This commit subtly changes the meaning of the values obtained via the

stack unwind mechanism (the function VG_(record_ExeContext) et al),
clears up some associated kludges, and makes suppression matching work
more reliably.

Prior to this commit, a stack snapshot contained, at [0], the IP of
the relevant thread, and at all positions [1] and above, the return
addresses for the open calls.

When showing a snapshot to the user (in VG_(apply_StackTrace)), and
searching the stack for stack blocks (in VG_(get_data_description)), 1
is subtracted from positions [1] and above, so as to move these return
addresses back to the last byte of the calling instruction.  This
subtraction is also done even in VG_(get_StackTrace_wrk) itself, in
order to make the stack unwinding work at all.

It turns out that suppression-vs-function-name matching requires the
same hack, and sometimes failed to match suppressions that should
match, because of this self-same problem.

So the commit changes the stack unwinder itself, so that entries [1]
and above point to the last byte of the call instruction, rather than
the return address.  The associated kludges in VG_(apply_StackTrace)
and VG_(get_StackTrace_wrk) are removed, and suppression matching is
observed to work in a case where it failed before.



git-svn-id: svn://svn.valgrind.org/valgrind/trunk@8818
This commit is contained in:
Julian Seward
2008-12-12 13:23:03 +00:00
parent 05e92e79d9
commit ba2ece03b8
4 changed files with 45 additions and 47 deletions

View File

@@ -41,6 +41,18 @@ typedef Addr* StackTrace;
// The initial IP value to use is adjusted by first_ip_delta before
// the stack is unwound. A safe value to pass is zero.
//
// The specific meaning of the returned addresses is:
//
// [0] is the IP of thread 'tid'
// [1] points to the last byte of the call instruction that called [0].
// [2] points to the last byte of the call instruction that called [1].
// etc etc
//
// Hence ips[0 .. return_value-1] should all point to currently
// 'active' (in the sense of a stack of unfinished function calls)
// instructions. [0] points to the start of an arbitrary instruction.#
// [1 ..] point to the last byte of a chain of call instructions.
//
// If sps and fps are non-NULL, the corresponding frame-pointer and
// stack-pointer values for each frame are stored there.