28 Commits

Author SHA1 Message Date
2053f8efd3
Added empty directory source to all iso directories to silence warnings generated by mkpsxiso. 2024-08-11 20:07:34 +01:00
d7e835a08d
Fixes dw2003 FMVs not containing audio. 2024-08-11 19:51:38 +01:00
e27901bc93 Renamed all map files to lowercase. 2023-12-09 22:57:13 +00:00
cb27ae4836 Unpacked all files in dw2003/AAA/DAT/FIGHT/EFFECT. 2023-12-08 22:29:25 +00:00
5429dfde3c Unpacked all files in dw2003/AAA/DAT/SCREEN. 2023-12-08 17:56:35 +00:00
fedce25a68 Unpacked all models in dw2003/AAA/DAT/FIGHT/MODEL. 2023-12-08 17:45:13 +00:00
cbdb6a5db9 Extracted all entries in dw2003/AAA/DAT/FIELD/STAGE
Updated `unpack` and `mkpack` to allow null entries.
2023-12-01 22:52:50 +00:00
958fb18dde Extracted top-level of sound containers.
Each directory within `dw2003/AAA/DAT/SOUND` container two pack files.
The first one has 2 inner files, a `VABp` and a `SEQp` file, respectively.
The second one doesn't have any magic, so it might be raw waveform data?
2023-11-06 19:26:08 +00:00
2887675437 Started unwrapping all map files. 2023-10-07 16:07:37 +01:00
e99b091989 Replaced extended lang files with packs. 2023-09-03 22:31:28 +01:00
fcb8a84502 Extracted DAT/CARD/CARDDATA.BIN. 2023-09-03 10:16:50 +01:00
4dec68f7ab Changed most directories to lowercase.
This excludes dw3/ and dw2003/ since they're meant to be the "remaining" files that we have yet to unpack.
Given this they'll keep their original name until they find their place elsewhere.
2023-09-03 10:02:29 +01:00
da3935ed91 Renamed sprite tools to pack. 2023-09-03 09:36:58 +01:00
d072223e60 Moved build/sprite/dw2003/field to build/sprite/dw2003/field/sprite.
This is to be able to rename the top-level "sprite", since it actually seems the file structure is used for more than just sprites.
2023-09-03 08:30:43 +01:00
94f676559e Extracted sprite files from dw2003/AAA/DAT/FIELD/SPRT. 2023-09-03 07:20:20 +01:00
78629f7ee5 Language files are now built.
Except for 3 that don't conform to the spec. They're from an unreleased translation (USA), so it's a leftover file.
2023-08-29 17:15:04 +01:00
470300788d Fixed dw2003 iso having the wrong path to raw exes. 2023-08-23 21:07:24 +01:00
62be13c521 Disassembled all dw2003 raw exes. 2023-08-22 14:15:17 +01:00
e979e462f1 Restored original binary files of SDIGIEDT.s and SMDLDATA.s.
This is so we can properly reverse-engineer them.
2023-08-22 08:59:11 +01:00
9d7e24fa79 STFGTREP.PRO is now built. 2023-01-31 21:00:14 +00:00
c56ec0a03f SMDLDATA.PRO is now built. 2022-12-05 11:27:34 +00:00
4543d659b2 Some dw2003/AAA/PRO/ files can now be built from assembly. 2022-12-05 11:02:59 +00:00
9b89611882 Restructured elf and psexe building
Moved assembly to `asm/` and mips rust to `rust/`.
2022-10-29 07:22:58 +01:00
8a0f276b17 Iso output is now given as an argument to mkpsxiso. 2022-10-24 23:21:05 +01:00
dbedb69a1d Added checksums for dw2003's executable.
Fixed missing extension on psexe files.
2022-10-24 08:38:25 +01:00
21930dc8de dw2003's executable is now built from assembly. 2022-10-24 05:20:58 +01:00
b4029f4d01 Moved licenses to licenses/. 2022-10-24 05:10:31 +01:00
3979410aa5 Added dw3 building 2022-10-21 21:29:50 +01:00