throw away the old signals simulation and more or less start again
from scratch. vg_signals.c is nearly a complete rewrite. In fact
this is now the third generation of the signals simulation.
The purpose of this is to properly support signals in threads -- a
nightmare combination. pthread_sigmask, pthread_kill and sigwait
are now alledged to work as POSIX requires.
In the process, throw away confusing and conceptually muddled old
implementation and replace with something which is more verbose but
conceptually cleaner, simpler and easier to argue is correct.
* When the client does sigaction/sigprocmask et al, the resulting
changes are stored verbatim in SCSS -- the Static Client Signal State.
So SCSS is the state the client believes the kernel is in.
* Every time SCSS changes, we recalculate the state the kernel
*should* be in so that our signal simulation works. This is the
SKSS -- Static Kernel Signal State. The kernel state is then
updated accordingly. By diffing the new and old SKSSs, the
number of real system calls made is minimised.
* The dynamic state of the client's signals is stored in DCSS
-- Dynamic Client Signal State. This just records which signals
are pending for which threads.
The big advantage of this scheme over the previous is that the SCSS ->
SKSS mapping is made explicit and gathered all in one place, rather
than spread out in a confusing way and done implicitly. That makes it
all lot easier to decide if the mapping, which is really the heart of
the signals simulation, is correct or not.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@271
have been ioctl(TCSETA)'d with a VTIMEout, we appear to need to ask if
the fd is writable, for some reason. Ask me not why. Since this is
strange and potentially troublesome we only do it if the user asks
specially, by specifying --wierd-hacks=ioctl-VTIME.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@264
sysbols we need from libc are __umoddi3 and __udivdi3 ; other than that
valgrind.so is completely self-contained.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@244
- vg_cachesim.c
- vg_cachesim_{I1,D1,L2}.c
- vg_annotate.in
- vg_cachegen.in
Changes to existing files:
- valgrind/valgrind.in, added option:
--cachesim=no|yes [no]
- Makefile/Makefile.am:
* added vg_cachesim.c to valgrind_so_SOURCES var
* added vg_cachesim_I1.c, vg_cachesim_D1.c, vg_cachesim_L2.c to
noinst_HEADERS var
* added vg_annotate, vg_cachegen to 'bin_SCRIPTS' var, and added empty
targets for them
- vg_main.c:
* added two offsets for cache sim functions (put in positions 17a,17b)
* added option handling (detection of --cachesim=yes which turns off of
--instrument);
* added calls to cachesim initialisation/finalisation functions
- vg_mylibc: added some system call wrappers (for chmod, open_write, etc) for
file writing
- vg_symtab2.c:
* allow it to read symbols if either of --instrument or --cachesim is
used
* made vg_symtab2.c:vg_what_{line,fn}_is_this extern, renaming it as
VG_(what_line_is_this) (and added to vg_include.h)
* completely rewrote the read loop in vg_read_lib_symbols, fixing
several bugs. Much better now, although probably not perfect. It's
also relatively fragile -- I'm using the "die immediately if anything
unexpected happens" approach.
- vg_to_ucode.c:
* in VG_(disBB), patching in x86 instruction size into extra4b field of
JMP instructions at the end of basic blocks if --cachesim=yes.
Shifted things around to do this; also had to fiddle around with
single-step stuff to get this to work, by not sticking extra JMPs on
the end of the single-instruction block if there was already one
there (to avoid breaking an assertion in vg_cachesim.c). Did a
similar thing to avoid an extra JMP on huge basic blocks that are
split.
- vg_translate.c:
* if --cachesim=yes call the cachesim instrumentation phase
* made some functions extern and renamed:
allocCodeBlock() --> VG_(allocCodeBlock)()
freeCodeBlock() --> VG_(freeCodeBlock)()
copyUInstr() --> VG_(copyUInstr)()
(added to vg_include.h too)
- vg_include.c: declared
* cachesim offsets
* exports of vg_cachesim.c
* added four new profiling events (increasing VGP_M_CCS to 24 -- I kept
the spare ones)
* added comment about UInstr.extra4b field being used for instr size in
JMPs for cache simulation
- docs/manual.html:
* Added --cachesim option to section 2.5.
* Added cache profiling stuff as section 7.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@168
it has tremendous performance problems.
* Implement pthread_key_{create,delete} and pthread_{set,get}specific.
* Implement pthread_cond_timedwait. A nuisance.
* New timer infrastructure, based on the RDTSC instruction. This
allows fast, accurate time measurement without swamping the host with
gettimeofday() syscalls.
There's something definitely screwy about the scheduler, making opera
run slowly and mozilla run unbelievably slowly. To be investigated.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@119
VG_(unimplemented). In future this will not be enabled by default due
to the danger of recursion of assertion failures.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@92
for pthread_* support. Major changes:
* Valgrind now contains a (skeletal!) user-space pthreads
implementation. The exciting bits are in new file vg_scheduler.c.
This contains thread management and scheduling, including nasty crud
to do with making some syscalls (read,write,nanosleep) nonblocking.
Also implementation of pthread_ functions: create join
mutex_{create,destroy,lock,unlock} and cancel.
* As a side effect of the above, major improvements to signal handling
and to the client-request machinery. This is now used to intercept
malloc/free etc too; the hacky way this is done before is gone.
Another side effect is that vg_dispatch.S is greatly simplified.
Also, the horrible hacks to do with delivering signals to threads
blocked in syscalls are gone, since the new mechanisms cover this case
easily.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@52