Valgrind's dependency on the dynamic linker for getting started, and
instead takes things into its own hands.
This checkin doesn't add much in the way of new functionality, but it
is the basis for all future work on Valgrind. It allows us much more
flexibility in implementation, and well as increasing the reliability
of Valgrind by protecting it more from its clients.
This patch requires some changes to tools to update them to the changes
in the tool API, but they are straightforward. See the posting "Heads
up: Full Virtualization" on valgrind-developers for a more complete
description of this change and its effects on you.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@2118
the places that normal users will see:
- command line: --tool=foo (although --skin=foo still works)
- docs: removed all traces (included renaming coregrind_skins.html to
coregrind_tools.html)
- in the usage messages
- in error messages
Also did in in some places that I judged were unlikely to cause clashes with
existing workspaces:
- in the header comments of many files (eg. "This file is part of Memcheck, a
Valgrind tool for...")
- in the regtests script
- in the .supp files
- in AUTHORS
- in README_MISSING_SYSCALL_OR_IOCTL
Also update the AUTHORS file to mention Jeremy.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@2027
from skin's view, replacing all instances with ThreadId. Much cleaner. Had to
change the way VG_(get_ExeContext)() worked a little. Changed the core/skin
major interface because this breaks the old version. Also fixed a few minor
related things here and there.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1782
returned (bytes leaked, dubious, etc) were incremented for every leak check
performed. So if you called VALGRIND_DO_LEAK_CHECK twice in a row, the totals
would be updated twice by the same amount. This was a bit silly. So now
COUNT_LEAKS just returns the numbers of bytes leaked found from the previous
leak check. I even updated the docs, and changed the regression test so old
version fail but the new version passes (by doing two DO_LEAK_CHECKS in a row).
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1778
problem which caused the leak checker to misbehave following recent
PLT-bypass workaround.
In short, it is an error to announce to the skin, segments found which
belong to the low-level memory manager, because the skin may then mark
them as accessible to the client. This is wrong, and the client
should only acquire accessible memory via malloc etc and stack
movement. Now we carefully avoid mentioning any segment belonging to
the low level memory manager.
Take the opportunity to improve VG_(within_m_state_static) so that it
also detects pointers within the thread table. This can reduce the
number of blocks the leak checker spuriously thinks are still
reachable.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1751
The first returns the number of errors found so far, and is a core request.
The second returns the number of bytes found
reachable/dubious/leaked/suppressed by all leak checks so far, for Memcheck and
Addrcheck.
Both are useful for using Valgrind in regression test suites where multiple
tests are present in a single file -- one can run Valgrind with no output
(using --logfile-fd=-1) and use the requests after each test to determine if
any errors happened.
Had to rename and make public vg_n_errs_found --> VG_(n_errs_found) to do so.
Nb: leak errors are not counted as errors for the purposes of
VALGRIND_COUNT_ERRORS. This was decided as the best thing to do after
discussion with Olly Betts, who original suggested these changes.
Pulled out common client request code shared between Memcheck and Addrcheck.
Added a regression test for this.
Added some documentation too.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1533
overview
-----------------------------------------------------------------------------
Previously Valgrind had its own versions of malloc() et al that replaced
glibc's. This is necessary for various reasons for Memcheck, but isn't needed,
and was actually detrimental, to some other skins. I never managed to treat
this satisfactorily w.r.t the core/skin split.
Now I have. If a skin needs to know about malloc() et al, it must provide its
own replacements. But because this is not uncommon, the core provides a module
vg_replace_malloc.c which a skin can link with, which provides skeleton
definitions, to reduce the amount of work a skin must do. The skeletons handle
the transfer of control from the simd CPU to the real CPU, and also the
--alignment, --sloppy-malloc and --trace-malloc options. These skeleton
definitions subsequently call functions SK_(malloc), SK_(free), etc, which the
skin must define; in these functions the skin can do the things it needs to do
about tracking heap blocks.
For skins that track extra info about malloc'd blocks -- previously done with
ShadowChunks -- there is a new file vg_hashtable.c that implements a
generic-ish hash table (using dodgy C-style inheritance using struct overlays)
which allows skins to continue doing this fairly easily.
Skins can also replace other functions too, eg. Memcheck has its own versions
of strcpy(), memcpy(), etc.
Overall, it's slightly more work now for skins that need to replace malloc(),
but other skins don't have to use Valgrind's malloc(), so they're getting a
"purer" program run, which is good, and most of the remaining rough edges from
the core/skin split have been removed.
-----------------------------------------------------------------------------
details
-----------------------------------------------------------------------------
Moved malloc() et al intercepts from vg_clientfuncs.c into vg_replace_malloc.c.
Skins can link to it if they want to replace malloc() and friends; it does
some stuff then passes control to SK_(malloc)() et al which the skin must
define. They can call VG_(cli_malloc)() and VG_(cli_free)() to do the actual
allocation/deallocation. Redzone size for the client (the CLIENT arena) is
specified by the static variable VG_(vg_malloc_redzone_szB).
vg_replace_malloc.c thus represents a kind of "mantle" level service.
To get automake to build vg_replace_malloc.o, had to resort to a similar trick
as used for the demangler -- ask for a "no install" library (which is never
used) to be built from it.
Note that all malloc, calloc, realloc, builtin_new, builtin_vec_new, memalign
are now aware of --alignment, when running on simd CPU or real CPU.
This means the new_mem_heap, die_mem_heap, copy_mem_heap and ban_mem_heap
events no longer exist, since the core doesn't control malloc() any more, and
skins can watch for these events themselves.
This required moving all the ShadowChunk stuff out of the core, which meant
the sizeof_shadow_block ``need'' could be removed, yay -- it was a horrible
hack. Now ShadowChunks are done with a generic HashTable type, in
vg_hashtable.c, which skins can "inherit from" (in a dodgy C-only fashion by
using structs with similar layouts). Also, the free_list stuff was all moved
as a part of this. Also, VgAllocKind was moved out of core into
Memcheck/Addrcheck and renamed MAC_AllocKind.
Moved these options out of core into vg_replace_malloc.c:
--trace-malloc
--sloppy-malloc
--alignment
The alternative_free ``need'' could go, too, since Memcheck is now in complete
control of free(), yay -- another horribility.
The bad_free and free_mismatch events could go too, since they're now not
detected by core, yay -- yet another horribility.
Moved malloc() et al wrappers for Memcheck out of vg_clientmalloc.c into
mac_malloc_wrappers.c. Helgrind has its own wrappers now too.
Introduced VG_USERREQ__CLIENT_CALL[123] client requests. When a skin function
is operating on the simd CPU, this will call a given function and run it on the
real CPU. The macros VG_NON_SIMD_CALL[123] in valgrind.h present a cleaner
interface to actually use. Also introduce analogues of these that pass 'tst'
from the scheduler as the first arg to the called function -- needed for
MC_(client_malloc)() et al.
Fiddled with USERREQ_{MALLOC,FREE} etc. in vg_scheduler.c; they call
SK_({malloc,free})() which by default call VG_(cli_malloc)() -- can't call
glibc's malloc() here. All the other default SK_(calloc)() etc. instantly
panic; there's a lock variable to ensure that the default SK_({malloc,free})()
are only called from the scheduler, which prevents a skin from forgetting to
override SK_({malloc,free})(). Got rid of the unused USERREQ_CALLOC,
USERREQ_BUILTIN_NEW, etc.
Moved special versions of strcpy/strlen, etc, memcpy() and memchr() into
mac_replace_strmem.c -- they are only necessary for memcheck, because the
hyper-optimised normal glibc versions confuse it, and for memcpy() etc. overlap
checking.
Also added dst/src overlap checks to strcpy(), memcpy(), strcat(). They are
reported not as proper errors, but just with single line warnings, as for silly
args to malloc() et al; this is mainly because they're on the simulated CPU
and proper error handling would be a pain; hopefully they're rare enough to
not be a problem. The strcpy check is done after the copy, because it would
require counting the length of the string beforehand. Also added strncpy() and
strncat(), which have overlap checks too. Note that addrcheck doesn't do
overlap checking.
Put USERREQ__LOGMESSAGE in vg_skin.h to do the overlap check error messages.
After removing malloc() et al and strcpy() et al out of vg_clientfuncs.c, moved
the remaining three things (sigsuspend, VG_(__libc_freeres_wrapper),
__errno_location) into vg_intercept.c, since it contains things that run on the
simulated CPU too. Removed vg_clientfuncs.c altogether.
Moved regression test "malloc3" out of corecheck into memcheck, since corecheck
no longer looks for silly (eg. negative) args to malloc().
Removed the m_eip, m_esp, m_ebp fields from the `Error' type. They were being
set up, and then read immediately only once, only if GDB attachment was done.
So now they're just being held in local variables. This saves 12 bytes per
Error.
Made replacement calloc() check for --sloppy-malloc; previously it didn't.
Added "silly" negative size arg check to realloc(), it didn't have one.
Changed VG_(read_selfprocmaps)() so it can parse the file directly, or from a
previously read buffer. Buffer can be filled with the new
VG_(read_selfprocmaps_contents)(). Using this at start-up to snapshot
/proc/self/maps before the skins do anything, and then parsing it once they
have done their setup stuff. Skins can now safely call VG_(malloc)() in
SK_({pre,post}_clo_init)() without the mmap'd superblock erroneously being
identified as client memory.
Changed the --help usage message slightly, now divided into four sections: core
normal, skin normal, core debugging, skin debugging. Changed the interface for
the command_line_options need slightly -- now two functions, VG_(print_usage)()
and VG_(print_debug_usage)(), and they do the printing themselves, instead of
just returning a string -- that's more flexible.
Removed DEBUG_CLIENTMALLOC code, it wasn't being used and was a pain.
Added a regression test testing leak suppressions (nanoleak_supp), and another
testing strcpy/memcpy/etc overlap warnings (overlap).
Also changed Addrcheck to link with the files shared with Memcheck, rather than
#including the .c files directly.
Commoned up a little more shared Addrcheck/Memcheck code, for the usage
message, and initialisation/finalisation.
Added a Bool param to VG_(unique_error)() dictating whether it should allow
GDB to be attached; for leak checks, because we don't want to attach GDB on
leak errors (causes seg faults). A bit hacky, but it will do.
Had to change lots of the expected outputs from regression files now that
malloc() et al are in vg_replace_malloc.c rather than vg_clientfuncs.c.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1524
neatens other things up.
Also, it adds the --gen-suppressions option for automatically generating
suppressions for each error.
Note that it changes the core/skin interface:
SK_(dup_extra_and_update)() is replaced by SK_(update_extra)(), and
SK_(get_error_name)() and SK_(print_extra_suppression_info)() are added.
-----------------------------------------------------------------------------
details
-----------------------------------------------------------------------------
Removed ac_common.c -- it just #included another .c file; moved the
#include into ac_main.c.
Introduced "mac_" prefixes for files shared between Addrcheck and Memcheck,
to make it clearer which code is shared. Also using a "MAC_" prefix for
functions and variables and types that are shared. Addrcheck doesn't see
the "MC_" prefix at all.
Factored out almost-identical mc_describe_addr() and describe_addr()
(AddrCheck's version) into MAC_(describe_addr)().
Got rid of the "pp_ExeContext" closure passed to SK_(pp_SkinError)(), it
wasn't really necessary.
Introduced MAC_(pp_shared_SkinError)() for the error printing code shared by
Addrcheck and Memcheck. Fixed some bogus stuff in Addrcheck error messages
about "uninitialised bytes" (there because of an imperfect conversion from
Memcheck).
Moved the leak checker out of core (vg_memory.c), into mac_leakcheck.c.
- This meant the hacky way of recording Leak errors, which was different to
normal errors, could be changed to something better: introduced a
function VG_(unique_error)(), which unlike VG_(maybe_record_error)() just
prints the error (unless suppressed) but doesn't record it. Used for
leaks; a much better solution all round as it allowed me to remove a lot
of almost-identical code from leak handling (is_suppressible_leak(),
leaksupp_matches_callers()).
- As part of this, changed the horrible SK_(dup_extra_and_update) into the
slightly less horrible SK_(update_extra), which returns the size of the
`extra' part for the core to duplicate.
- Also renamed it from VG_(generic_detect_memory_leaks)() to
MAC_(do_detect_memory_leaks). In making the code nicer w.r.t suppressions
and error reporting, I tied it a bit more closely to Memcheck/Addrcheck,
and got rid of some of the args. It's not really "generic" any more, but
then it never really was. (This could be undone, but there doesn't seem
to be much point.)
STREQ and STREQN were #defined in several places, and in two different ways.
Made global macros VG_STREQ, VG_CLO_STREQ and VG_CLO_STREQN in vg_skin.h.
Added the --gen-suppressions code. This required adding the functions
SK_(get_error_name)() and SK_(print_extra_suppression_info)() for skins that
use the error handling need.
Added documentation for --gen-suppressions, and fixed some other minor document
problems.
Various other minor related changes too.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1517