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Moved Pos to game::exe::pos.
Adding missing instructions `break` + `syscall`.
Added `Func` for the game executable.
`Pos` now implements `serde::{Serialize, Deserialize}`.
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@@ -80,11 +80,11 @@ use byteorder::{ByteOrder, LittleEndian};
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use dcb::{
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game::exe::{
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instruction::{
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Directive, Pos,
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Directive,
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PseudoInstruction::{self, Nop},
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Raw, Register, SimpleInstruction,
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},
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Instruction,
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Instruction, Pos,
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},
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GameFile,
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};
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