/*--------------------------------------------------------------------*/ /*--- A hash table implementation. pub_tool_hashtable.h ---*/ /*--------------------------------------------------------------------*/ /* This file is part of Valgrind, a dynamic binary instrumentation framework. Copyright (C) 2000-2005 Julian Seward jseward@acm.org This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. The GNU General Public License is contained in the file COPYING. */ #ifndef __PUB_TOOL_HASHTABLE_H #define __PUB_TOOL_HASHTABLE_H /* Generic type for a separately-chained hash table. Via a kind of dodgy C-as-C++ style inheritance, tools can extend the VgHashNode type, so long as the first two fields match the sizes of these two fields. Requires a bit of casting by the tool. */ // Problems with this data structure: // - Separate chaining gives bad cache behaviour. Hash tables with linear // probing give better cache behaviour. // - It's not very abstract, eg. deleting nodes exposes more internals than // I'd like. typedef struct _VgHashNode { struct _VgHashNode * next; UWord key; } VgHashNode; typedef struct _VgHashTable * VgHashTable; /* Make a new table. Allocates the memory with VG_(calloc)(), so can be freed with VG_(free)(). n_chains should be prime. */ extern VgHashTable VG_(HT_construct) ( UInt n_chains ); /* Count the number of nodes in a table. */ extern Int VG_(HT_count_nodes) ( VgHashTable table ); /* Add a node to the table. */ extern void VG_(HT_add_node) ( VgHashTable t, void* node ); /* Looks up a node in the hash table. Also returns the address of the previous node's `next' pointer which allows it to be removed from the list later without having to look it up again. */ extern void* VG_(HT_get_node) ( VgHashTable t, UWord key, /*OUT*/VgHashNode*** next_ptr ); /* Looks up a VgHashNode in the table. Returns NULL if not found. */ extern void* VG_(HT_lookup) ( VgHashTable table, UWord key ); /* Removes a VgHashNode from the table. Returns NULL if not found. */ extern void* VG_(HT_remove) ( VgHashTable table, UWord key ); /* Allocates an array of pointers to all the shadow chunks of malloc'd blocks. Must be freed with VG_(free)(). */ extern VgHashNode** VG_(HT_to_array) ( VgHashTable t, /*OUT*/ UInt* n_shadows ); /* Returns first node that matches predicate `p', or NULL if none do. Extra arguments can be implicitly passed to `p' using `d' which is an opaque pointer passed to `p' each time it is called. */ extern void* VG_(HT_first_match) ( VgHashTable t, Bool (*p)(VgHashNode*, void*), void* d ); /* Applies a function f() once to each node. Again, `d' can be used to pass extra information to the function. */ extern void VG_(HT_apply_to_all_nodes)( VgHashTable t, void (*f)(VgHashNode*, void*), void* d ); /* Reset the table's iterator to point to the first element. */ extern void VG_(HT_ResetIter) ( VgHashTable table ); /* Return the element pointed to by the iterator and move on to the next one. Returns NULL if the last one has been passed, or if HT_ResetIter() has not been called previously. */ extern void* VG_(HT_Next) ( VgHashTable table ); /* Destroy a table. */ extern void VG_(HT_destruct) ( VgHashTable t ); #endif // __PUB_TOOL_HASHTABLE_H /*--------------------------------------------------------------------*/ /*--- end ---*/ /*--------------------------------------------------------------------*/