mirror of
https://github.com/Zenithsiz/dcb.git
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78 lines
2.8 KiB
Rust
78 lines
2.8 KiB
Rust
//! `dcb` io
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//!
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//! This crate is responsible for interactions with the game file itself,
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//! including the custom filesystem used by the game with the `.DRV` files.
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// Features
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#![feature(
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stmt_expr_attributes,
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format_args_capture,
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exclusive_range_pattern,
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never_type,
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unwrap_infallible,
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array_methods,
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array_chunks,
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iter_map_while,
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external_doc
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)]
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// Lints
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#![warn(clippy::restriction, clippy::pedantic, clippy::nursery)]
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// We'll disable the ones we don't need
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#![allow(clippy::blanket_clippy_restriction_lints)]
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// No unsafe allowed in this crate
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#![forbid(unsafe_code)]
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// Must use `expect` instead of `unwrap`
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#![forbid(clippy::unwrap_used)]
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// We don't need to mark every public function `inline`
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#![allow(clippy::missing_inline_in_public_items)]
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// We prefer literals to be copy-paste-able rather than readable
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#![allow(clippy::unreadable_literal)]
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// We prefer suffixes to be glued to the literal
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#![allow(clippy::unseparated_literal_suffix)]
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// We're fine with panicking when entering an unexpected state
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#![allow(
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clippy::panic,
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clippy::unreachable,
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clippy::expect_used,
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clippy::panic_in_result_fn,
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clippy::unwrap_in_result,
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clippy::indexing_slicing,
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clippy::todo
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)]
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// We prefer tail calls
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#![allow(clippy::implicit_return)]
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// We use multiple implementations to separate logic
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#![allow(clippy::multiple_inherent_impl)]
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// We use granular error types, usually one for each function, which document the
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// errors that might happen, as opposed to documenting them in the function
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#![allow(clippy::missing_errors_doc)]
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// Due to our module organization, we end up with data types inheriting their module's name
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#![allow(clippy::module_name_repetitions)]
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// We need arithmetic for this crate
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#![allow(clippy::integer_arithmetic, clippy::integer_division)]
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// We want to benefit from match ergonomics where possible
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#![allow(clippy::pattern_type_mismatch)]
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// We only use wildcards when we only care about certain variants
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#![allow(clippy::wildcard_enum_match_arm, clippy::match_wildcard_for_single_variants)]
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// We're fine with shadowing, as long as it's related
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#![allow(clippy::shadow_reuse, clippy::shadow_same)]
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// Matching on booleans can look better than `if / else`
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#![allow(clippy::match_bool, clippy::single_match_else)]
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// If the `else` isn't needed, we don't put it
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#![allow(clippy::else_if_without_else)]
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// We're fine with non-exhaustive structs / enums, we aren't committing to them yet.
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#![allow(clippy::exhaustive_structs, clippy::exhaustive_enums)]
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// There are too many false positives with these lints
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#![allow(clippy::use_self)]
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// `Header` and `Reader` are common names
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#![allow(clippy::similar_names)]
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// We only use `# Panics` where a panic might be caused by a mis-use of the user, not assertions
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#![allow(clippy::missing_panics_doc)]
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// Modules
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pub mod game_file;
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pub mod tim;
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// Exports
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pub use game_file::GameFile;
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