Get rid of nvidia_moan(); soon we might not have anything to moan about.

git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1134
This commit is contained in:
Julian Seward 2002-09-30 00:57:24 +00:00
parent e5159f48cc
commit f0e299960b
3 changed files with 0 additions and 12 deletions

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@ -1047,7 +1047,6 @@ extern void VG_(copy_m_state_static_to_baseBlock) ( void );
Prints a msg and aborts. */
extern void VG_(unimplemented) ( Char* msg )
__attribute__((__noreturn__));
extern void VG_(nvidia_moan) ( void );
/* The stack on which Valgrind runs. We can't use the same stack as the
simulatee -- that's an important design decision. */

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@ -1516,15 +1516,6 @@ void VG_(unimplemented) ( Char* msg )
}
void VG_(nvidia_moan) ( void)
{
VG_(message)(Vg_UserMsg,
"The following failure _might_ be caused by linking to NVidia's\n "
"libGL.so, so avoiding it, if you can, _might_ help you. For example,\n "
"re-build any Qt libraries you are using without OpenGL support.");
}
/* ---------------------------------------------------------------------
Sanity check machinery (permanently engaged).
------------------------------------------------------------------ */

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@ -4465,8 +4465,6 @@ static Addr disInstr ( UCodeBlock* cb, Addr eip, Bool* isEnd )
default:
VG_(printf)("disInstr: unhandled opcode 0x%x then 0x%x\n",
(UInt)opc, (UInt)getUChar(eip));
if (opc == 0x8C)
VG_(nvidia_moan)();
VG_(panic)("unhandled x86 opcode");
}