code><br>
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<code>--L2=<size>,<associativity>,<line_size></code><p>
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[default: uses CPUID for automagic cache configuration]<p>
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Manually specifies the I1/D1/L2 cache configuration, where
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<code>size</code> and <code>line_size</code> are measured in bytes. The
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three items must be comma-separated, but with no spaces, eg:
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<blockquote>
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<code>valgrind --skin=cachegrind --I1=65535,2,64</code>
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</blockquote>
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You can specify one, two or three of the I1/D1/L2 caches. Any level not
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manually specified will be simulated using the configuration found in the
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normal way (via the CPUID instruction, or failing that, via defaults).
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</ul>
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<a name="annotate"></a>
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<h3>4.7 Annotating C/C++ programs</h3>
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Before using <code>cg_annotate</code>, it is worth widening your
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window to be at least 120-characters wide if possible, as the output
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lines can be quite long.
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<p>
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To get a function-by-function summary, run <code>cg_annotate
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--<i>pid</i></code> in a directory containing a
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<code>cachegrind.out.<i>pid</i></code> file. The <code>--<i>pid</i></code>
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is required so that <code>cg_annotate</code> knows which log file to use when
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several are present.
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<p>
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The output looks like this:
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<pre>
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--------------------------------------------------------------------------------
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I1 cache: 65536 B, 64 B, 2-way associative
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D1 cache: 65536 B, 64 B, 2-way associative
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L2 cache: 262144 B, 64 B, 8-way associative
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Command: concord vg_to_ucode.c
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Events recorded: Ir I1mr I2mr Dr D1mr D2mr Dw D1mw D2mw
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Events shown: Ir I1mr I2mr Dr D1mr D2mr Dw D1mw D2mw
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Event sort order: Ir I1mr I2mr Dr D1mr D2mr Dw D1mw D2mw
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Threshold: 99%
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Chosen for annotation:
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Auto-annotation: on
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--------------------------------------------------------------------------------
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Ir I1mr I2mr Dr D1mr D2mr Dw D1mw D2mw
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--------------------------------------------------------------------------------
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27,742,716 276 275 10,955,517 21,905 3,987 4,474,773 19,280 19,098 PROGRAM TOTALS
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--------------------------------------------------------------------------------
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Ir I1mr I2mr Dr D1mr D2mr Dw D1mw D2mw file:function
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--------------------------------------------------------------------------------
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8,821,482 5 5 2,242,702 1,621 73 1,794,230 0 0 getc.c:_IO_getc
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5,222,023 4 4 2,276,334 16 12 875,959 1 1 concord.c:get_word
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2,649,248 2 2 1,344,810 7,326 1,385 . . . vg_main.c:strcmp
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2,521,927 2 2 591,215 0 0 179,398 0 0 concord.c:hash
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2,242,740 2 2 1,046,612 568 22 448,548 0 0 ctype.c:tolower
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1,496,937 4 4 630,874 9,000 1,400 279,388 0 0 concord.c:insert
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897,991 51 51 897,831 95 30 62 1 1 ???:???
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598,068 1 1 299,034 0 0 149,517 0 0 ../sysdeps/generic/lockfile.c:__flockfile
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598,068 0 0 299,034 0 0 149,517 0 0 ../sysdeps/generic/lockfile.c:__funlockfile
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598,024 4 4 213,580 35 16 149,506 0 0 vg_clientmalloc.c:malloc
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446,587 1 1 215,973 2,167 430 129,948 14,057 13,957 concord.c:add_existing
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341,760 2 2 128,160 0 0 128,160 0 0 vg_clientmalloc.c:vg_trap_here_WRAPPER
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320,782 4 4 150,711 276 0 56,027 53 53 concord.c:init_hash_table
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298,998 1 1 106,785 0 0 64,071 1 1 concord.c:create
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149,518 0 0 149,516 0 0 1 0 0 ???:tolower@@GLIBC_2.0
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149,518 0 0 149,516 0 0 1 0 0 ???:fgetc@@GLIBC_2.0
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95,983 4 4 38,031 0 0 34,409 3,152 3,150 concord.c:new_word_node
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85,440 0 0 42,720 0 0 21,360 0 0 vg_clientmalloc.c:vg_bogus_epilogue
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</pre>
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First up is a summary of the annotation options:
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<ul>
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<li>I1 cache, D1 cache, L2 cache: cache configuration. So you know the
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configuration with which these results were obtained.</li><p>
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<li>Command: the command line invocation of the program under
|
|
examination.</li><p>
|
|
|
|
<li>Events recorded: event abbreviations are:<p>
|
|
<ul>
|
|
<li><code>Ir </code>: I cache reads (ie. instructions executed)</li>
|
|
<li><code>I1mr</code>: I1 cache read misses</li>
|
|
<li><code>I2mr</code>: L2 cache instruction read misses</li>
|
|
<li><code>Dr </code>: D cache reads (ie. memory reads)</li>
|
|
<li><code>D1mr</code>: D1 cache read misses</li>
|
|
<li><code>D2mr</code>: L2 cache data read misses</li>
|
|
<li><code>Dw </code>: D cache writes (ie. memory writes)</li>
|
|
<li><code>D1mw</code>: D1 cache write misses</li>
|
|
<li><code>D2mw</code>: L2 cache data write misses</li>
|
|
</ul><p>
|
|
Note that D1 total accesses is given by <code>D1mr</code> +
|
|
<code>D1mw</code>, and that L2 total accesses is given by
|
|
<code>I2mr</code> + <code>D2mr</code> + <code>D2mw</code>.</li><p>
|
|
|
|
<li>Events shown: the events shown (a subset of events gathered). This can
|
|
be adjusted with the <code>--show</code> option.</li><p>
|
|
|
|
<li>Event sort order: the sort order in which functions are shown. For
|
|
example, in this case the functions are sorted from highest
|
|
<code>Ir</code> counts to lowest. If two functions have identical
|
|
<code>Ir</code> counts, they will then be sorted by <code>I1mr</code>
|
|
counts, and so on. This order can be adjusted with the
|
|
<code>--sort</code> option.<p>
|
|
|
|
Note that this dictates the order the functions appear. It is <b>not</b>
|
|
the order in which the columns appear; that is dictated by the "events
|
|
shown" line (and can be changed with the <code>--show</code> option).
|
|
</li><p>
|
|
|
|
<li>Threshold: <code>cg_annotate</code> by default omits functions
|
|
that cause very low numbers of misses to avoid drowning you in
|
|
information. In this case, cg_annotate shows summaries the
|
|
functions that account for 99% of the <code>Ir</code> counts;
|
|
<code>Ir</code> is chosen as the threshold event since it is the
|
|
primary sort event. The threshold can be adjusted with the
|
|
<code>--threshold</code> option.</li><p>
|
|
|
|
<li>Chosen for annotation: names of files specified manually for annotation;
|
|
in this case none.</li><p>
|
|
|
|
<li>Auto-annotation: whether auto-annotation was requested via the
|
|
<code>--auto=yes</code> option. In this case no.</li><p>
|
|
</ul>
|
|
|
|
Then follows summary statistics for the whole program. These are similar
|
|
to the summary provided when running <code>valgrind --skin=cachegrind</code>.<p>
|
|
|
|
Then follows function-by-function statistics. Each function is
|
|
identified by a <code>file_name:function_name</code> pair. If a column
|
|
contains only a dot it means the function never performs
|
|
that event (eg. the third row shows that <code>strcmp()</code>
|
|
contains no instructions that write to memory). The name
|
|
<code>???</code> is used if the the file name and/or function name
|
|
could not be determined from debugging information. If most of the
|
|
entries have the form <code>???:???</code> the program probably wasn't
|
|
compiled with <code>-g</code>. If any code was invalidated (either due to
|
|
self-modifying code or unloading of shared objects) its counts are aggregated
|
|
into a single cost centre written as <code>(discarded):(discarded)</code>.<p>
|
|
|
|
It is worth noting that functions will come from three types of source files:
|
|
<ol>
|
|
<li> From the profiled program (<code>concord.c</code> in this example).</li>
|
|
<li>From libraries (eg. <code>getc.c</code>)</li>
|
|
<li>From Valgrind's implementation of some libc functions (eg.
|
|
<code>vg_clientmalloc.c:malloc</code>). These are recognisable because
|
|
the filename begins with <code>vg_</code>, and is probably one of
|
|
<code>vg_main.c</code>, <code>vg_clientmalloc.c</code> or
|
|
<code>vg_mylibc.c</code>.
|
|
</li>
|
|
</ol>
|
|
|
|
There are two ways to annotate source files -- by choosing them
|
|
manually, or with the <code>--auto=yes</code> option. To do it
|
|
manually, just specify the filenames as arguments to
|
|
<code>cg_annotate</code>. For example, the output from running
|
|
<code>cg_annotate concord.c</code> for our example produces the same
|
|
output as above followed by an annotated version of
|
|
<code>concord.c</code>, a section of which looks like:
|
|
|
|
<pre>
|
|
--------------------------------------------------------------------------------
|
|
-- User-annotated source: concord.c
|
|
--------------------------------------------------------------------------------
|
|
Ir I1mr I2mr Dr D1mr D2mr Dw D1mw D2mw
|
|
|
|
[snip]
|
|
|
|
. . . . . . . . . void init_hash_table(char *file_name, Word_Node *table[])
|
|
3 1 1 . . . 1 0 0 {
|
|
. . . . . . . . . FILE *file_ptr;
|
|
. . . . . . . . . Word_Info *data;
|
|
1 0 0 . . . 1 1 1 int line = 1, i;
|
|
. . . . . . . . .
|
|
5 0 0 . . . 3 0 0 data = (Word_Info *) create(sizeof(Word_Info));
|
|
. . . . . . . . .
|
|
4,991 0 0 1,995 0 0 998 0 0 for (i = 0; i < TABLE_SIZE; i++)
|
|
3,988 1 1 1,994 0 0 997 53 52 table[i] = NULL;
|
|
. . . . . . . . .
|
|
. . . . . . . . . /* Open file, check it. */
|
|
6 0 0 1 0 0 4 0 0 file_ptr = fopen(file_name, "r");
|
|
2 0 0 1 0 0 . . . if (!(file_ptr)) {
|
|
. . . . . . . . . fprintf(stderr, "Couldn't open '%s'.\n", file_name);
|
|
1 1 1 . . . . . . exit(EXIT_FAILURE);
|
|
. . . . . . . . . }
|
|
. . . . . . . . .
|
|
165,062 1 1 73,360 0 0 91,700 0 0 while ((line = get_word(data, line, file_ptr)) != EOF)
|
|
146,712 0 0 73,356 0 0 73,356 0 0 insert(data->;word, data->line, table);
|
|
. . . . . . . . .
|
|
4 0 0 1 0 0 2 0 0 free(data);
|
|
4 0 0 1 0 0 2 0 0 fclose(file_ptr);
|
|
3 0 0 2 0 0 . . . }
|
|
</pre>
|
|
|
|
(Although column widths are automatically minimised, a wide terminal is clearly
|
|
useful.)<p>
|
|
|
|
Each source file is clearly marked (<code>User-annotated source</code>) as
|
|
having been chosen manually for annotation. If the file was found in one of
|
|
the directories specified with the <code>-I</code>/<code>--include</code>
|
|
option, the directory and file are both given.<p>
|
|
|
|
Each line is annotated with its event counts. Events not applicable for a line
|
|
are represented by a `.'; this is useful for distinguishing between an event
|
|
which cannot happen, and one which can but did not.<p>
|
|
|
|
Sometimes only a small section of a source file is executed. To minimise
|
|
uninteresting output, Valgrind only shows annotated lines and lines within a
|
|
small distance of annotated lines. Gaps are marked with the line numbers so
|
|
you know which part of a file the shown code comes from, eg:
|
|
|
|
<pre>
|
|
(figures and code for line 704)
|
|
-- line 704 ----------------------------------------
|
|
-- line 878 ----------------------------------------
|
|
(figures and code for line 878)
|
|
</pre>
|
|
|
|
The amount of context to show around annotated lines is controlled by the
|
|
<code>--context</code> option.<p>
|
|
|
|
To get automatic annotation, run <code>cg_annotate --auto=yes</code>.
|
|
cg_annotate will automatically annotate every source file it can find that is
|
|
mentioned in the function-by-function summary. Therefore, the files chosen for
|
|
auto-annotation are affected by the <code>--sort</code> and
|
|
<code>--threshold</code> options. Each source file is clearly marked
|
|
(<code>Auto-annotated source</code>) as being chosen automatically. Any files
|
|
that could not be found are mentioned at the end of the output, eg:
|
|
|
|
<pre>
|
|
--------------------------------------------------------------------------------
|
|
The following files chosen for auto-annotation could not be found:
|
|
--------------------------------------------------------------------------------
|
|
getc.c
|
|
ctype.c
|
|
../sysdeps/generic/lockfile.c
|
|
</pre>
|
|
|
|
This is quite common for library files, since libraries are usually compiled
|
|
with debugging information, but the source files are often not present on a
|
|
system. If a file is chosen for annotation <b>both</b> manually and
|
|
automatically, it is marked as <code>User-annotated source</code>.
|
|
|
|
Use the <code>-I/--include</code> option to tell Valgrind where to look for
|
|
source files if the filenames found from the debugging information aren't
|
|
specific enough.
|
|
|
|
Beware that cg_annotate can take some time to digest large
|
|
<code>cachegrind.out.<i>pid</i></code> files, e.g. 30 seconds or more. Also
|
|
beware that auto-annotation can produce a lot of output if your program is
|
|
large!
|
|
|
|
|
|
<h3>4.8 Annotating assembler programs</h3>
|
|
|
|
Valgrind can annotate assembler programs too, or annotate the
|
|
assembler generated for your C program. Sometimes this is useful for
|
|
understanding what is really happening when an interesting line of C
|
|
code is translated into multiple instructions.<p>
|
|
|
|
To do this, you just need to assemble your <code>.s</code> files with
|
|
assembler-level debug information. gcc doesn't do this, but you can
|
|
use the GNU assembler with the <code>--gstabs</code> option to
|
|
generate object files with this information, eg:
|
|
|
|
<blockquote><code>as --gstabs foo.s</code></blockquote>
|
|
|
|
You can then profile and annotate source files in the same way as for C/C++
|
|
programs.
|
|
|
|
|
|
<h3>4.9 <code>cg_annotate</code> options</h3>
|
|
<ul>
|
|
<li><code>--<i>pid</i></code></li><p>
|
|
|
|
Indicates which <code>cachegrind.out.<i>pid</i></code> file to read.
|
|
Not actually an option -- it is required.
|
|
|
|
<li><code>-h, --help</code></li><p>
|
|
<li><code>-v, --version</code><p>
|
|
|
|
Help and version, as usual.</li>
|
|
|
|
<li><code>--sort=A,B,C</code> [default: order in
|
|
<code>cachegrind.out.<i>pid</i></code>]<p>
|
|
Specifies the events upon which the sorting of the function-by-function
|
|
entries will be based. Useful if you want to concentrate on eg. I cache
|
|
misses (<code>--sort=I1mr,I2mr</code>), or D cache misses
|
|
(<code>--sort=D1mr,D2mr</code>), or L2 misses
|
|
(<code>--sort=D2mr,I2mr</code>).</li><p>
|
|
|
|
<li><code>--show=A,B,C</code> [default: all, using order in
|
|
<code>cachegrind.out.<i>pid</i></code>]<p>
|
|
Specifies which events to show (and the column order). Default is to use
|
|
all present in the <code>cachegrind.out.<i>pid</i></code> file (and use
|
|
the order in the file).</li><p>
|
|
|
|
<li><code>--threshold=X</code> [default: 99%] <p>
|
|
Sets the threshold for the function-by-function summary. Functions are
|
|
shown that account for more than X% of the primary sort event. If
|
|
auto-annotating, also affects which files are annotated.
|
|
|
|
Note: thresholds can be set for more than one of the events by appending
|
|
any events for the <code>--sort</code> option with a colon and a number
|
|
(no spaces, though). E.g. if you want to see the functions that cover
|
|
99% of L2 read misses and 99% of L2 write misses, use this option:
|
|
|
|
<blockquote><code>--sort=D2mr:99,D2mw:99</code></blockquote>
|
|
</li><p>
|
|
|
|
<li><code>--auto=no</code> [default]<br>
|
|
<code>--auto=yes</code> <p>
|
|
When enabled, automatically annotates every file that is mentioned in the
|
|
function-by-function summary that can be found. Also gives a list of
|
|
those that couldn't be found.
|
|
|
|
<li><code>--context=N</code> [default: 8]<p>
|
|
Print N lines of context before and after each annotated line. Avoids
|
|
printing large sections of source files that were not executed. Use a
|
|
large number (eg. 10,000) to show all source lines.
|
|
</li><p>
|
|
|
|
<li><code>-I=<dir>, --include=<dir></code>
|
|
[default: empty string]<p>
|
|
Adds a directory to the list in which to search for files. Multiple
|
|
-I/--include options can be given to add multiple directories.
|
|
</ul>
|
|
|
|
|
|
<h3>4.10 Warnings</h3>
|
|
There are a couple of situations in which cg_annotate issues warnings.
|
|
|
|
<ul>
|
|
<li>If a source file is more recent than the
|
|
<code>cachegrind.out.<i>pid</i></code> file. This is because the
|
|
information in <code>cachegrind.out.<i>pid</i></code> is only recorded
|
|
with line numbers, so if the line numbers change at all in the source
|
|
(eg. lines added, deleted, swapped), any annotations will be
|
|
incorrect.<p>
|
|
|
|
<li>If information is recorded about line numbers past the end of a file.
|
|
This can be caused by the above problem, ie. shortening the source file
|
|
while using an old <code>cachegrind.out.<i>pid</i></code> file. If this
|
|
happens, the figures for the bogus lines are printed anyway (clearly
|
|
marked as bogus) in case they are important.</li><p>
|
|
</ul>
|
|
|
|
|
|
<h3>4.11 Things to watch out for</h3>
|
|
Some odd things that can occur during annotation:
|
|
|
|
<ul>
|
|
<li>If annotating at the assembler level, you might see something like this:
|
|
|
|
<pre>
|
|
1 0 0 . . . . . . leal -12(%ebp),%eax
|
|
1 0 0 . . . 1 0 0 movl %eax,84(%ebx)
|
|
2 0 0 0 0 0 1 0 0 movl $1,-20(%ebp)
|
|
. . . . . . . . . .align 4,0x90
|
|
1 0 0 . . . . . . movl $.LnrB,%eax
|
|
1 0 0 . . . 1 0 0 movl %eax,-16(%ebp)
|
|
</pre>
|
|
|
|
How can the third instruction be executed twice when the others are
|
|
executed only once? As it turns out, it isn't. Here's a dump of the
|
|
executable, using <code>objdump -d</code>:
|
|
|
|
<pre>
|
|
8048f25: 8d 45 f4 lea 0xfffffff4(%ebp),%eax
|
|
8048f28: 89 43 54 mov %eax,0x54(%ebx)
|
|
8048f2b: c7 45 ec 01 00 00 00 movl $0x1,0xffffffec(%ebp)
|
|
8048f32: 89 f6 mov %esi,%esi
|
|
8048f34: b8 08 8b 07 08 mov $0x8078b08,%eax
|
|
8048f39: 89 45 f0 mov %eax,0xfffffff0(%ebp)
|
|
</pre>
|
|
|
|
Notice the extra <code>mov %esi,%esi</code> instruction. Where did this
|
|
come from? The GNU assembler inserted it to serve as the two bytes of
|
|
padding needed to align the <code>movl $.LnrB,%eax</code> instruction on
|
|
a four-byte boundary, but pretended it didn't exist when adding debug
|
|
information. Thus when Valgrind reads the debug info it thinks that the
|
|
<code>movl $0x1,0xffffffec(%ebp)</code> instruction covers the address
|
|
range 0x8048f2b--0x804833 by itself, and attributes the counts for the
|
|
<code>mov %esi,%esi</code> to it.<p>
|
|
</li>
|
|
|
|
<li>Inlined functions can cause strange results in the function-by-function
|
|
summary. If a function <code>inline_me()</code> is defined in
|
|
<code>foo.h</code> and inlined in the functions <code>f1()</code>,
|
|
<code>f2()</code> and <code>f3()</code> in <code>bar.c</code>, there will
|
|
not be a <code>foo.h:inline_me()</code> function entry. Instead, there
|
|
will be separate function entries for each inlining site, ie.
|
|
<code>foo.h:f1()</code>, <code>foo.h:f2()</code> and
|
|
<code>foo.h:f3()</code>. To find the total counts for
|
|
<code>foo.h:inline_me()</code>, add up the counts from each entry.<p>
|
|
|
|
The reason for this is that although the debug info output by gcc
|
|
indicates the switch from <code>bar.c</code> to <code>foo.h</code>, it
|
|
doesn't indicate the name of the function in <code>foo.h</code>, so
|
|
Valgrind keeps using the old one.<p>
|
|
|
|
<li>Sometimes, the same filename might be represented with a relative name
|
|
and with an absolute name in different parts of the debug info, eg:
|
|
<code>/home/user/proj/proj.h</code> and <code>../proj.h</code>. In this
|
|
case, if you use auto-annotation, the file will be annotated twice with
|
|
the counts split between the two.<p>
|
|
</li>
|
|
|
|
<li>Files with more than 65,535 lines cause difficulties for the stabs debug
|
|
info reader. This is because the line number in the <code>struct
|
|
nlist</code> defined in <code>a.out.h</code> under Linux is only a 16-bit
|
|
value. Valgrind can handle some files with more than 65,535 lines
|
|
correctly by making some guesses to identify line number overflows. But
|
|
some cases are beyond it, in which case you'll get a warning message
|
|
explaining that annotations for the file might be incorrect.<p>
|
|
</li>
|
|
|
|
<li>If you compile some files with <code>-g</code> and some without, some
|
|
events that take place in a file without debug info could be attributed
|
|
to the last line of a file with debug info (whichever one gets placed
|
|
before the non-debug-info file in the executable).<p>
|
|
</li>
|
|
</ul>
|
|
|
|
This list looks long, but these cases should be fairly rare.<p>
|
|
|
|
Note: stabs is not an easy format to read. If you come across bizarre
|
|
annotations that look like might be caused by a bug in the stabs reader,
|
|
please let us know.<p>
|
|
|
|
|
|
<h3>4.12 Accuracy</h3>
|
|
Valgrind's cache profiling has a number of shortcomings:
|
|
|
|
<ul>
|
|
<li>It doesn't account for kernel activity -- the effect of system calls on
|
|
the cache contents is ignored.</li><p>
|
|
|
|
<li>It doesn't account for other process activity (although this is probably
|
|
desirable when considering a single program).</li><p>
|
|
|
|
<li>It doesn't account for virtual-to-physical address mappings; hence the
|
|
entire simulation is not a true representation of what's happening in the
|
|
cache.</li><p>
|
|
|
|
<li>It doesn't account for cache misses not visible at the instruction level,
|
|
eg. those arising from TLB misses, or speculative execution.</li><p>
|
|
|
|
<li>Valgrind's custom threads implementation will schedule threads
|
|
differently to the standard one. This could warp the results for
|
|
threaded programs.
|
|
</li><p>
|
|
|
|
<li>The instructions <code>bts</code>, <code>btr</code> and <code>btc</code>
|
|
will incorrectly be counted as doing a data read if both the arguments
|
|
are registers, eg:
|
|
|
|
<blockquote><code>btsl %eax, %edx</code></blockquote>
|
|
|
|
This should only happen rarely.
|
|
</li><p>
|
|
|
|
<li>FPU instructions with data sizes of 28 and 108 bytes (e.g.
|
|
<code>fsave</code>) are treated as though they only access 16 bytes.
|
|
These instructions seem to be rare so hopefully this won't affect
|
|
accuracy much.
|
|
</li><p>
|
|
</ul>
|
|
|
|
Another thing worth nothing is that results are very sensitive. Changing the
|
|
size of the <code>valgrind.so</code> file, the size of the program being
|
|
profiled, or even the length of its name can perturb the results. Variations
|
|
will be small, but don't expect perfectly repeatable results if your program
|
|
changes at all.<p>
|
|
|
|
While these factors mean you shouldn't trust the results to be super-accurate,
|
|
hopefully they should be close enough to be useful.<p>
|
|
|
|
|
|
<h3>4.13 Todo</h3>
|
|
<ul>
|
|
<li>Program start-up/shut-down calls a lot of functions that aren't
|
|
interesting and just complicate the output. Would be nice to exclude
|
|
these somehow.</li>
|
|
<p>
|
|
</ul>
|
|
</body>
|
|
</html>
|
|
|