diff --git a/coregrind/vg_include.h b/coregrind/vg_include.h index 6c28cd4e0..182cb3cb4 100644 --- a/coregrind/vg_include.h +++ b/coregrind/vg_include.h @@ -137,11 +137,11 @@ scheduler algorithms is surely O(N) in the number of threads, since that's simple, at least. And (in practice) we hope that most programs do not need many threads. */ -#define VG_N_THREADS 20 +#define VG_N_THREADS 50 /* Maximum number of pthread keys available. Again, we start low until the need for a higher number presents itself. */ -#define VG_N_THREAD_KEYS 10 +#define VG_N_THREAD_KEYS 50 /* Number of file descriptors that can simultaneously be waited on for I/O to complete. Perhaps this should be the same as VG_N_THREADS diff --git a/vg_include.h b/vg_include.h index 6c28cd4e0..182cb3cb4 100644 --- a/vg_include.h +++ b/vg_include.h @@ -137,11 +137,11 @@ scheduler algorithms is surely O(N) in the number of threads, since that's simple, at least. And (in practice) we hope that most programs do not need many threads. */ -#define VG_N_THREADS 20 +#define VG_N_THREADS 50 /* Maximum number of pthread keys available. Again, we start low until the need for a higher number presents itself. */ -#define VG_N_THREAD_KEYS 10 +#define VG_N_THREAD_KEYS 50 /* Number of file descriptors that can simultaneously be waited on for I/O to complete. Perhaps this should be the same as VG_N_THREADS