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git-svn-id: svn://svn.valgrind.org/valgrind/trunk@7009
This commit is contained in:
Nicholas Nethercote 2007-10-16 23:18:06 +00:00
parent ab6ac6192c
commit cd95227e38

View File

@ -1104,6 +1104,24 @@ void* VG_(arena_malloc) ( ArenaId aid, SizeT req_pszB )
req_bszB = pszB_to_bszB(a, req_pszB);
// Scan through all the big-enough freelists for a block.
//
// Nb: this scanning might be expensive in some cases. Eg. if you
// allocate lots of small objects without freeing them, but no
// medium-sized objects, it will repeatedly scanning through the whole
// list, and each time not find any free blocks until the last element.
//
// If this becomes a noticeable problem... the loop answers the question
// "where is the first nonempty list above me?" And most of the time,
// you ask the same question and get the same answer. So it would be
// good to somehow cache the results of previous searches.
// One possibility is an array (with N_MALLOC_LISTS elements) of
// shortcuts. shortcut[i] would give the index number of the nearest
// larger list above list i which is non-empty. Then this loop isn't
// necessary. However, we'd have to modify some section [ .. i-1] of the
// shortcut array every time a list [i] changes from empty to nonempty or
// back. This would require care to avoid pathological worst-case
// behaviour.
//
for (lno = pszB_to_listNo(req_pszB); lno < N_MALLOC_LISTS; lno++) {
b = a->freelist[lno];
if (NULL == b) continue; // If this list is empty, try the next one.