/*--------------------------------------------------------------------*/ /*--- A hash table implementation. pub_tool_hashtable.h ---*/ /*--------------------------------------------------------------------*/ /* This file is part of Valgrind, a dynamic binary instrumentation framework. Copyright (C) 2005-2013 Nicholas Nethercote njn@valgrind.org This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. The GNU General Public License is contained in the file COPYING. */ #ifndef __PUB_TOOL_HASHTABLE_H #define __PUB_TOOL_HASHTABLE_H #include "pub_tool_basics.h" // VG_ macro /* Generic type for a separately-chained hash table. Via a kind of dodgy C-as-C++ style inheritance, tools can extend the VgHashNode type, so long as the first two fields match the sizes of these two fields. Requires a bit of casting by the tool. */ // Problems with this data structure: // - Separate chaining gives bad cache behaviour. Hash tables with linear // probing give better cache behaviour. typedef struct _VgHashNode { struct _VgHashNode * next; UWord key; } VgHashNode; typedef struct _VgHashTable VgHashTable; /* Make a new table. Allocates the memory with VG_(calloc)(), so can be freed with VG_(free)(). The table starts small but will periodically be expanded. This is transparent to the users of this module. The function never returns NULL. */ extern VgHashTable *VG_(HT_construct) ( const HChar* name ); /* Count the number of nodes in a table. */ extern Int VG_(HT_count_nodes) ( const VgHashTable *table ); /* Add a node to the table. Duplicate keys are permitted. */ extern void VG_(HT_add_node) ( VgHashTable *t, void* node ); /* Looks up a VgHashNode by key in the table. * Returns NULL if not found. If entries * with duplicate keys are present, the most recently-added of the dups will * be returned, but it's probably better to avoid dups altogether. */ extern void* VG_(HT_lookup) ( const VgHashTable *table, UWord key ); /* Removes a VgHashNode by key from the table. Returns NULL if not found. */ extern void* VG_(HT_remove) ( VgHashTable *table, UWord key ); typedef Word (*HT_Cmp_t) ( const void* node1, const void* node2 ); /* Same as VG_(HT_lookup) and VG_(HT_remove), but allowing a part of or the full element to be compared for equality, not only the key. The typical use for the below function is to store a hash value of the element in the key, and have the comparison function checking for equality of the full element data. Attention about the comparison function: * It must *not* compare the 'next' pointer. * when comparing the rest of the node, if the node data contains holes between components, either the node memory should be fully initialised (e.g. allocated using VG_(calloc)) or each component should be compared individually. */ extern void* VG_(HT_gen_lookup) ( const VgHashTable *table, const void* node, HT_Cmp_t cmp ); extern void* VG_(HT_gen_remove) ( VgHashTable *table, const void* node, HT_Cmp_t cmp ); /* Output detailed usage/collision statistics. cmp will be used to verify if 2 elements with the same key are equal. Use NULL cmp if the hash table elements are only to be compared by key. */ extern void VG_(HT_print_stats) ( const VgHashTable *table, HT_Cmp_t cmp ); /* Allocates a suitably-sized array, copies pointers to all the hashtable elements into it, then returns both the array and the size of it. The array must be freed with VG_(free). If the hashtable is empty, the function returns NULL and assigns *nelems = 0. */ extern VgHashNode** VG_(HT_to_array) ( const VgHashTable *table, /*OUT*/ UInt* n_elems ); /* Reset the table's iterator to point to the first element. */ extern void VG_(HT_ResetIter) ( VgHashTable *table ); /* Return the element pointed to by the iterator and move on to the next one. Returns NULL if the last one has been passed, or if HT_ResetIter() has not been called previously. Asserts if the table has been modified (HT_add_node, HT_remove) since HT_ResetIter. This guarantees that callers cannot screw up by modifying the table whilst iterating over it (and is necessary to make the implementation safe; specifically we must guarantee that the table will not get resized whilst iteration is happening. Since resizing only happens as a result of calling HT_add_node, disallowing HT_add_node during iteration should give the required assurance. */ extern void* VG_(HT_Next) ( VgHashTable *table ); /* Destroy a table and deallocates the memory used by the nodes using freenode_fn.*/ extern void VG_(HT_destruct) ( VgHashTable *table, void(*freenode_fn)(void*) ); #endif // __PUB_TOOL_HASHTABLE_H /*--------------------------------------------------------------------*/ /*--- end ---*/ /*--------------------------------------------------------------------*/