requiring "make install". This is good for two reasons:
1. shorter compile times ("make" instead of "make install")
2. don't need to install before running the regression tests
Changes:
- root Makefile now builds a libpthread.so.0 symlink to libpthread.so, which
was needed.
- startup script accepts a --in-place=<dir> option for running a non-installed
version, where <dir> is the root of the src tree
- VG_(mash_LD_PRELOAD_and_LD_LIBRARY_PATH) had to be fiddled with a bit
- tests/vg_regtest now uses the --in-place option to test the non-installed
version
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1614
are only required for regression testing.
If this breaks something, please mail me first instead of reverting.
Thank you.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1530
overview
-----------------------------------------------------------------------------
Previously Valgrind had its own versions of malloc() et al that replaced
glibc's. This is necessary for various reasons for Memcheck, but isn't needed,
and was actually detrimental, to some other skins. I never managed to treat
this satisfactorily w.r.t the core/skin split.
Now I have. If a skin needs to know about malloc() et al, it must provide its
own replacements. But because this is not uncommon, the core provides a module
vg_replace_malloc.c which a skin can link with, which provides skeleton
definitions, to reduce the amount of work a skin must do. The skeletons handle
the transfer of control from the simd CPU to the real CPU, and also the
--alignment, --sloppy-malloc and --trace-malloc options. These skeleton
definitions subsequently call functions SK_(malloc), SK_(free), etc, which the
skin must define; in these functions the skin can do the things it needs to do
about tracking heap blocks.
For skins that track extra info about malloc'd blocks -- previously done with
ShadowChunks -- there is a new file vg_hashtable.c that implements a
generic-ish hash table (using dodgy C-style inheritance using struct overlays)
which allows skins to continue doing this fairly easily.
Skins can also replace other functions too, eg. Memcheck has its own versions
of strcpy(), memcpy(), etc.
Overall, it's slightly more work now for skins that need to replace malloc(),
but other skins don't have to use Valgrind's malloc(), so they're getting a
"purer" program run, which is good, and most of the remaining rough edges from
the core/skin split have been removed.
-----------------------------------------------------------------------------
details
-----------------------------------------------------------------------------
Moved malloc() et al intercepts from vg_clientfuncs.c into vg_replace_malloc.c.
Skins can link to it if they want to replace malloc() and friends; it does
some stuff then passes control to SK_(malloc)() et al which the skin must
define. They can call VG_(cli_malloc)() and VG_(cli_free)() to do the actual
allocation/deallocation. Redzone size for the client (the CLIENT arena) is
specified by the static variable VG_(vg_malloc_redzone_szB).
vg_replace_malloc.c thus represents a kind of "mantle" level service.
To get automake to build vg_replace_malloc.o, had to resort to a similar trick
as used for the demangler -- ask for a "no install" library (which is never
used) to be built from it.
Note that all malloc, calloc, realloc, builtin_new, builtin_vec_new, memalign
are now aware of --alignment, when running on simd CPU or real CPU.
This means the new_mem_heap, die_mem_heap, copy_mem_heap and ban_mem_heap
events no longer exist, since the core doesn't control malloc() any more, and
skins can watch for these events themselves.
This required moving all the ShadowChunk stuff out of the core, which meant
the sizeof_shadow_block ``need'' could be removed, yay -- it was a horrible
hack. Now ShadowChunks are done with a generic HashTable type, in
vg_hashtable.c, which skins can "inherit from" (in a dodgy C-only fashion by
using structs with similar layouts). Also, the free_list stuff was all moved
as a part of this. Also, VgAllocKind was moved out of core into
Memcheck/Addrcheck and renamed MAC_AllocKind.
Moved these options out of core into vg_replace_malloc.c:
--trace-malloc
--sloppy-malloc
--alignment
The alternative_free ``need'' could go, too, since Memcheck is now in complete
control of free(), yay -- another horribility.
The bad_free and free_mismatch events could go too, since they're now not
detected by core, yay -- yet another horribility.
Moved malloc() et al wrappers for Memcheck out of vg_clientmalloc.c into
mac_malloc_wrappers.c. Helgrind has its own wrappers now too.
Introduced VG_USERREQ__CLIENT_CALL[123] client requests. When a skin function
is operating on the simd CPU, this will call a given function and run it on the
real CPU. The macros VG_NON_SIMD_CALL[123] in valgrind.h present a cleaner
interface to actually use. Also introduce analogues of these that pass 'tst'
from the scheduler as the first arg to the called function -- needed for
MC_(client_malloc)() et al.
Fiddled with USERREQ_{MALLOC,FREE} etc. in vg_scheduler.c; they call
SK_({malloc,free})() which by default call VG_(cli_malloc)() -- can't call
glibc's malloc() here. All the other default SK_(calloc)() etc. instantly
panic; there's a lock variable to ensure that the default SK_({malloc,free})()
are only called from the scheduler, which prevents a skin from forgetting to
override SK_({malloc,free})(). Got rid of the unused USERREQ_CALLOC,
USERREQ_BUILTIN_NEW, etc.
Moved special versions of strcpy/strlen, etc, memcpy() and memchr() into
mac_replace_strmem.c -- they are only necessary for memcheck, because the
hyper-optimised normal glibc versions confuse it, and for memcpy() etc. overlap
checking.
Also added dst/src overlap checks to strcpy(), memcpy(), strcat(). They are
reported not as proper errors, but just with single line warnings, as for silly
args to malloc() et al; this is mainly because they're on the simulated CPU
and proper error handling would be a pain; hopefully they're rare enough to
not be a problem. The strcpy check is done after the copy, because it would
require counting the length of the string beforehand. Also added strncpy() and
strncat(), which have overlap checks too. Note that addrcheck doesn't do
overlap checking.
Put USERREQ__LOGMESSAGE in vg_skin.h to do the overlap check error messages.
After removing malloc() et al and strcpy() et al out of vg_clientfuncs.c, moved
the remaining three things (sigsuspend, VG_(__libc_freeres_wrapper),
__errno_location) into vg_intercept.c, since it contains things that run on the
simulated CPU too. Removed vg_clientfuncs.c altogether.
Moved regression test "malloc3" out of corecheck into memcheck, since corecheck
no longer looks for silly (eg. negative) args to malloc().
Removed the m_eip, m_esp, m_ebp fields from the `Error' type. They were being
set up, and then read immediately only once, only if GDB attachment was done.
So now they're just being held in local variables. This saves 12 bytes per
Error.
Made replacement calloc() check for --sloppy-malloc; previously it didn't.
Added "silly" negative size arg check to realloc(), it didn't have one.
Changed VG_(read_selfprocmaps)() so it can parse the file directly, or from a
previously read buffer. Buffer can be filled with the new
VG_(read_selfprocmaps_contents)(). Using this at start-up to snapshot
/proc/self/maps before the skins do anything, and then parsing it once they
have done their setup stuff. Skins can now safely call VG_(malloc)() in
SK_({pre,post}_clo_init)() without the mmap'd superblock erroneously being
identified as client memory.
Changed the --help usage message slightly, now divided into four sections: core
normal, skin normal, core debugging, skin debugging. Changed the interface for
the command_line_options need slightly -- now two functions, VG_(print_usage)()
and VG_(print_debug_usage)(), and they do the printing themselves, instead of
just returning a string -- that's more flexible.
Removed DEBUG_CLIENTMALLOC code, it wasn't being used and was a pain.
Added a regression test testing leak suppressions (nanoleak_supp), and another
testing strcpy/memcpy/etc overlap warnings (overlap).
Also changed Addrcheck to link with the files shared with Memcheck, rather than
#including the .c files directly.
Commoned up a little more shared Addrcheck/Memcheck code, for the usage
message, and initialisation/finalisation.
Added a Bool param to VG_(unique_error)() dictating whether it should allow
GDB to be attached; for leak checks, because we don't want to attach GDB on
leak errors (causes seg faults). A bit hacky, but it will do.
Had to change lots of the expected outputs from regression files now that
malloc() et al are in vg_replace_malloc.c rather than vg_clientfuncs.c.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1524
that changes will cause binary incompatibilities. Mostly done by hiding naked
structs with function calls.
Structs hidden in this way were: UCodeBlock, SkinSupp and SkinError (which were
merged back with CoreSupp and CoreError into single types Supp and Error),
ShadowChunk, VgDetails, VgNeeds and VgTrackEvents. The last three are the most
important ones, as they are (I think) the most likely to change.
Suitable get()/set() methods were defined for each one. The way UCodeBlocks
are copied for instrumentation by skins is a little different now, using
setup_UCodeBlock. Had to add a few other functions here n there. Changed
how SK_(complete_shadow_chunk) works a bit.
Added a file coregrind/vg_needs.c which contains all the get/set functions.
It's pretty simple.
The changes are not totally ideal -- eg. ShadowChunks has get()/set() methods
for its `next' field which arguably shouldn't be exposed (betraying the fact
that it's a linked list), and the get()/set() methods are a bit cumbersome at
times, esp. for `Error' because the fields are accessed quite a few times, and
the treatment of Supps and Errors is a bit inconsistent (but they are used in
different ways), and sizeof_shadow_blocks is still a hack. But still better
than naked structs. And one advantage is that a bit of sanity checking can be
performed by the get()/set() methods, as is done for VG_({get,set}_sc_extra)()
to make sure no reading/writing occurs outside the allowed area.
I didn't do it for UInstr, because its fields are accessed directly in lots and
lots of spots, which would have been a great big pain and I was a little
worried about overhead of calling lots of extra functions, although in practice
translation times are small enough that it probably doesn't matter.
Updated the example skin and the docs, too, hurrah.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1314
16-function-intercept
Implement a more reliable for vg_libpthread to intercept libc
calls. Since the only reliable way of making sure that our code
defines the symbol is by making sure that valgrind.so itself does it,
this patch adds a new file, vg_intercept.so, which defines those
symbols. They are then passed off to a weak local function if
libpthread isn't present, or to the libpthread version if it is.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1265
16-ld-nodelete
Add -Wl,-z,nodelete,-z,initfirst to link line for libpthread.so,
because HJ [Lu] says so. Also add soname.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1249
for .S files. Possibly due to the presence of the following on this dist:
autoconf (GNU Autoconf) 2.53
automake (GNU automake) 1.6.3
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1148
LDTs and __NR_modify_ldt.
- Each thread has its own LDT. Usually NULL, but if we need to
change an entry, it is allocated. LDTs are inherited from parents
as one would expect.
- We intercept __NR_modify_ldt and update the calling thread's LDT
accordingly. This is done in coregrind/vg_ldt.c. The kernel
never sees these syscalls.
- New architectural state for %cs, %ss, %ds, %es, %fs and %gs.
Probably overkill including %cs and %ss. These are saved and
restored in the usual way, _except_ at syscalls -- there's no
point, since we are hiding all LDT operations from the kernel now.
This does assume that no syscall implicitly looks at the
segment registers, but I think that's safe.
Still only halfway there. JITter is still unaware of seg regs
and override prefixes.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1133
- changed lots of Makefile.am files
- changed configure.in
- changed lots of #include lines for changed file names
- changed lots of file headers n footers for changed file names
- changed vg_regtest to handle new directory structure -- recursively
traverses subdirectories for .vgtest test files
- changed lots of paths in memcheck/ regression test expected outputs
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1090
automatic cache configuration detection using the CPUID instruction.
This can be overridden from the command-line if necessary.
vg_include.h:
- added the cache_t type and UNDEFINED_CACHE macro
- added command line args (of type cache_t) allowing manual override of
I1/D1/L2 configuration
- added log2(), which is generally useful
vg_main.c, valgrind.in, cachegrind.in:
- added handling of the new --{I1,D1,L2}=<size>,<assoc>,<line_size>
options
vg_cachesim.c:
- lots of stuff for auto-detecting cache configuration with CPUID.
Only handles Intel and AMD chips at the moment, and possibly not all of
them. Falls back onto defaults if anything goes wrong, and the configs
can be manually overridden from the command line anyway.
- now not printing cache summary stats if verbosity == 0. Still writing
cachegrind.out, though.
vg_cachesim_gen.c:
- new file containing stuff shared by the I1/D1/L2 simulations
vg_cachesim_{I1,D1,L2}:
- removed most of it; each now just calls a macro defined in
vg_cachesim_gen.c
vg_cachegen:
- has been cvs removed as it is no longer needed.
Makefile.am:
- added vg_cachesim_gen.c
- removed vg_cachegen
configure.in:
- removed vg_cachegen
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@400
as well as LD_PRELOAD, so as to make our libpthread.so go out of scope
when a child which we don't want to trace, is exec'd. Otherwise the
child can wind up being connected to our libpthread.so but not to
valgrind.so, which is an unworkable combination; you have to be connected
to both or neither.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@291
with the new vg_libpthread.vs linker script. Problem is that builds
where builddir != srcdir don't work now. Don't know how to fix.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@253
- vg_cachesim.c
- vg_cachesim_{I1,D1,L2}.c
- vg_annotate.in
- vg_cachegen.in
Changes to existing files:
- valgrind/valgrind.in, added option:
--cachesim=no|yes [no]
- Makefile/Makefile.am:
* added vg_cachesim.c to valgrind_so_SOURCES var
* added vg_cachesim_I1.c, vg_cachesim_D1.c, vg_cachesim_L2.c to
noinst_HEADERS var
* added vg_annotate, vg_cachegen to 'bin_SCRIPTS' var, and added empty
targets for them
- vg_main.c:
* added two offsets for cache sim functions (put in positions 17a,17b)
* added option handling (detection of --cachesim=yes which turns off of
--instrument);
* added calls to cachesim initialisation/finalisation functions
- vg_mylibc: added some system call wrappers (for chmod, open_write, etc) for
file writing
- vg_symtab2.c:
* allow it to read symbols if either of --instrument or --cachesim is
used
* made vg_symtab2.c:vg_what_{line,fn}_is_this extern, renaming it as
VG_(what_line_is_this) (and added to vg_include.h)
* completely rewrote the read loop in vg_read_lib_symbols, fixing
several bugs. Much better now, although probably not perfect. It's
also relatively fragile -- I'm using the "die immediately if anything
unexpected happens" approach.
- vg_to_ucode.c:
* in VG_(disBB), patching in x86 instruction size into extra4b field of
JMP instructions at the end of basic blocks if --cachesim=yes.
Shifted things around to do this; also had to fiddle around with
single-step stuff to get this to work, by not sticking extra JMPs on
the end of the single-instruction block if there was already one
there (to avoid breaking an assertion in vg_cachesim.c). Did a
similar thing to avoid an extra JMP on huge basic blocks that are
split.
- vg_translate.c:
* if --cachesim=yes call the cachesim instrumentation phase
* made some functions extern and renamed:
allocCodeBlock() --> VG_(allocCodeBlock)()
freeCodeBlock() --> VG_(freeCodeBlock)()
copyUInstr() --> VG_(copyUInstr)()
(added to vg_include.h too)
- vg_include.c: declared
* cachesim offsets
* exports of vg_cachesim.c
* added four new profiling events (increasing VGP_M_CCS to 24 -- I kept
the spare ones)
* added comment about UInstr.extra4b field being used for instr size in
JMPs for cache simulation
- docs/manual.html:
* Added --cachesim option to section 2.5.
* Added cache profiling stuff as section 7.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@168
by the real libpthread.so. In the process fix a bunch of stuff, including
adding thread-specific h_errno and resolver state storage. This fixes
licq crashing at startup.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@149
- Get rid of -Werror; it breaks to many people's builds. It can be
passed in with make variable WERROR if needed.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@127
about doesn't support it
- readd -Werror
- move setting of CFLAGS to the Makefile instead of the configure
script, to avoid that the custom flags we use screw up configure checks
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@113
file vg_libpthread.so.0.c. Now:
* libpthread.so is built as just-another-so, like valgrind.so and
valgrinq.so.
* there is a new dummy target libpthread.so.0 which is build just
by a symlink.
Unfortunately for some reason, when the .so.0 is installed, it gets
a complete copy rather than just the symlink being copied. But it
works, at least.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@68
for pthread_* support. Major changes:
* Valgrind now contains a (skeletal!) user-space pthreads
implementation. The exciting bits are in new file vg_scheduler.c.
This contains thread management and scheduling, including nasty crud
to do with making some syscalls (read,write,nanosleep) nonblocking.
Also implementation of pthread_ functions: create join
mutex_{create,destroy,lock,unlock} and cancel.
* As a side effect of the above, major improvements to signal handling
and to the client-request machinery. This is now used to intercept
malloc/free etc too; the hacky way this is done before is gone.
Another side effect is that vg_dispatch.S is greatly simplified.
Also, the horrible hacks to do with delivering signals to threads
blocked in syscalls are gone, since the new mechanisms cover this case
easily.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@52