Moved project into sub-folder 'dcb-tools' in preparation for merge with main repo

This commit is contained in:
2020-10-21 00:54:06 +01:00
parent c26a34144c
commit 5a8f2cc1f5
10 changed files with 0 additions and 629 deletions

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//! Cli manager for the extractor
// Filesystem
use std::path::{Path, PathBuf};
// Clap
use clap::{App as ClapApp, Arg as ClapArg};
// Errors
use err_panic::ErrorExtPanic;
/// Data from the command line
#[derive(PartialEq, Clone, Debug)]
pub struct CliData {
/// The game file
pub game_file_path: PathBuf,
/// The ouput directory
pub output_dir: PathBuf,
}
impl CliData {
/// Constructs all of the cli data given and returns it
pub fn new() -> Self {
// Get all matches from cli
let matches = ClapApp::new("Dcb Extractor")
.version("0.0")
.author("Filipe [...] <[...]@gmail.com>")
.about("Extracts all data from a Digimon Digital Card Battle `.bin` game file")
.arg(
ClapArg::with_name("GAME_FILE")
.help("Sets the input game file to use")
.required(true)
.index(1),
)
.arg(
ClapArg::with_name("OUTPUT")
.help("Sets the output directory to use")
.short("o")
.long("output")
.takes_value(true)
.required(false),
)
.get_matches();
// Get the input filename
// Note: required
let game_file_path = matches
.value_of("GAME_FILE")
.map(Path::new)
.map(Path::to_path_buf)
.panic_msg("Unable to get required argument `GAME_FILE`");
// Try to get the output
let output_dir = match matches.value_of("OUTPUT") {
Some(output) => PathBuf::from(output),
None => game_file_path.parent().unwrap_or_else(|| Path::new(".")).to_path_buf(),
};
// Return the cli data
Self { game_file_path, output_dir }
}
}

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//! Data extractor
//!
//! # Details
//! Extracts data from the game file to several other files, that can be
//! edited and then used by `Patcher` to modify the game file.
//!
//! # Syntax
//! The executable may be called as `./extractor <game file> {-o <output directory>}`
//!
//! Use the command `./extractor --help` for more information.
//!
//! # Data extracted
//! Currently only the following is extracted:
//! - Card table
// Features
#![feature(box_syntax, backtrace, panic_info_message)]
// Lints
#![warn(clippy::restriction, clippy::pedantic, clippy::nursery)]
#![allow(
clippy::implicit_return, // We prefer implicit returns where possible
clippy::module_name_repetitions, // This happens often due to separating things into modules finely
clippy::wildcard_enum_match_arm, // We only use wildcards when we truly only care about some variants
clippy::result_expect_used,
clippy::option_expect_used, // We use expect when there is no alternative.
clippy::used_underscore_binding, // Useful for macros and such
)]
// Modules
// TODO: `cargo fmt` cannot use this syntax, possibly change it once possible
mod cli;
#[path = "../logger.rs"]
mod logger;
#[path = "../panic.rs"]
mod panic;
// Exports
use cli::CliData;
// Dcb
use dcb::{
game::{card::Table as CardTable, deck::Table as DeckTable},
GameFile,
};
// Errors
use err_panic::ErrorExtPanic;
fn main() {
// Initialize the logger and set the panic handler
logger::init();
std::panic::set_hook(box panic::log_handler);
// Get all data from cli
let CliData { game_file_path, output_dir } = CliData::new();
// Open the game file
let input_file = std::fs::File::open(&game_file_path).panic_err_msg("Unable to open input file");
let mut game_file = GameFile::from_reader(input_file).panic_err_msg("Unable to parse input file as dcb");
// Get the cards table
let cards_table = CardTable::deserialize(&mut game_file).panic_err_msg("Unable to deserialize cards table from game file");
let cards_table_yaml = serde_yaml::to_string(&cards_table).panic_err_msg("Unable to serialize cards table to yaml");
log::info!("Extracted {} cards", cards_table.card_count());
// Get the decks table
let decks_table = DeckTable::deserialize(&mut game_file).panic_err_msg("Unable to deserialize decks table from game file");
let decks_table_yaml = serde_yaml::to_string(&decks_table).panic_err_msg("Unable to serialize decks table to yaml");
// And output everything to the files
std::fs::write(&output_dir.join("cards.yaml"), cards_table_yaml).panic_err_msg("Unable to write cards table to file");
std::fs::write(&output_dir.join("decks.yaml"), decks_table_yaml).panic_err_msg("Unable to write decks table to file");
}

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dcb-tools/src/logger.rs Normal file
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//! Logger initialization
// Log
use log::LevelFilter;
use simplelog::{CombinedLogger, Config, SharedLogger, TermLogger, TerminalMode, WriteLogger};
// Error
use err_ext::ResultExt;
/// The type of logger required to pass to `CombinedLogger::init`
type BoxedLogger = Box<dyn SharedLogger>;
/// Initializes the global logger
pub fn init() {
// All loggers to try and initialize
let loggers: Vec<Option<BoxedLogger>> = vec![
TermLogger::new(LevelFilter::Warn, Config::default(), TerminalMode::Mixed).map(|logger| BoxedLogger::from(logger)),
std::fs::File::create("latest.log")
.ok()
.map(|file| WriteLogger::new(LevelFilter::Trace, Config::default(), file))
.map(|logger| BoxedLogger::from(logger)),
];
// Filter all logger that actually work and initialize them
CombinedLogger::init(loggers.into_iter().filter_map(std::convert::identity).collect())
.ignore_with_err(|_| log::warn!("Logger was already initialized at the start of the program"));
}

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dcb-tools/src/panic.rs Normal file
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//! Panic handlers for this application
// Std
use std::{
backtrace::{Backtrace, BacktraceStatus},
error::Error,
};
// Error backtrace
use err_backtrace::ErrBacktraceExt;
/// Panic handler based on logging to the current initialization
pub fn log_handler(info: &std::panic::PanicInfo) {
// Log that this thread has panicked
log::error!("Thread \"{}\" panicked", std::thread::current().name().unwrap_or("[Unknown]"));
// Log any message that came with the panic
log::info!("Panic message: {}", info.message().unwrap_or(&format_args!("None")));
// Print an error backtrace if we found any
if let Some(err) = info.payload().downcast_ref::<Box<dyn Error + Send + Sync>>() {
log::info!("Error backtrace:\n{}", err.err_backtrace());
}
// And print a backtrace of where this panic occured.
let backtrace = Backtrace::force_capture();
if backtrace.status() == BacktraceStatus::Captured {
log::info!("Backtrace:\n{}", backtrace);
} else {
log::info!("Unable to get backtrace: {}", backtrace);
}
}

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//! Cli manager for the extractor
// Filesystem
use std::path::{Path, PathBuf};
// Clap
use clap::{App as ClapApp, Arg as ClapArg};
// Errors
use err_panic::ErrorExtPanic;
/// Data from the command line
#[derive(PartialEq, Clone, Debug)]
pub struct CliData {
/// The game file
pub game_file_path: PathBuf,
/// The input directory
pub input_dir: PathBuf,
}
impl CliData {
/// Constructs all of the cli data given and returns it
pub fn new() -> Self {
// Get all matches from cli
let matches = ClapApp::new("Dcb Patcher")
.version("0.0")
.author("Filipe [...] <[...]@gmail.com>")
.about("Patches data to a Digimon Digital Card Battle `.bin` game file")
.arg(ClapArg::with_name("GAME_FILE").help("Sets the game file to use").required(true).index(1))
.arg(
ClapArg::with_name("INPUT")
.help("Sets the input directory to use")
.short("i")
.long("input")
.takes_value(true)
.required(false),
)
.get_matches();
// Get the ouput filename
// Note: required
let game_file_path = matches
.value_of("GAME_FILE")
.map(Path::new)
.map(Path::to_path_buf)
.panic_msg("Unable to get required argument `GAME_FILE`");
// Get the input dir as either an input, the game file directory or the current directory
let input_dir = matches
.value_of("INPUT")
.map_or_else(|| game_file_path.parent().unwrap_or_else(|| Path::new(".")), Path::new)
.to_path_buf();
// Return the cli data
Self { game_file_path, input_dir }
}
}

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//! Data patches
//!
//! # Details
//! Patches data to the game file from several other files.
//!
//! # Syntax
//! The executable may be called as `./patcher <game file> <directory>`
//!
//! Use the command `./patcher --help` for more information.
//!
//! # Data patched
//! Currently only the following is patched:
//! - Card table
// Features
#![feature(box_syntax, backtrace, panic_info_message)]
// Lints
#![warn(clippy::restriction, clippy::pedantic, clippy::nursery)]
#![allow(
clippy::implicit_return, // We prefer implicit returns where possible
clippy::module_name_repetitions, // This happens often due to separating things into modules finely
clippy::wildcard_enum_match_arm, // We only use wildcards when we truly only care about some variants
clippy::result_expect_used,
clippy::option_expect_used, // We use expect when there is no alternative.
clippy::used_underscore_binding, // Useful for macros and such
)]
// Modules
mod cli;
#[path = "../logger.rs"]
mod logger;
#[path = "../panic.rs"]
mod panic;
// Exports
use cli::CliData;
// Dcb
use dcb::{
game::{card::Table as CardTable, deck::Table as DeckTable},
GameFile,
};
// Errors
use err_panic::ErrorExtPanic;
fn main() {
// Initialize the logger and set the panic handler
logger::init();
std::panic::set_hook(box panic::log_handler);
// Get all data from cli
let CliData { game_file_path, input_dir } = CliData::new();
// Load the card table
let cards_table_file = std::fs::File::open(input_dir.join("cards.yaml")).panic_err_msg("Unable to open `cards.yaml`");
let cards_table: CardTable = serde_yaml::from_reader(cards_table_file).panic_err_msg("Unable to parse `cards.yaml`");
// Load the decks table
let decks_table_file = std::fs::File::open(input_dir.join("decks.yaml")).panic_err_msg("Unable to open `decks.yaml`");
let decks_table: DeckTable = serde_yaml::from_reader(decks_table_file).panic_err_msg("Unable to parse `decks.yaml`");
// Open the game file
let game_file = std::fs::OpenOptions::new()
.write(true)
.truncate(false)
.open(game_file_path)
.panic_err_msg("Unable to open game file");
let mut game_file = GameFile::from_reader(game_file).panic_err_msg("Unable to initialize game file");
// And write everything
cards_table.serialize(&mut game_file).panic_err_msg("Unable to serialize cards table");
decks_table.serialize(&mut game_file).panic_err_msg("Unable to serialize decks table");
}