mirror of
https://github.com/Zenithsiz/dcb.git
synced 2026-02-13 05:13:10 +00:00
Moved project into sub-folder 'dcb-tools' in preparation for merge with main repo
This commit is contained in:
63
dcb-tools/src/extractor/cli.rs
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63
dcb-tools/src/extractor/cli.rs
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//! Cli manager for the extractor
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// Filesystem
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use std::path::{Path, PathBuf};
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// Clap
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use clap::{App as ClapApp, Arg as ClapArg};
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// Errors
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use err_panic::ErrorExtPanic;
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/// Data from the command line
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#[derive(PartialEq, Clone, Debug)]
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pub struct CliData {
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/// The game file
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pub game_file_path: PathBuf,
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/// The ouput directory
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pub output_dir: PathBuf,
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}
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impl CliData {
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/// Constructs all of the cli data given and returns it
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pub fn new() -> Self {
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// Get all matches from cli
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let matches = ClapApp::new("Dcb Extractor")
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.version("0.0")
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.author("Filipe [...] <[...]@gmail.com>")
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.about("Extracts all data from a Digimon Digital Card Battle `.bin` game file")
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.arg(
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ClapArg::with_name("GAME_FILE")
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.help("Sets the input game file to use")
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.required(true)
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.index(1),
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)
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.arg(
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ClapArg::with_name("OUTPUT")
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.help("Sets the output directory to use")
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.short("o")
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.long("output")
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.takes_value(true)
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.required(false),
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)
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.get_matches();
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// Get the input filename
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// Note: required
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let game_file_path = matches
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.value_of("GAME_FILE")
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.map(Path::new)
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.map(Path::to_path_buf)
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.panic_msg("Unable to get required argument `GAME_FILE`");
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// Try to get the output
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let output_dir = match matches.value_of("OUTPUT") {
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Some(output) => PathBuf::from(output),
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None => game_file_path.parent().unwrap_or_else(|| Path::new(".")).to_path_buf(),
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};
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// Return the cli data
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Self { game_file_path, output_dir }
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}
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}
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73
dcb-tools/src/extractor/main.rs
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73
dcb-tools/src/extractor/main.rs
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//! Data extractor
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//!
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//! # Details
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//! Extracts data from the game file to several other files, that can be
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//! edited and then used by `Patcher` to modify the game file.
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//!
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//! # Syntax
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//! The executable may be called as `./extractor <game file> {-o <output directory>}`
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//!
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//! Use the command `./extractor --help` for more information.
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//!
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//! # Data extracted
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//! Currently only the following is extracted:
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//! - Card table
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// Features
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#![feature(box_syntax, backtrace, panic_info_message)]
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// Lints
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#![warn(clippy::restriction, clippy::pedantic, clippy::nursery)]
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#![allow(
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clippy::implicit_return, // We prefer implicit returns where possible
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clippy::module_name_repetitions, // This happens often due to separating things into modules finely
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clippy::wildcard_enum_match_arm, // We only use wildcards when we truly only care about some variants
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clippy::result_expect_used,
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clippy::option_expect_used, // We use expect when there is no alternative.
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clippy::used_underscore_binding, // Useful for macros and such
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)]
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// Modules
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// TODO: `cargo fmt` cannot use this syntax, possibly change it once possible
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mod cli;
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#[path = "../logger.rs"]
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mod logger;
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#[path = "../panic.rs"]
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mod panic;
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// Exports
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use cli::CliData;
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// Dcb
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use dcb::{
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game::{card::Table as CardTable, deck::Table as DeckTable},
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GameFile,
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};
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// Errors
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use err_panic::ErrorExtPanic;
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fn main() {
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// Initialize the logger and set the panic handler
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logger::init();
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std::panic::set_hook(box panic::log_handler);
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// Get all data from cli
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let CliData { game_file_path, output_dir } = CliData::new();
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// Open the game file
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let input_file = std::fs::File::open(&game_file_path).panic_err_msg("Unable to open input file");
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let mut game_file = GameFile::from_reader(input_file).panic_err_msg("Unable to parse input file as dcb");
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// Get the cards table
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let cards_table = CardTable::deserialize(&mut game_file).panic_err_msg("Unable to deserialize cards table from game file");
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let cards_table_yaml = serde_yaml::to_string(&cards_table).panic_err_msg("Unable to serialize cards table to yaml");
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log::info!("Extracted {} cards", cards_table.card_count());
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// Get the decks table
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let decks_table = DeckTable::deserialize(&mut game_file).panic_err_msg("Unable to deserialize decks table from game file");
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let decks_table_yaml = serde_yaml::to_string(&decks_table).panic_err_msg("Unable to serialize decks table to yaml");
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// And output everything to the files
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std::fs::write(&output_dir.join("cards.yaml"), cards_table_yaml).panic_err_msg("Unable to write cards table to file");
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std::fs::write(&output_dir.join("decks.yaml"), decks_table_yaml).panic_err_msg("Unable to write decks table to file");
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}
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27
dcb-tools/src/logger.rs
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27
dcb-tools/src/logger.rs
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//! Logger initialization
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// Log
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use log::LevelFilter;
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use simplelog::{CombinedLogger, Config, SharedLogger, TermLogger, TerminalMode, WriteLogger};
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// Error
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use err_ext::ResultExt;
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/// The type of logger required to pass to `CombinedLogger::init`
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type BoxedLogger = Box<dyn SharedLogger>;
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/// Initializes the global logger
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pub fn init() {
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// All loggers to try and initialize
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let loggers: Vec<Option<BoxedLogger>> = vec![
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TermLogger::new(LevelFilter::Warn, Config::default(), TerminalMode::Mixed).map(|logger| BoxedLogger::from(logger)),
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std::fs::File::create("latest.log")
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.ok()
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.map(|file| WriteLogger::new(LevelFilter::Trace, Config::default(), file))
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.map(|logger| BoxedLogger::from(logger)),
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];
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// Filter all logger that actually work and initialize them
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CombinedLogger::init(loggers.into_iter().filter_map(std::convert::identity).collect())
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.ignore_with_err(|_| log::warn!("Logger was already initialized at the start of the program"));
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}
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31
dcb-tools/src/panic.rs
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31
dcb-tools/src/panic.rs
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//! Panic handlers for this application
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// Std
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use std::{
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backtrace::{Backtrace, BacktraceStatus},
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error::Error,
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};
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// Error backtrace
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use err_backtrace::ErrBacktraceExt;
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/// Panic handler based on logging to the current initialization
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pub fn log_handler(info: &std::panic::PanicInfo) {
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// Log that this thread has panicked
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log::error!("Thread \"{}\" panicked", std::thread::current().name().unwrap_or("[Unknown]"));
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// Log any message that came with the panic
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log::info!("Panic message: {}", info.message().unwrap_or(&format_args!("None")));
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// Print an error backtrace if we found any
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if let Some(err) = info.payload().downcast_ref::<Box<dyn Error + Send + Sync>>() {
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log::info!("Error backtrace:\n{}", err.err_backtrace());
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}
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// And print a backtrace of where this panic occured.
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let backtrace = Backtrace::force_capture();
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if backtrace.status() == BacktraceStatus::Captured {
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log::info!("Backtrace:\n{}", backtrace);
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} else {
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log::info!("Unable to get backtrace: {}", backtrace);
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}
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}
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58
dcb-tools/src/patcher/cli.rs
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58
dcb-tools/src/patcher/cli.rs
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@@ -0,0 +1,58 @@
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//! Cli manager for the extractor
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// Filesystem
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use std::path::{Path, PathBuf};
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// Clap
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use clap::{App as ClapApp, Arg as ClapArg};
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// Errors
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use err_panic::ErrorExtPanic;
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/// Data from the command line
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#[derive(PartialEq, Clone, Debug)]
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pub struct CliData {
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/// The game file
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pub game_file_path: PathBuf,
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/// The input directory
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pub input_dir: PathBuf,
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}
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impl CliData {
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/// Constructs all of the cli data given and returns it
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pub fn new() -> Self {
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// Get all matches from cli
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let matches = ClapApp::new("Dcb Patcher")
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.version("0.0")
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.author("Filipe [...] <[...]@gmail.com>")
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.about("Patches data to a Digimon Digital Card Battle `.bin` game file")
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.arg(ClapArg::with_name("GAME_FILE").help("Sets the game file to use").required(true).index(1))
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.arg(
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ClapArg::with_name("INPUT")
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.help("Sets the input directory to use")
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.short("i")
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.long("input")
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.takes_value(true)
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.required(false),
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)
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.get_matches();
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// Get the ouput filename
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// Note: required
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let game_file_path = matches
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.value_of("GAME_FILE")
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.map(Path::new)
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.map(Path::to_path_buf)
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.panic_msg("Unable to get required argument `GAME_FILE`");
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// Get the input dir as either an input, the game file directory or the current directory
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let input_dir = matches
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.value_of("INPUT")
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.map_or_else(|| game_file_path.parent().unwrap_or_else(|| Path::new(".")), Path::new)
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.to_path_buf();
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// Return the cli data
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Self { game_file_path, input_dir }
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}
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}
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74
dcb-tools/src/patcher/main.rs
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74
dcb-tools/src/patcher/main.rs
Normal file
@@ -0,0 +1,74 @@
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//! Data patches
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//!
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//! # Details
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//! Patches data to the game file from several other files.
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//!
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//! # Syntax
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//! The executable may be called as `./patcher <game file> <directory>`
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//!
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//! Use the command `./patcher --help` for more information.
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//!
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//! # Data patched
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//! Currently only the following is patched:
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//! - Card table
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// Features
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#![feature(box_syntax, backtrace, panic_info_message)]
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// Lints
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#![warn(clippy::restriction, clippy::pedantic, clippy::nursery)]
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#![allow(
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clippy::implicit_return, // We prefer implicit returns where possible
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clippy::module_name_repetitions, // This happens often due to separating things into modules finely
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clippy::wildcard_enum_match_arm, // We only use wildcards when we truly only care about some variants
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clippy::result_expect_used,
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clippy::option_expect_used, // We use expect when there is no alternative.
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clippy::used_underscore_binding, // Useful for macros and such
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)]
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// Modules
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mod cli;
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#[path = "../logger.rs"]
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mod logger;
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#[path = "../panic.rs"]
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mod panic;
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// Exports
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use cli::CliData;
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// Dcb
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use dcb::{
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game::{card::Table as CardTable, deck::Table as DeckTable},
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GameFile,
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};
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// Errors
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use err_panic::ErrorExtPanic;
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fn main() {
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// Initialize the logger and set the panic handler
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logger::init();
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std::panic::set_hook(box panic::log_handler);
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// Get all data from cli
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let CliData { game_file_path, input_dir } = CliData::new();
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// Load the card table
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let cards_table_file = std::fs::File::open(input_dir.join("cards.yaml")).panic_err_msg("Unable to open `cards.yaml`");
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let cards_table: CardTable = serde_yaml::from_reader(cards_table_file).panic_err_msg("Unable to parse `cards.yaml`");
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// Load the decks table
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let decks_table_file = std::fs::File::open(input_dir.join("decks.yaml")).panic_err_msg("Unable to open `decks.yaml`");
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let decks_table: DeckTable = serde_yaml::from_reader(decks_table_file).panic_err_msg("Unable to parse `decks.yaml`");
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// Open the game file
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let game_file = std::fs::OpenOptions::new()
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.write(true)
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.truncate(false)
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.open(game_file_path)
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.panic_err_msg("Unable to open game file");
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let mut game_file = GameFile::from_reader(game_file).panic_err_msg("Unable to initialize game file");
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// And write everything
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cards_table.serialize(&mut game_file).panic_err_msg("Unable to serialize cards table");
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decks_table.serialize(&mut game_file).panic_err_msg("Unable to serialize decks table");
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}
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