use a custom-allocator and detect almost as many errors as you could detect if
you used malloc/new/new[]. (eg. leaks detected, free errors, free mismatch,
etc).
Had to fiddle with mac_malloc_wrappers.c a bit to factor out the appropriate
code to be called from the client request handling code. Also had to add a
new element `MAC_AllocCustom' to the MAC_AllocKind type.
Also added a little documentation, and a regression test.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1643
Removed the SK_(written_shadow_regs_values)() function. Instead, skins that
use shadow regs can track the `post_regs_write_init' event, and set the shadow
regs from within it. This is much more flexible, since it allows each shadow
register to be set to a separate value if necessary. It also matches the new
shadow-reg-change events described below.
In the core, there were some places where the shadow regs were changed, and
skins had no way of knowing about it, which was a problem for some skins.
So I added a bunch of new events to notify skins about these:
post_reg_write_syscall_return
post_reg_write_deliver_signal
post_reg_write_pthread_return
post_reg_write_clientreq_return
post_reg_write_clientcall_return
Any skin that uses shadow regs should almost certainly track these events. The
post_reg_write_clientcall_return allows a skin to tailor the shadow reg of the
return value of a CLIENTCALL'd function appropriately; this is especially
useful when replacing malloc() et al.
Defined some macros that should be used *whenever the core changes the value of
a shadow register* :
SET_SYSCALL_RETVAL
SET_SIGNAL_EDX (maybe should be SET_SIGNAL_RETVAL? ... not sure)
SET_SIGNAL_ESP
SET_CLREQ_RETVAL
SET_CLCALL_RETVAL
SET_PTHREQ_ESP
SET_PTHREQ_RETVAL
These replace all the old SET_EAX and SET_EDX macros, and are added in a few
places where the shadow-reg update was missing.
Added shadow registers to the machine state saved/restored when signal handlers
are pushed/popped (they were missing).
Added skin-callable functions VG_(set_return_from_syscall_shadow)() and
VG_(get_exit_status_shadow)() which are useful and abstract away from which
registers the results are in.
Also, poll() changes %ebx (it's first argument) sometimes, I don't know why.
So we notify skins about that too (with the `post_reg_write_syscall_return'
event, which isn't ideal I guess...)
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1642
(prerelease) (SuSE Linux)") seems to complain about signed-vs-unsigned
comparisons, when -Wall is on. This commit fixes (most of) those
complaints.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1638
under some setups.
Also fixed problem with Cachegrind tests, by filtering out P4s'
warning message.
Also fixed 'mismatches'.
------------------------------------------------------------
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1616
recordable, etc. Thanks to Tom Hughes <thh@cyberscience.com> for the patch.
Also fixed a minor bug in the reporting -- the src/dst pointers given for
strncat(), strcpy(), strcat().
And I updated the relevent regression test.
And I even added relevant documentation.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1582
Fixed bug in strncpy() and strncat() -- they were giving the right answers, but
could read the (n+1)th char, which could possibly be inaccessible. Thanks to
Adam Gundy <arg@cyberscience.com> for spotting it.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1557
for skins.
Changed lackey to print out the exit code.
Changed AUTOMAKE_OPTIONS back to 1.5 (whoops)
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1538
The first returns the number of errors found so far, and is a core request.
The second returns the number of bytes found
reachable/dubious/leaked/suppressed by all leak checks so far, for Memcheck and
Addrcheck.
Both are useful for using Valgrind in regression test suites where multiple
tests are present in a single file -- one can run Valgrind with no output
(using --logfile-fd=-1) and use the requests after each test to determine if
any errors happened.
Had to rename and make public vg_n_errs_found --> VG_(n_errs_found) to do so.
Nb: leak errors are not counted as errors for the purposes of
VALGRIND_COUNT_ERRORS. This was decided as the best thing to do after
discussion with Olly Betts, who original suggested these changes.
Pulled out common client request code shared between Memcheck and Addrcheck.
Added a regression test for this.
Added some documentation too.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1533
are only required for regression testing.
If this breaks something, please mail me first instead of reverting.
Thank you.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1530
overview
-----------------------------------------------------------------------------
Previously Valgrind had its own versions of malloc() et al that replaced
glibc's. This is necessary for various reasons for Memcheck, but isn't needed,
and was actually detrimental, to some other skins. I never managed to treat
this satisfactorily w.r.t the core/skin split.
Now I have. If a skin needs to know about malloc() et al, it must provide its
own replacements. But because this is not uncommon, the core provides a module
vg_replace_malloc.c which a skin can link with, which provides skeleton
definitions, to reduce the amount of work a skin must do. The skeletons handle
the transfer of control from the simd CPU to the real CPU, and also the
--alignment, --sloppy-malloc and --trace-malloc options. These skeleton
definitions subsequently call functions SK_(malloc), SK_(free), etc, which the
skin must define; in these functions the skin can do the things it needs to do
about tracking heap blocks.
For skins that track extra info about malloc'd blocks -- previously done with
ShadowChunks -- there is a new file vg_hashtable.c that implements a
generic-ish hash table (using dodgy C-style inheritance using struct overlays)
which allows skins to continue doing this fairly easily.
Skins can also replace other functions too, eg. Memcheck has its own versions
of strcpy(), memcpy(), etc.
Overall, it's slightly more work now for skins that need to replace malloc(),
but other skins don't have to use Valgrind's malloc(), so they're getting a
"purer" program run, which is good, and most of the remaining rough edges from
the core/skin split have been removed.
-----------------------------------------------------------------------------
details
-----------------------------------------------------------------------------
Moved malloc() et al intercepts from vg_clientfuncs.c into vg_replace_malloc.c.
Skins can link to it if they want to replace malloc() and friends; it does
some stuff then passes control to SK_(malloc)() et al which the skin must
define. They can call VG_(cli_malloc)() and VG_(cli_free)() to do the actual
allocation/deallocation. Redzone size for the client (the CLIENT arena) is
specified by the static variable VG_(vg_malloc_redzone_szB).
vg_replace_malloc.c thus represents a kind of "mantle" level service.
To get automake to build vg_replace_malloc.o, had to resort to a similar trick
as used for the demangler -- ask for a "no install" library (which is never
used) to be built from it.
Note that all malloc, calloc, realloc, builtin_new, builtin_vec_new, memalign
are now aware of --alignment, when running on simd CPU or real CPU.
This means the new_mem_heap, die_mem_heap, copy_mem_heap and ban_mem_heap
events no longer exist, since the core doesn't control malloc() any more, and
skins can watch for these events themselves.
This required moving all the ShadowChunk stuff out of the core, which meant
the sizeof_shadow_block ``need'' could be removed, yay -- it was a horrible
hack. Now ShadowChunks are done with a generic HashTable type, in
vg_hashtable.c, which skins can "inherit from" (in a dodgy C-only fashion by
using structs with similar layouts). Also, the free_list stuff was all moved
as a part of this. Also, VgAllocKind was moved out of core into
Memcheck/Addrcheck and renamed MAC_AllocKind.
Moved these options out of core into vg_replace_malloc.c:
--trace-malloc
--sloppy-malloc
--alignment
The alternative_free ``need'' could go, too, since Memcheck is now in complete
control of free(), yay -- another horribility.
The bad_free and free_mismatch events could go too, since they're now not
detected by core, yay -- yet another horribility.
Moved malloc() et al wrappers for Memcheck out of vg_clientmalloc.c into
mac_malloc_wrappers.c. Helgrind has its own wrappers now too.
Introduced VG_USERREQ__CLIENT_CALL[123] client requests. When a skin function
is operating on the simd CPU, this will call a given function and run it on the
real CPU. The macros VG_NON_SIMD_CALL[123] in valgrind.h present a cleaner
interface to actually use. Also introduce analogues of these that pass 'tst'
from the scheduler as the first arg to the called function -- needed for
MC_(client_malloc)() et al.
Fiddled with USERREQ_{MALLOC,FREE} etc. in vg_scheduler.c; they call
SK_({malloc,free})() which by default call VG_(cli_malloc)() -- can't call
glibc's malloc() here. All the other default SK_(calloc)() etc. instantly
panic; there's a lock variable to ensure that the default SK_({malloc,free})()
are only called from the scheduler, which prevents a skin from forgetting to
override SK_({malloc,free})(). Got rid of the unused USERREQ_CALLOC,
USERREQ_BUILTIN_NEW, etc.
Moved special versions of strcpy/strlen, etc, memcpy() and memchr() into
mac_replace_strmem.c -- they are only necessary for memcheck, because the
hyper-optimised normal glibc versions confuse it, and for memcpy() etc. overlap
checking.
Also added dst/src overlap checks to strcpy(), memcpy(), strcat(). They are
reported not as proper errors, but just with single line warnings, as for silly
args to malloc() et al; this is mainly because they're on the simulated CPU
and proper error handling would be a pain; hopefully they're rare enough to
not be a problem. The strcpy check is done after the copy, because it would
require counting the length of the string beforehand. Also added strncpy() and
strncat(), which have overlap checks too. Note that addrcheck doesn't do
overlap checking.
Put USERREQ__LOGMESSAGE in vg_skin.h to do the overlap check error messages.
After removing malloc() et al and strcpy() et al out of vg_clientfuncs.c, moved
the remaining three things (sigsuspend, VG_(__libc_freeres_wrapper),
__errno_location) into vg_intercept.c, since it contains things that run on the
simulated CPU too. Removed vg_clientfuncs.c altogether.
Moved regression test "malloc3" out of corecheck into memcheck, since corecheck
no longer looks for silly (eg. negative) args to malloc().
Removed the m_eip, m_esp, m_ebp fields from the `Error' type. They were being
set up, and then read immediately only once, only if GDB attachment was done.
So now they're just being held in local variables. This saves 12 bytes per
Error.
Made replacement calloc() check for --sloppy-malloc; previously it didn't.
Added "silly" negative size arg check to realloc(), it didn't have one.
Changed VG_(read_selfprocmaps)() so it can parse the file directly, or from a
previously read buffer. Buffer can be filled with the new
VG_(read_selfprocmaps_contents)(). Using this at start-up to snapshot
/proc/self/maps before the skins do anything, and then parsing it once they
have done their setup stuff. Skins can now safely call VG_(malloc)() in
SK_({pre,post}_clo_init)() without the mmap'd superblock erroneously being
identified as client memory.
Changed the --help usage message slightly, now divided into four sections: core
normal, skin normal, core debugging, skin debugging. Changed the interface for
the command_line_options need slightly -- now two functions, VG_(print_usage)()
and VG_(print_debug_usage)(), and they do the printing themselves, instead of
just returning a string -- that's more flexible.
Removed DEBUG_CLIENTMALLOC code, it wasn't being used and was a pain.
Added a regression test testing leak suppressions (nanoleak_supp), and another
testing strcpy/memcpy/etc overlap warnings (overlap).
Also changed Addrcheck to link with the files shared with Memcheck, rather than
#including the .c files directly.
Commoned up a little more shared Addrcheck/Memcheck code, for the usage
message, and initialisation/finalisation.
Added a Bool param to VG_(unique_error)() dictating whether it should allow
GDB to be attached; for leak checks, because we don't want to attach GDB on
leak errors (causes seg faults). A bit hacky, but it will do.
Had to change lots of the expected outputs from regression files now that
malloc() et al are in vg_replace_malloc.c rather than vg_clientfuncs.c.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1524
was present from before the core/skin split, which is now dead. Means the
script is slightly simpler, and we can dispense with lots of expected
foo.stderr.hd files.
Also undid accidental change to required Automake version in main Makefile.am
from my last commit, whoops.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1518
neatens other things up.
Also, it adds the --gen-suppressions option for automatically generating
suppressions for each error.
Note that it changes the core/skin interface:
SK_(dup_extra_and_update)() is replaced by SK_(update_extra)(), and
SK_(get_error_name)() and SK_(print_extra_suppression_info)() are added.
-----------------------------------------------------------------------------
details
-----------------------------------------------------------------------------
Removed ac_common.c -- it just #included another .c file; moved the
#include into ac_main.c.
Introduced "mac_" prefixes for files shared between Addrcheck and Memcheck,
to make it clearer which code is shared. Also using a "MAC_" prefix for
functions and variables and types that are shared. Addrcheck doesn't see
the "MC_" prefix at all.
Factored out almost-identical mc_describe_addr() and describe_addr()
(AddrCheck's version) into MAC_(describe_addr)().
Got rid of the "pp_ExeContext" closure passed to SK_(pp_SkinError)(), it
wasn't really necessary.
Introduced MAC_(pp_shared_SkinError)() for the error printing code shared by
Addrcheck and Memcheck. Fixed some bogus stuff in Addrcheck error messages
about "uninitialised bytes" (there because of an imperfect conversion from
Memcheck).
Moved the leak checker out of core (vg_memory.c), into mac_leakcheck.c.
- This meant the hacky way of recording Leak errors, which was different to
normal errors, could be changed to something better: introduced a
function VG_(unique_error)(), which unlike VG_(maybe_record_error)() just
prints the error (unless suppressed) but doesn't record it. Used for
leaks; a much better solution all round as it allowed me to remove a lot
of almost-identical code from leak handling (is_suppressible_leak(),
leaksupp_matches_callers()).
- As part of this, changed the horrible SK_(dup_extra_and_update) into the
slightly less horrible SK_(update_extra), which returns the size of the
`extra' part for the core to duplicate.
- Also renamed it from VG_(generic_detect_memory_leaks)() to
MAC_(do_detect_memory_leaks). In making the code nicer w.r.t suppressions
and error reporting, I tied it a bit more closely to Memcheck/Addrcheck,
and got rid of some of the args. It's not really "generic" any more, but
then it never really was. (This could be undone, but there doesn't seem
to be much point.)
STREQ and STREQN were #defined in several places, and in two different ways.
Made global macros VG_STREQ, VG_CLO_STREQ and VG_CLO_STREQN in vg_skin.h.
Added the --gen-suppressions code. This required adding the functions
SK_(get_error_name)() and SK_(print_extra_suppression_info)() for skins that
use the error handling need.
Added documentation for --gen-suppressions, and fixed some other minor document
problems.
Various other minor related changes too.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1517
overview
-----------------------------------------------------------------------------
This commit introduces an optimisation that speeds up Memcheck by roughly
-3 -- 28%, and Addrcheck by 1 -- 36%, at least for the SPEC2000 benchmarks on
my 1400MHz Athlon.
Basic idea: that handling of A/V bit updates on %esp-adjustments was quite
sub-optimal -- for each "PUT ESP", a function was called that computed the
delta from the old and new ESPs, and then called a looping function to deal
with it.
Improvements:
1. most of the time, the delta can be seen from the code. So there's no need
to compute it.
2. when the delta is known, we can directly call a skin function to handle it.
3. we can specialise for certain common cases (eg. +/- 4, 8, 12, 16, 32),
including having unrolled loops for these.
This slightly bloats UCode because of setting up args for the call, and for
updating ESP in code (previously was done in the called C function). Eg. for
`date' the code expansion ratio goes from 14.2 --> 14.6. But it's much faster.
Note that skins don't have to use the specialised cases, they can just
define the ordinary case if they want; the specialised cases are only used
if present.
-----------------------------------------------------------------------------
details
-----------------------------------------------------------------------------
Removed addrcheck/ac_common.c, put its (minimal) contents in ac_main.c.
Updated the major interface version, because this change isn't binary
compatible with the old core/skin interface.
Removed the hooks {new,die}_mem_stack_aligned, replaced with the better
{new,die}_mem_stack_{4,8,12,16,32}. Still have the generic {die,new}_mem_stack
hooks. These are called directly from UCode, thanks to a new pass that occurs
between instrumentation and register allocation (but only if the skin uses
these stack-adjustment hooks). VG_(unknown_esp_update)() is called from UCode
for the generic case; it determines if it's a stack switch, and calls the
generic {new,die}_stack_mem hooks accordingly. This meant
synth_handle_esp_assignment() could be removed.
The new %esp-delta computation phase is in vg_translate.c.
In Memcheck and Addrcheck, added functions for updating the A and V bits of a
single aligned word and a single aligned doubleword. These are called from the
specialised functions new_mem_stack_4, etc. Could remove the one for the old
hooks new_mem_stack_aligned and die_mem_stack_aligned.
In mc_common.h, added a big macro containing the definitions of new_mem_stack_4
et al. It's ``instantiated'' separately by Memcheck and Addrcheck. The macro
is a bit klugey, but I did it that way because speed is vital for these
functions, so eg. a function pointer would have slowed things down.
Updated the built-in profiling events appropriately for the changes (removed
one old event, added a new one; finding their names is left as an exercise for
the reader).
Fixed memory event profiling in {Addr,Mem}check, which had rotted.
A few other minor things.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1510
interim. All hats off to Graydon Hoare for this, plus to whoever
devised the LD_ASSUME_KERNEL trapdoor.
This does not provide NPTL support. Instead it turns out we can ask
for the old LinuxThreads interface to be used (wonderful!)
Other than that we have to deal with kernels with SYSINFO pages at the
top of memory. No big deal, apparently.
MERGE TO STABLE
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1508
the same as that for FPU instructions. That is, regard the MMX state
(which is the same as the FPU state) opaquely, and every time we
need to do a MMX instruction, move the simulated MMX state into the
real CPU, do the instruction, and move it back. JeremyF's optimisation
to minimise FPU saves/restores applies automatically here.
So, this scheme is simple. It will cause memcheck to complain bitterly
if uninitialised data is copied through the MMX registers, in the same
way that memcheck complains if you move uninit data through the FPU
registers. Whether this turns out to be a problem remains to be seen.
Most instructions are done, and doing the rest is easy enough, I just
need people to send test cases so I can do them on demand.
(Core) UCode has been extended with 7 new uinstrs:
MMX1 MMX2 MMX3
-- 1/2/3 byte mmx insns, no references to
integer regs or memory, copy exactly to the output stream.
MMX_MemRd MMX_MemWr
-- 2 byte mmx insns which read/write memory and therefore need
to have an address register patched in at code generation
time. These are the analogues to FPU_R / FPU_W.
MMX_RegRd MMX_RegWr
-- These have no analogues in FPU land. They hold 2 byte insns
which move data to/from a normal integer register (%eax etc),
and so this has to be made explicit so that (1) a suitable
int reg can be patched in at codegen time, and (2) so that
memcheck can do suitable magic with the V bits going into/
out of the MMX regs.
Nulgrind (ok, this is a nop, but still ...) and AddrCheck's
instrumenters have been extended to cover these new UInstrs. All
others (cachesim, memcheck, lackey, helgrind, did I forget any)
abort when they see any of them. This may be overkill but at least
it ensures we don't forget to implement it in those skins.
[A bad thing would be that some skin silently passes along
MMX uinstrs because of a default: case, when it should actually
do something with them.]
If this works out well, I propose to backport this to 2_0_BRANCH.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1483
at high warning levels. Partially due to Andreas Jaeger and
Hans-Peter Nilsson.
MERGE TO STABLE.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1457
used to build the regression tests. I don't know if this is really
the correct way to fix this problem. I don't understand why
AM_CXXFLAGS aren't used by default for C++, seeing as how AM_CFLAGS
evidently are used for C sources.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1445
VG_(handle_esp_assignment)() was needed by a skin (and thus whether to register
it in the baseBlock) was different to that used when determining whether to
call it in code generation... so it could be (attempted to be) called having
not been registered.
Fixed this by consistifying the conditions, using a function
VG_(need_to_handle_esp_assignment)() that is used in both places. The bug
hadn't been found previously because no existing skin exercised the mismatched
conditions in conflicting ways.
Also took VG_(track).post_mem_write out of consideration because it's no longer
important (due to a change in how stack switching is detected).
----
Improved the error message for when a helper can't be found in the baseBlock --
now looks up the debug info to tell you the name of the not-found function.
----
Increased the number of noncompact helpers allowed from 8 to 24
----
Removed a magic number that was hardcoded all over the place, introducing
VG_MAX_REGS_USED for the size of the arrays needed by VG_(get_reg_usage)()
----
Also added these functions
VG_(get_archreg)()
VG_(get_thread_archreg)()
VG_(get_thread_shadow_archreg)()
VG_(set_thread_shadow_archreg)()
which can be useful for skins.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1419
on their stacks and have those blocks automatically cleared when the
stack retreats past them. This never really worked, certainly didn't
work in a multithreaded setting, and slowed everything down due to
having to do even more stuff at %esp changes.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1399
asked-for feature.
A leak-check suppression looks like any other, and has the name 'Leak':
{
example-leak-suppression
Memcheck,Addrcheck:Leak
fun:malloc
fun:foo
fun:main
}
Fitting this into the core/skin split proved very tricky. Problem is
we want to scan the suppressions list to find Leak suppressions, but
- The core code can't do it because LeakSupp is a skin-specific
suppression kind.
- The skin code can't do it because most (all) of the types and
structures for the suppressions are private to the core.
Eventual "solution" (least-worst thing I could think of) is for the
skins using the leak checker to pass it the value of LeakSupp.
Even that isn't really clean because the skins consider it a value
of type MemCheckSuppKind but the core thinks it must be a
CoreSuppKind, and the two are not to be reconciled. So I kludged
around this by casting it to a UInt.
Nick, perhaps you know some way to smooth this out?
Apart from that all changes are straightforward.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1390