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Get rid of nvidia_moan(); soon we might not have anything to moan about.
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@1134
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@ -1047,7 +1047,6 @@ extern void VG_(copy_m_state_static_to_baseBlock) ( void );
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Prints a msg and aborts. */
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extern void VG_(unimplemented) ( Char* msg )
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__attribute__((__noreturn__));
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extern void VG_(nvidia_moan) ( void );
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/* The stack on which Valgrind runs. We can't use the same stack as the
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simulatee -- that's an important design decision. */
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@ -1516,15 +1516,6 @@ void VG_(unimplemented) ( Char* msg )
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}
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void VG_(nvidia_moan) ( void)
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{
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VG_(message)(Vg_UserMsg,
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"The following failure _might_ be caused by linking to NVidia's\n "
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"libGL.so, so avoiding it, if you can, _might_ help you. For example,\n "
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"re-build any Qt libraries you are using without OpenGL support.");
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}
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/* ---------------------------------------------------------------------
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Sanity check machinery (permanently engaged).
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------------------------------------------------------------------ */
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@ -4465,8 +4465,6 @@ static Addr disInstr ( UCodeBlock* cb, Addr eip, Bool* isEnd )
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default:
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VG_(printf)("disInstr: unhandled opcode 0x%x then 0x%x\n",
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(UInt)opc, (UInt)getUChar(eip));
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if (opc == 0x8C)
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VG_(nvidia_moan)();
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VG_(panic)("unhandled x86 opcode");
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}
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